三叉链表实现二叉树基本操作

#include<iostream>
#include<cstring>
#include<queue>
using namespace std;


int head, tail;
typedef struct treenode
{
    char data;
    treenode *lchild;
    treenode *rchild;
    treenode *parent;
}node, *Tree;
node *q[100];
int n;
int m, k;
node *create_tree1(node *t)/// two branches
{
    char a;
    cin >> a;
    if(a == '0')
        return NULL;
    t = new node;
    t->data = a;
    t->lchild = create_tree1(t->lchild);
    t->rchild = create_tree1(t->rchild);
    return t;
}
node *create_tree2(node *t)///three branches
{
    queue<node *>q;
    node *a;
    t = create_tree1(t);
    if(t)
    {
        t->parent = NULL;
        while(!q.empty())
            q.pop();
        q.push(t);
        while(!q.empty())
        {
            node *a = q.front();
            q.pop();
            if(a->lchild)
            {
                a->lchild->parent = a;
                q.push(a->lchild);
            }
            if(a->rchild)
            {
                a->rchild->parent = a;
                q.push(a->rchild);
            }
        }
    }
    return t;
}
void pre_order(node *t)
{
    if(t)
    {
        cout << t->data;
        pre_order(t->lchild);
        pre_order(t->rchild);
    }
}

void level_order(node *t)
{
    if(t)
    {
        head = 0;
        tail = 0;
        q[tail++] = t;
        while(head!=tail)
        {
            node *a;
            a = q[head];
            cout << a->data;
            head++;
            if(a->lchild)
            {
                q[tail++] = a->lchild;
            }
            if(a->rchild)
            {
                q[tail++] = a->rchild;
            }
        }
    }
}
int leaves(node *t)
{
    if(t)
    {
        if(t->lchild == NULL && t->rchild == NULL)
        {
            n++;
        }
        if(t->lchild)
        {
            leaves(t->lchild);
        }
        if(t->rchild)
        {
            leaves(t->rchild);
        }
    }
    return n;
}
int depth(node *t)
{
    int i, j;
    if(t == NULL)
        return 0;


    if(t->lchild)
    {
        i = depth(t->lchild);
    }
    else
    {
        i = 0;
    }
    if(t->rchild)
    {
        j = depth(t->rchild);
    }
    else
    {
        j = 0;
    }

    return i>j?i+1:j+1;
}
bool is_Empty(Tree t)
{
    if(t)
        return false;
    return true;
}
/*
node * destroy_tree1(Tree t)
{
    if(t)
    {
        if(t->lchild)
            destroy_tree(t->lchild);
        if(t->rchild)
            destroy_tree(t->rchild);
        t = NULL;
        delete t;
    }
    return t;
}*/
///销毁的时候写Tree t 和写 node *t 一样 都不能成功销毁 还得加返回值才行
void destroy_tree(Tree *t)
{
    if(*t)
    {
        if((*t)->lchild)
            destroy_tree(&(*t)->lchild);
        if((*t)->rchild)
            destroy_tree(&(*t)->rchild);
        (*t) = NULL;
        delete (*t);
    }
}
node *point(node *t, char e)
{
    if(t)
    {
        head = 0;
        tail = 0;
        q[tail++] = t;
        while(head!=tail)
        {
            node *a = q[head];
            head++;
            if(a->data == e)
                return a;
            if(a->lchild)
                q[tail++] = a->lchild;
            if(a->rchild)
                q[tail++] = a->rchild;
        }
    }
    return NULL;
}

void insert_node(node *t, int LR, char e1, char e2)///插一个点算了
{
    if(t)
    {
        node *q;
        q = new node;
        q->lchild = NULL;
        q->rchild = NULL;
        if(LR == 0)
        {
            node *p = point(t, e1);
            q->data = e2;
            node *tmp = p;
            while(tmp->lchild)
            {
                tmp = tmp->lchild;
            }
            tmp->lchild = q;
        }
        if(LR == 1)
        {
            node *p = point(t, e1);
            q->data = e2;
            node *tmp = p;
            while(tmp->rchild)
            {
                tmp = tmp->rchild;
            }
            tmp->rchild = q;
        }
    }
}
node* delete_node(node *t, int LR, node *p)
{
    if(t)
    {
        if(LR == 0)
        {
            p->lchild = NULL;
        }
        else
        {
            p->rchild = NULL;
        }
    }
    return t;
}
int main()
{

