在SystemServer中,首先启动了StatusBarManagerService,来提供StatusBar的相关服务:
if (!disableSystemUI) {
try {
Slog.i(TAG, "Status Bar");
statusBar = new StatusBarManagerService(context, wm);
ServiceManager.addService(Context.STATUS_BAR_SERVICE, statusBar);
} catch (Throwable e) {
reportWtf("starting StatusBarManagerService", e);
}
}
StatusBarManagerService中构造函数中初始化了状态栏要显示的图标名称IconList,注意——这里并未加载实际的图标,真正的图标drawable资源的加载
是在xxx中做的:
framework\base\services\java\com\android\server\StatusBarManagerService.java
public StatusBarManagerService(Context context, WindowManagerService windowManager) {
mContext = context;
mWindowManager = windowManager;
mWindowManager.setOnHardKeyboardStatusChangeListener(this);
final Resources res = context.getResources();
mIcons.defineSlots(res.getStringArray(com.android.internal.R.array.config_statusBarIcons));
}
framework\base\core\res\res\values\Config.xml
<!-- Do not translate. Defines the slots for the right-hand side icons. That is to say, the
icons in the status bar that are not notifications. -->
<string-array name="config_statusBarIcons">
<item><xliff:g id="id">ime</xliff:g></item>
<item><xliff:g id="id">sync_failing</xliff:g></item>
<item><xliff:g id="id">sync_active</xliff:g></item>
<item><xliff:g id="id">location</xliff:g></item>
<item><xliff:g id="id">bluetooth</xliff:g></item>
<item><xliff:g id="id">nfc</xliff:g></item>
<item><xliff:g id="id">tty</xliff:g></item>
<item><xliff:g id="id">speakerphone</xliff:g></item>
<item><xliff:g id="id">mute</xliff:g></item>
<item><xliff:g id="id">volume</xliff:g></item>
<item><xliff:g id="id">wifi</xliff:g></item>
<item><xliff:g id="id">cdma_eri</xliff:g></item>
<item><xliff:g id="id">data_connection</xliff:g></item>
<item><xliff:g id="id">phone_evdo_signal</xliff:g></item>
<item><xliff:g id="id">phone_signal</xliff:g></item>
<item><xliff:g id="id">battery</xliff:g></item>
<item><xliff:g id="id">alarm_clock</xliff:g></item>
<item><xliff:g id="id">secure</xliff:g></item>
<item><xliff:g id="id">clock</xliff:g></item>
</string-array>
在SystemServer中启动获取的StatusBarManagerService实例,作为NotificationManagerService的构造参数,以便NotificationManager来调用StatusBarManagerService提供的回调来进行添加、更新状态栏通知等操作:
public IBinder addNotification(StatusBarNotification notification);
public void updateNotification(IBinder key, StatusBarNotification notification);
public void removeNotification(IBinder key);
InputMethodManagerService被初始化后,调用immF.systemRunning(statusBarF)时也传递过去,以供输入法来更新状态栏的输入法图标的显示隐藏等状态变化;
其它,诸如BatterService、MountService等相关图标的更新还未发现如何运作,后续更新
SystemServer在将系统的关键服务项启动完成之后,最后通过启动SystemUIService来创建SystemBar。
// We now tell the activity manager it is okay to run third party
// code. It will call back into us once it has gotten to the state
// where third party code can really run (but before it has actually
// started launching the initial applications), for us to complete our
// initialization.
ActivityManagerService.self().systemReady(new Runnable() {
public void run() {
Slog.i(TAG, "Making services ready");
try {
ActivityManagerService.self().startObservingNativeCrashes();
} catch (Throwable e) {
reportWtf("observing native crashes", e);
}
if (!headless) {
startSystemUi(contextF);
}
......
}
}
static final void startSystemUi(Context context) {
Intent intent = new Intent();
intent.setComponent(new ComponentName("com.android.systemui",
"com.android.systemui.SystemUIService"));
//Slog.d(TAG, "Starting service: " + intent);
context.startServiceAsUser(intent, UserHandle.OWNER);
}
SystemUIService负责启动如下和状态栏各项显示服务相关的service
private final Class<?>[] SERVICES = new Class[] {
com.android.systemui.recent.Recents.class,
com.android.systemui.statusbar.SystemBars.class,
com.android.systemui.usb.StorageNotification.class,
com.android.systemui.power.PowerUI.class,
com.android.systemui.media.RingtonePlayer.class,
com.android.systemui.settings.SettingsUI.class,
};