一、 由于diulib不支持list控件的多选修改。下面是修改的原理。
Ctrl+左键多选,按下Ctrl键点击,主要有三种情况:
- 选中一个
- 再点击,又选中一个
- 再点击前一个,前一个选中状态消失
总结分析:ctrl按下的情况,点击,不会使前一个(一部分)选中项失去选中状态,而只是让当前点击的项改变选中状态,并将焦点移到当前项。
shift+左键,主要有4中情况
-
点击选中一个(ID为2),向下选中一个(ID为5),则2-5被选中
-
再向下选中一个(ID为10),则2-10被选中
-
向上选中一个(ID为8),则2-8被选中
-
向上选中一个(ID为1),则1-2被选中。
总结分析:shift按下的情况,点击,是选中一个范围,起始项为焦点所在的项,shift点击的项为结束项。
二、代码修改
UIList.cpp将Select修改如下:
bool CListElementUI::Select(bool bSelect, bool bCallback)
{
BOOL bShift = (GetKeyState(VK_SHIFT) & 0x8000);
BOOL bCtrl = (GetKeyState(VK_CONTROL) & 0x8000);
if (!IsEnabled()) return false;
//if( bSelect == m_bSelected ) return true;
if (bCtrl) {
m_bSelected = !m_bSelected;
}
else {
m_bSelected = bSelect;
}
if (m_bSelected == false) {
Hot(false);
}
else {
Hot(true);
}
if (bCallback && m_pOwner != NULL) {
if (bShift) {
m_pOwner->SelectRange(m_iIndex);
}
else {
m_pOwner->SelectItem(m_iIndex);
}
}
Invalidate();
return true;
}
添加hot函数:
bool CListElementUI::Hot(bool bHot)
{
if (!IsEnabled()) return false;
if (bHot)
{
m_uButtonState |= UISTATE_HOT;
}
else {
if ((m_uButtonState & UISTATE_HOT) != 0) {
m_uButtonState &= ~UISTATE_HOT;
}
}
//m_pOwner->HotItem(m_iIndex, bHot);
Invalidate();
return true;
}
修改SelectItem函数的实现:
bool CListUI::SelectItem(int iIndex, bool bTakeFocus)
{
BOOL bCtrl = (GetKeyState(VK_CONTROL) & 0x8000);
//if( iIndex == m_iCurSel ) return true;
//int iTempSel = -1;
// We should first unselect the currently selected item
if (!bCtrl) {
//if( m_iCurSel >= 0 ) {
for (int i = 0;i < GetCount();i++) {
if (i != iIndex) {
CControlUI* pControl = GetItemAt(i);
if (pControl != NULL) {
IListItemUI* pListItem = static_cast<IListItemUI*>(pControl->GetInterface(_T("ListItem")));
if (pListItem != NULL) {
if (pListItem->IsSelected()) {
pListItem->Select(false,false);
}
}
}
}
}
m_iCurSel = -1;
//}
}
if (iIndex == m_iCurSel) return true;
int iOldSel = m_iCurSel;
if (iIndex < 0) return false;
CControlUI* pControl = GetItemAt(iIndex);
if (pControl == NULL) return false;
if (!pControl->IsVisible()) return false;
if (!pControl->IsEnabled()) return false;
IListItemUI* pListItem = static_cast<IListItemUI*>(pControl->GetInterface(_T("ListItem")));
if (pListItem == NULL) return false;
m_iCurSel = iIndex;
/*if (!bCtrl) {
if (!pListItem->Select(true)) {
m_iCurSel = -1;
return false;
}
}*/
EnsureVisible(m_iCurSel);
if (bTakeFocus) pControl->SetFocus();
if (m_pManager != NULL) {
m_pManager->SendNotify(this, DUI_MSGTYPE_ITEMSELECT, m_iCurSel, iOldSel);
}
return true;
}
添加下面的函数:
bool CListUI::SelectRange(int iIndex, bool bTakeFocus)
{
int i = 0;
int iFirst = m_iCurSel;
int iLast = iIndex;
int iCount = GetCount();
if (iFirst == iLast) return true;
CControlUI* pControl = GetItemAt(iIndex);
if (pControl == NULL) return false;
if (!pControl->IsVisible()) return false;
if (!pControl->IsEnabled()) return false;
IListItemUI* pListItem = static_cast<IListItemUI*>(pControl->GetInterface(_T("ListItem")));
if (pListItem == NULL) return false;
if (!pListItem->Select(true,false)) {
m_iCurSel = -1;
return false;
}
EnsureVisible(iIndex);
if (bTakeFocus) pControl->SetFocus();
if (m_pManager != NULL) {
m_pManager->SendNotify(this, DUI_MSGTYPE_ITEMSELECT, iIndex, m_iCurSel);
}
//locate (and select) either first or last
// (so order is arbitrary)
while (i < iCount) {
if (i == iFirst || i == iLast) {
i++;
break;
}
CControlUI* pControl = GetItemAt(i);
if (pControl != NULL) {
IListItemUI* pListItem = static_cast<IListItemUI*>(pControl->GetInterface(_T("ListItem")));
if (pListItem != NULL) pListItem->Select(false, false);
}
i++;
}
// select rest of range
while (i < iCount) {
CControlUI* pControl = GetItemAt(i);
if (pControl != NULL) {
IListItemUI* pListItem = static_cast<IListItemUI*>(pControl->GetInterface(_T("ListItem")));
if (pListItem != NULL) pListItem->Select(true, false);
}
if (i == iFirst || i == iLast) {
i++;
break;
}
i++;
}
// unselect rest of range
while (i < iCount) {
CControlUI* pControl = GetItemAt(i);
if (pControl != NULL) {
IListItemUI* pListItem = static_cast<IListItemUI*>(pControl->GetInterface(_T("ListItem")));
if (pListItem != NULL) pListItem->Select(false, false);
}
i++;
}
return true;
}
● UIList.h在class IListOwnerUI中添加虚函数:
virtual bool SelectRange(int iIndex, bool bTakeFocus = false) = 0;//@xdrt81y@20140218@支持shift多选
在class IListItemUI中替换select函数的声明:
virtual bool Select(bool bSelect = true, bool bCallback = true) = 0;
在class UILIB_API CListUI中添加函数声明:
bool SelectRange(int iIndex, bool bTakeFocus = false);//@xdrt81y@20140218@支持shift多选
在class UILIB_API CListElementUI中修改函数声明:
bool Select(bool bSelect = true, bool bCallback = true);
在class UILIB_API CListContainerElementUI中修改声明:
bool Select(bool bSelect = true, bool bCallback = true);
● UICombo.cpp添加函数实现:
bool CComboUI::SelectRange(int iIndex, bool bTakeFocus)
{
return true;
}
● UICombo.h添加函数声明:
bool SelectRange(int iIndex, bool bTakeFocus = false);//@xdrt81y@20140218