    node *tree1, *tree2;
    cout << "create a tree:" << endl;
   /* cout << "二叉建立" << endl;
    tree1 = create_tree1(tree1);
    cout << "pre_order is:" << endl;
    pre_order(tree1);
    cout << endl;
    cout << "level_order is:" << endl;
    level_order(tree1);
    cout << endl;*/
    cout << "三叉建立" << endl;
    tree2 = create_tree2(tree2);
    cout << "level_order is:" << endl;
    level_order(tree2);
    cout << endl;
    ///接下来就是老朋友了
    cout << "leaves number is:" << endl;
    int sum = leaves(tree2);
    cout << sum << endl;
    cout << "the depth is:" << endl;
    int d = depth(tree2);///*******************
    cout << d << endl;
    cout << "find xxx:" << endl;
    node *p = point(tree2, 'e');
    node *q;
    cout << "find xxx's parent:" << endl;
    if(p)
        q = p->parent;
    else
        cout << "p is NULL" << endl;
    if(q)
        cout << q->data << endl;
    else
        cout << "q is NULL" << endl;///感觉也没方便太多
    cout << "find xxx's leftsibling:" << endl;
    node *s;
    if(p!=q->lchild && q->lchild)
        s = q->lchild;
     cout << s->data << endl;
    cout << "insert node ~" << endl;
    insert_node(tree2, 1, 'b', 'g');
    cout << "pre_order is:" << endl;
    pre_order(tree2);
    cout << endl;
    cout << "delete child:" << endl;
    /*node *ss;
    ss->data = 'b';*这样是不行滴
    node *ss;
    ss = point(tree2, 'b');
    tree2 = delete_node(tree2,1,ss);
    cout << "pre_order is:" << endl;
    pre_order(tree2);
    cout << endl;
    cout << "destroy tree:" << endl;
    destroy_tree(&tree2);
    cout << "IS EMPTY:" << endl;
    if(is_Empty(tree2))
        cout << "YES" << endl;
    else
        cout << "NO" << endl;

    return 0;
}


/*
create a tree:
三叉建立
abd00e00c0f00
level_order is:
abcdef
leaves number is:
3
the depth is:
3
find xxx:
find xxx's parent:
b
find xxx's leftsibling:
d
insert node ~
pre_order is:
abdegcf
delete child:
pre_order is:
abdcf
destroy tree:
IS EMPTY:
YES

Process returned 0 (0x0)   execution time : 7.131 s
Press any key to continue.

*/





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数据结构源码C语言描述续,本篇描述了二叉树三叉链表结构及其操作,以及测试程序: //创建二叉树结点 TriTreeNode *CreateTriTreeNode(char data); //给二叉树添加结点,用于创建二叉树 int AddTriTreeNode(char data, TriTreeNode *newTriNode); //创建二叉树 TriTreeNode *CreateTriTree(); //计算二叉树的高度 int GetTriTreeDepth(TriTreeNode *triTree); //插入结点(连接两棵二叉树),这个结点(二叉树)和root不相交; //newTriNode可以是一个结点也可以是一棵二叉树 int InsertChildTriNode(TriTreeNode *newTriNode, TriTreeNode *root); //获取根结点 TriTreeNode *GetTriTreeRoot(TriTreeNode *triTree); //判断二叉树是否为空 int IsTriTreeEmpty(TriTreeNode *triTree); //获取二叉树中某一个结点的左孩子结点 void GetLeftChildFromTriTree(TriTreeNode *triTree, TriTreeNode *triNode, TriTreeNode *lChild); //获取二叉树中某一个结点的右孩子结点 void GetRightChildFromTriTree(TriTreeNode *triTree, TriTreeNode *triNode, TriTreeNode *rChild); //获取二叉树某一个指定结点父节点 int GetTriTreeParent(TriTreeNode *root, TriTreeNode *triNode, TriTreeNode *parentNode); //删除二叉树,某一个指定结点的左或右子树 void DeleteChildFromTriTree(TriTreeNode *root, TriTreeNode *triNode, int flag); //销毁二叉树 void DestroyTriTree(TriTreeNode *TriTree); //先序遍历(DRL), 先序遍历按照既定算法遍历出来将是一个无序列表 void PreOrderTraversTriTreeDRL(TriTreeNode *TriTree); //先序遍历(DLR), 先序遍历按照既定算法遍历出来将是一个无序列表 void PreOrderTraversTriTreeDLR(TriTreeNode *TriTree); //中序遍历(LDR),遍历结果应该是一个从小到大的有序排列 void InOrderTraversTriTreeLDR(TriTreeNode *TriTree); //中序遍历(RDL),遍历结果是一个从大到小的有序排列 void InOrderTraversTriTreeRDL(TriTreeNode *triTree); //后续遍历(LRD) void PostOrderTraversTriTreeLRD(TriTreeNode *TriTree); //后续遍历(RLD), void PostOrderTraversTriTreeRLD(TriTreeNode *TriTree);

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