websocket 前后端交互实战

WebSocket使得客户端和服务器之间的数据交换变得更加简单,允许服务端主动向客户端推送数据。在WebSocket API中,浏览器和服务器只需要完成一次握手,两者之间就直接可以创建持久性的连接,并进行双向数据传输。

模拟实战场景:后端通过websocket向前端推送告警信息,前端向后端发送一些信息。

后端websocket相关代码:

 其中websocket包下是websockt相关的配置代码,job下是定时任务,负责推送告警消息



import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
import org.springframework.web.socket.WebSocketHandler;
import org.springframework.web.socket.config.annotation.EnableWebSocket;
import org.springframework.web.socket.config.annotation.WebSocketConfigurer;
import org.springframework.web.socket.config.annotation.WebSocketHandlerRegistry;

@Configuration
@EnableWebSocket
public class WebSocketConfig implements WebSocketConfigurer {
    @Override
    public void registerWebSocketHandlers(WebSocketHandlerRegistry registry) {
        registry.addHandler(myHandler(), "/websocket").setAllowedOrigins("*");
    }

    @Bean
    public WebSocketHandler myHandler() {
        return new MyWebSocketHandler();
    }
}

WebSocketConfig类,监听了/websocket路径下的所有域的请求,实际开发中请设置
AllowedOrigins为内部前端页面的域名


import org.springframework.web.socket.CloseStatus;
import org.springframework.web.socket.TextMessage;
import org.springframework.web.socket.WebSocketSession;
import org.springframework.web.socket.handler.TextWebSocketHandler;

import java.util.HashSet;
import java.util.Set;

public class MyWebSocketHandler extends TextWebSocketHandler {

    public static Set<WebSocketSession> sessions = new HashSet<>();

    @Override
    public void afterConnectionEstablished(WebSocketSession session) throws Exception {
        sessions.add(session);
        session.sendMessage(new TextMessage("客户端连接成功"));
    }


    @Override
    protected void handleTextMessage(WebSocketSession session, TextMessage message)
            throws Exception {
        System.out.println("收到消息: " + message.getPayload());
        session.sendMessage(new TextMessage("后端已经收到: " + message.getPayload()));

    }

    @Override
    public void handleTransportError(WebSocketSession session, Throwable exception) throws Exception {
        sessions.remove(session);
    }

    @Override
    public void afterConnectionClosed(WebSocketSession session, CloseStatus status) throws Exception {
        sessions.remove(session);
    }
}
MyWebSocketHandler类,继承了AbstractWebSocketHandler
主要重写了建立连接后进行的操作,收到前端消息后进行的操作;传输错误后或连接关闭后,session池将session移除。


import org.springframework.stereotype.Service;
import org.springframework.web.socket.TextMessage;
import org.springframework.web.socket.WebSocketSession;

import java.io.IOException;

@Service
public class WebscoketService {


    public void sendAllMessages(String text) throws IOException {
        for (WebSocketSession session : MyWebSocketHandler.sessions) {
            session.sendMessage(new TextMessage(text));
        }
    }
}

service层,将session池里的所有连接推送消息。

import com.hn.managmentsystem.websocket.WebscoketService;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.scheduling.annotation.Scheduled;
import org.springframework.stereotype.Component;

import java.io.IOException;

@Component
public class AlarmPushJob {

    @Autowired
    private WebscoketService webscoketService;

    @Scheduled(cron = "*/5 * * * * ?")
    private void pushAlarm() throws IOException {
        System.out.println("开始执行");
        webscoketService.sendAllMessages("告警推送");
    }
}

推送定时作业

前端页面代码:

<html>
<script type="text/javascript">
    if ("WebSocket" in window) {
        var ws = new WebSocket("ws://localhost:18080/websocket");
        ws.onopen = function () {

        };

        ws.onmessage = function (evt) {
            document.getElementById('messageDiv').innerHTML += evt.data + "</br>";
        };

        ws.onclose = function () {
            console.log("close connect");
        };
    } else {
        alert("您的浏览器不支持 WebSocket!");
    }

    function send() {
        ws.send(document.getElementById("message").value);
    }
</script>

</head>
<body>
<a href="#" onclick="send();">发送消息</a>: <input id="message"/>
<div id="messageDiv"></div>
</body>
</html>

实际效果:

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好的,下面是一个简单的 C# socket 聊天示例代码,其中使用了 TCP 协议。 服务端代码: ```csharp using System; using System.Net; using System.Net.Sockets; using System.Text; namespace SocketServer { class Program { static void Main(string[] args) { IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, 1234); TcpListener listener = new TcpListener(localEndPoint); listener.Start(); Console.WriteLine("Server started, waiting for client to connect..."); TcpClient client = listener.AcceptTcpClient(); Console.WriteLine("Client connected: " + client.Client.RemoteEndPoint.ToString()); NetworkStream stream = client.GetStream(); byte[] buffer = new byte[1024]; while (true) { int bytesRead = stream.Read(buffer, 0, buffer.Length); string message = Encoding.ASCII.GetString(buffer, 0, bytesRead); Console.WriteLine("Received message: " + message); if (message == "quit") break; Console.Write("Enter your message: "); string replyMessage = Console.ReadLine(); byte[] replyBuffer = Encoding.ASCII.GetBytes(replyMessage); stream.Write(replyBuffer, 0, replyBuffer.Length); } stream.Close(); client.Close(); listener.Stop(); } } } ``` 客户端代码: ```csharp using System; using System.Net; using System.Net.Sockets; using System.Text; namespace SocketClient { class Program { static void Main(string[] args) { IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 1234); TcpClient client = new TcpClient(); client.Connect(remoteEndPoint); Console.WriteLine("Connected to server: " + client.Client.RemoteEndPoint.ToString()); NetworkStream stream = client.GetStream(); byte[] buffer = new byte[1024]; while (true) { Console.Write("Enter your message: "); string message = Console.ReadLine(); byte[] messageBuffer = Encoding.ASCII.GetBytes(message); stream.Write(messageBuffer, 0, messageBuffer.Length); int bytesRead = stream.Read(buffer, 0, buffer.Length); string replyMessage = Encoding.ASCII.GetString(buffer, 0, bytesRead); Console.WriteLine("Received message: " + replyMessage); if (message == "quit") break; } stream.Close(); client.Close(); } } } ``` 以上代码演示了一个简单的 TCP socket 聊天程序,运行服务端程序,然后运行两个客户端程序,可以在客户端之间进行消息的收发和交互

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