ArrayBlockingQueue

/** The queued items */ 
	存储元素的数组
    final Object[] items;

    /** items index for next take, poll, peek or remove */
    下一次获取元素的下标位置
    int takeIndex;

    /** items index for next put, offer, or add */
    下一次放入元素的下标位置
    int putIndex;

    /** Number of elements in the queue */
    队列已有元素的数量
    int count;

    /** Main lock guarding all access */
    存储和获取元素时需要加锁
    final ReentrantLock lock;

    /** Condition for waiting takes */
    队列中放入元素后,通知等待获取元素的线程
    private final Condition notEmpty;

    /** Condition for waiting puts */
    队列中取出元素后,通知等待放入元素的线程
    private final Condition notFull;
   

构造函数

初始化时会创建锁,默认是非公平锁
  
 public ArrayBlockingQueue(int capacity, boolean fair) {
        if (capacity <= 0)
            throw new IllegalArgumentException();
        this.items = new Object[capacity];
        lock = new ReentrantLock(fair);
        notEmpty = lock.newCondition();
        notFull =  lock.newCondition();
    }

插入元素方法:

1.add

add方法调用的是offer方法,如果插入元素失败,会抛出异常
    public boolean add(E e) {
        if (offer(e))
            return true;
        else
            throw new IllegalStateException("Queue full");
    }

2.offer


先加锁,再判断队列是否满了,满了返回false,不满就调用enqueue方法,插入元素,最后释放锁

   public boolean offer(E e) {
        Objects.requireNonNull(e);
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            if (count == items.length)
                return false;
            else {
                enqueue(e);
                return true;
            }
        } finally {
            lock.unlock();
        }
    }
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    插入元素时会调用notEmpty.signal方法,唤醒等待获取元素的线程
    private void enqueue(E e) {
        final Object[] items = this.items;
        items[putIndex] = e;
        if (++putIndex == items.length) putIndex = 0;
        count++;
        notEmpty.signal();
    }

3.put(具有阻塞功能)

通过while循环判断队列是否满了,满了就挂起线程,阻塞等待唤醒  
  
  public void put(E e) throws InterruptedException {
        Objects.requireNonNull(e);
        final ReentrantLock lock = this.lock;
        lock.lockInterruptibly();
        try {
            while (count == items.length)
                notFull.await();
            enqueue(e);
        } finally {
            lock.unlock();
        }
    }

取出元素
1.peek

取出元素先加锁,再根据下标取出元素,最后释放锁
   public E peek() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return itemAt(takeIndex); // null when queue is empty
        } finally {
            lock.unlock();
        }
    }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~·
    final E itemAt(int i) {
        return (E) items[i];
    }

2.poll

取元素前先加锁,判断当前队列是否为空,不为空则取出元素,为空则返回null,最后释放锁
    public E poll() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return (count == 0) ? null : dequeue();
        } finally {
            lock.unlock();
        }
    }
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      private E dequeue() {
        final Object[] items = this.items;
        E e = (E) items[takeIndex];
        items[takeIndex] = null;
        if (++takeIndex == items.length) takeIndex = 0;
        count--;
        if (itrs != null)
            itrs.elementDequeued();
        notFull.signal();
        return e;
    }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  		void elementDequeued() {
            //队列为空时,会调用该方法
            if (count == 0)
                queueIsEmpty();
            else if (takeIndex == 0)
                takeIndexWrapped();
        }

3.take

队列为空时,会挂起线程
    public E take() throws InterruptedException {
        final ReentrantLock lock = this.lock;
        lock.lockInterruptibly();
        try {
            while (count == 0)
                notEmpty.await();
            return dequeue();
        } finally {
            lock.unlock();
        }
    }
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