在做项目时,经常用到QPushButton,这次想设计成类似iphone开关按钮的样式。通过自定义Button类继承QPushButton类,重写paintEvent方法重绘按钮图形和重写mousePressEvent鼠标点击事件。
效果图:
步骤:
1、在当前工程目录下新建一个button.h和button.cpp文件用于创建自定义类Button,
button.h
#ifndef BUTTON_H
#define BUTTON_H
#include <QPushButton>
#include <QEvent>
#include <QMouseEvent>
#include <QPainter>
#include <QPaintEvent>
#include <QDebug>
class Button : public QPushButton
{
Q_OBJECT
public:
explicit Button(QWidget *parent = nullptr);
void paintEvent(QPaintEvent *) override;
void mousePressEvent(QMouseEvent *) override;
signals:
void sendsignal();
private:
bool isState;
};
#endif // BUTTON_H
button.cpp
#include "button.h"
#include "mainwindow.h"
Button::Button(QWidget *parent):QPushButton(parent)
{
isState = false;
}
//重绘按钮
void Button::paintEvent(QPaintEvent *)
{
QPainter painter(this);
QPen pen;
painter.setRenderHint(QPainter::Antialiasing,true); //抗锯齿
pen.setWidth(1); //画笔像素宽度
pen.setColor(QColor(200,200,200)); //画笔颜色
painter.setPen(pen); //设置椭圆边框
if(!isState)
{
painter.setBrush(Qt::gray); //设置椭圆背景色
painter.drawEllipse(0,0,this->width(),this->height()); //画椭圆边框
painter.setBrush(Qt::white); //设置小圆背景色
painter.drawEllipse(1,1,20,20); //画小圆
}
else
{
painter.setBrush(Qt::green);
painter.drawEllipse(0,0,this->width(),this->height());
painter.setBrush(Qt::white);
painter.drawEllipse(this->width()-20,this->height()-20,20,20);
}
}
//重写点击按钮事件
void Button::mousePressEvent(QMouseEvent *)
{
isState = !isState;
update(); //调用paintEvent()
emit sendsignal();
}
2、放置一个按钮,将其提升为自定义Button类,并转到槽
3、在mainwindow的构造函数中绑定按钮和槽函数,每当触发mousePressEvent事件就发送信号到按钮槽函数,执行相应功能。
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
isClick = false;
connect(ui->pushButton,&Button::sendsignal,this,&MainWindow::on_pushButton_clicked);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
if(!isClick)
{
qDebug()<< QString::fromLocal8Bit("已打开");
isClick = true;
}
else
{
qDebug()<< QString::fromLocal8Bit("已关闭");
isClick = false;
}
}