修改编译的工程的像素密度:
diff --git a/vendor/device/mediateksample/k62v1_64_bsp_LE_221_hst_nfc_6371/device.mk b/vendor/device/mediateksample/k62v1_64_bsp_LE_221_hst_nfc_6371/device.mk
index 7826e05c574..f8e865b40f2 100644
--- a/vendor/device/mediateksample/k62v1_64_bsp_LE_221_hst_nfc_6371/device.mk
+++ b/vendor/device/mediateksample/k62v1_64_bsp_LE_221_hst_nfc_6371/device.mk
@@ -6,7 +6,7 @@
# Please add flavor project's PRODUCT_COPY_FILES here.
# It will overwrite base project's PRODUCT_COPY_FILES.
-PRODUCT_DEFAULT_PROPERTY_OVERRIDES += ro.sf.lcd_density=320
+PRODUCT_DEFAULT_PROPERTY_OVERRIDES += ro.sf.lcd_density=210
# overlay has priorities. high <-> low.
DEVICE_PACKAGE_OVERLAYS += $(LOCAL_PATH)/overlay