GUI编程 --> 贪吃蛇游戏
狂神说的详细视频教程
1. 一些概念
- 帧:如果时间片足够小,就是动画。如1s 30帧。
- 帧拆开就是静态的图片。
- 键盘监听
- 定时器:Timer类
2. 思路
3. 代码实现
3.1 Data
package com.anobabe.snake;
import javax.swing.*;
import java.net.URL;
public class Data {
public static URL titleURL = Data.class.getResource("pic/title.jpg");
public static ImageIcon title = new ImageIcon(titleURL);
public static URL upURL = Data.class.getResource("pic/up.png");
public static URL downURL = Data.class.getResource("pic/down.png");
public static URL leftURL = Data.class.getResource("pic/left.png");
public static URL rightURL = Data.class.getResource("pic/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("pic/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("pic/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
3.2 StartGame
package com.anobabe.snake;
import javax.swing.*;
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame("SnakeGame");
frame.setBounds(10,10,920,745);
frame.setResizable(false);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new GamePanel());
frame.setVisible(true);
}
}
3.3 GamePanel
package com.anobabe.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
int length;
int[] snakeX = new int[600];
int[] snakeY = new int[500];
String fx;
int foodX;
int foodY;
Random random = new Random();
int score;
boolean isStart = false;
boolean isFail = false;
public GamePanel() {
init();
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
Timer timer = new Timer(100,this);
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;
snakeX[1] = 75;snakeY[1] = 100;
snakeX[2] = 50;snakeY[2] = 100;
fx = "R";
foodX = 25 + 25* random.nextInt(34);
foodY = 75 + 25* random.nextInt(24);
score = 0;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.WHITE);
Data.title.paintIcon(this,g,25,11);
g.fillRect(25,75,850,600);
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度:" + length, 750,35);
g.drawString("分数:" + score,750,50);
Data.food.paintIcon(this,g,foodX,foodY);
if(fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for(int i = 1; i < length; i++){
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
if(isStart == false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
if(isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("失败,按下空客重新开始游戏",300,300);
}
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_SPACE){
if(isFail){
isFail = false;
init();
}else{
isStart = !isStart;
}
repaint();
}
if(keyCode == KeyEvent.VK_UP){
fx = "U";
}else if(keyCode == KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode == KeyEvent.VK_LEFT){
fx = "L";
}else if(keyCode == KeyEvent.VK_RIGHT){
fx = "R";
}
}
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && isFail == false){
if(snakeX[0] == foodX && snakeY[0] == foodY){
length++;
score = score + 10;
foodX = 25 + 25* random.nextInt(34);
foodY = 75 + 25* random.nextInt(24);
}
for(int i = length-1; i > 0; i--){
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
if(fx == "R"){
snakeX[0] = snakeX[0] + 25;
if(snakeX[0] > 850){ snakeX[0] = 25;}
}else if(fx == "L"){
snakeX[0] = snakeX[0] - 25;
if(snakeX[0] < 25){ snakeX[0] = 850;}
}else if(fx == "U"){
snakeY[0] = snakeY[0] - 25;
if(snakeY[0] < 75){ snakeY[0] = 650;}
}else if(fx == "D") {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) { snakeY[0] = 75;}
}
for(int i = 1; i < length; i++){
if(snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint();
}
timer.start();
}
@Override
public void keyTyped(KeyEvent e) {}
@Override
public void keyReleased(KeyEvent e) {}
}
4. 运行结果界面
![在这里插入图片描述](https://i-blog.csdnimg.cn/blog_migrate/e2aa0cacfd80f85ee7b3b9a1b2be39aa.png#pic_center)