小桃花使用教程

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好的,下面是使用Pygame实现桃花棋游戏的示例代码: ```python import pygame # 初始化Pygame pygame.init() # 游戏窗口大小 WINDOW_SIZE = (400, 400) # 颜色定义 BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (0, 255, 0) RED = (255, 0, 0) # 创建游戏窗口 screen = pygame.display.set_mode(WINDOW_SIZE) # 设置窗口标题 pygame.display.set_caption("桃花棋") # 定义棋盘格子大小和间隔 CELL_SIZE = 40 CELL_SPACING = 10 # 定义棋子半径 PIECE_RADIUS = 18 # 定义棋子颜色 PIECE_COLOR = (255, 0, 0) # 定义棋盘坐标 board = [['O', 'O', 'O', 'O', 'O', 'O', 'O', 'O'], ['O', 'O', 'O', 'O', 'O', 'O', 'O', 'O'], ['O', 'O', 'O', 'O', 'O', 'O', 'O', 'O'], ['O', 'O', 'O', 'O', 'O', 'O', 'O', 'O'], ['O', 'O', 'O', 'O', 'O', 'O', 'O', 'O'], ['O', 'O', 'O', 'O', 'O', 'O', 'O', 'O'], ['O', 'O', 'O', 'O', 'O', 'O', 'O', 'O'], ['O', 'O', 'O', 'O', 'O', 'O', 'O', 'O']] # 定义当前落子方 current_player = 'B' # 定义棋子位置 piece_x = 0 piece_y = 0 # 绘制棋盘 def draw_board(): for x in range(8): for y in range(8): # 计算格子左上角坐标 rect_x = CELL_SPACING + x * (CELL_SIZE + CELL_SPACING) rect_y = CELL_SPACING + y * (CELL_SIZE + CELL_SPACING) # 绘制格子 pygame.draw.rect(screen, WHITE, (rect_x, rect_y, CELL_SIZE, CELL_SIZE)) # 绘制棋子 if board[x][y] == 'B': pygame.draw.circle(screen, PIECE_COLOR, (rect_x + CELL_SIZE // 2, rect_y + CELL_SIZE // 2), PIECE_RADIUS) elif board[x][y] == 'W': pygame.draw.circle(screen, WHITE, (rect_x + CELL_SIZE // 2, rect_y + CELL_SIZE // 2), PIECE_RADIUS, 2) # 落子 def place_piece(x, y): global current_player if board[x][y] == 'O': board[x][y] = current_player if current_player == 'B': current_player = 'W' else: current_player = 'B' # 主循环 running = True while running: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.MOUSEBUTTONDOWN: # 获取鼠标点击坐标 mouse_x, mouse_y = pygame.mouse.get_pos() # 计算棋子所在格子 piece_x = (mouse_x - CELL_SPACING) // (CELL_SIZE + CELL_SPACING) piece_y = (mouse_y - CELL_SPACING) // (CELL_SIZE + CELL_SPACING) # 落子 place_piece(piece_x, piece_y) # 绘制背景 screen.fill(GREEN) # 绘制棋盘 draw_board() # 绘制当前落子位置的提示圆圈 pygame.draw.circle(screen, RED, (CELL_SPACING + piece_x * (CELL_SIZE + CELL_SPACING) + CELL_SIZE // 2, CELL_SPACING + piece_y * (CELL_SIZE + CELL_SPACING) + CELL_SIZE // 2), PIECE_RADIUS + 2, 2) # 刷新屏幕 pygame.display.update() # 退出Pygame pygame.quit() ``` 该示例代码实现了一个简单的桃花棋游戏,玩家可以通过点击鼠标来落子,程序会自动判断当前落子方并更新棋盘。游戏界面使用Pygame库绘制,实现了棋盘格子和棋子的绘制,以及落子位置的提示圆圈。

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