Point p = new Point(250, 250);
double r = 100f;
double pi = Math.PI / 90;
double curret = 0;
private void timer1_Tick(object sender, EventArgs e)
{
int x = (int)(r * Math.Cos(curret)) + p.X;
int y = (int)(r * Math.Sin(curret)) + p.Y;
this.button1.Location = new Point(x, y);
curret += pi;
if (curret >= 2 * Math.PI)
curret = 0;
}
让 一个控件 再 容器里面做圆周运动
最新推荐文章于 2021-05-20 11:08:44 发布