- Python(使用Pygame库)pzswcc.cn
安装Pygame库:
bash
pip install pygame
简单游戏代码(Pygame中的移动矩形):
python
import pygame
import sys
初始化Pygame
pygame.init()
设置颜色
WHITE = (255, 255, 255)
RED = (255, 0, 0)
设置窗口大小
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
设置矩形位置和速度
rect_pos = [50, 50]
rect_speed = [2, 2]
游戏主循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill(WHITE) # 填充背景颜色
pygame.draw.rect(screen, RED, (rect_pos[0], rect_pos[1], 50, 50)) # 绘制矩形
# 更新矩形位置
rect_pos[0] += rect_speed[0]
rect_pos[1] += rect_speed[1]
# 如果矩形碰到窗口边缘,则反转速度
if rect_pos[0] < 0 or rect_pos[0] > WIDTH - 50:
rect_speed[0] *= -1
if rect_pos[1] < 0 or rect_pos[1] > HEIGHT - 50:
rect_speed[1] *= -1
pygame.display.update() # 更新屏幕显示
pygame.time.Clock().tick(60) # 控制帧率
- JavaScript(使用HTML Canvas)
简单游戏代码(HTML Canvas中的移动矩形):
html
java
import javax.swing.;
import java.awt.;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class GameFrame extends JFrame implements ActionListener {
private int rectX = 50, rectY = 50;
private int rectSpeedX = 2, rectSpeedY = 2;
public GameFrame() {
setTitle("Java Game");
setSize(800, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
Timer timer = new Timer(20, this); // 每
由于篇幅限制,我将为您提供几种不同编程语言中的简单小游戏代码示例。这些示例将是非常基础的,旨在展示如何使用各种语言创建游戏。
- Python(使用Pygame库)
安装Pygame库:
bash
pip install pygame
简单游戏代码(Pygame中的移动矩形):
python
import pygame
import sys
初始化Pygame
pygame.init()
设置颜色
WHITE = (255, 255, 255)
RED = (255, 0, 0)
设置窗口大小
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
设置矩形位置和速度
rect_pos = [50, 50]
rect_speed = [2, 2]
游戏主循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill(WHITE) # 填充背景颜色
pygame.draw.rect(screen, RED, (rect_pos[0], rect_pos[1], 50, 50)) # 绘制矩形
# 更新矩形位置
rect_pos[0] += rect_speed[0]
rect_pos[1] += rect_speed[1]
# 如果矩形碰到窗口边缘,则反转速度
if rect_pos[0] < 0 or rect_pos[0] > WIDTH - 50:
rect_speed[0] *= -1
if rect_pos[1] < 0 or rect_pos[1] > HEIGHT - 50:
rect_speed[1] *= -1
pygame.display.update() # 更新屏幕显示
pygame.time.Clock().tick(60) # 控制帧率
- JavaScript(使用HTML Canvas)
简单游戏代码(HTML Canvas中的移动矩形):
html
java
import javax.swing.;
import java.awt.;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class GameFrame extends JFrame implements ActionListener {
private int rectX = 50, rectY = 50;
private int rectSpeedX = 2, rectSpeedY = 2;
public GameFrame() {
setTitle("Java Game");
setSize(800, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
Timer timer = new Timer(20, this); // 每