//Singleton.h
#include <iostream>
class Singleton
{
public:
Singleton();
static Singleton *GetInstance();
void DisplayCount();
void AddCount(int in_count);
private:
int m_count;
};
//Singleton.cpp
#include "Singleton.h"
Singleton::Singleton()
{
m_count = 0;
}
Singleton *Singleton::GetInstance()
{
static Singleton obj;
return &obj;
}
void Singleton::DisplayCount()
{
std::cout<<"Count:"<<m_count<<std::endl;
}
void Singleton::AddCount(int in_count)
{
m_count +=in_count;
}
#include <iostream>
#include "Singleton.h"
int main()
{
Singleton::GetInstance()->DisplayCount(); //0
Singleton::GetInstance()->AddCount(2); //0+2
Singleton::GetInstance()->DisplayCount(); //2
Singleton::GetInstance()->AddCount(5); //2+5
Singleton::GetInstance()->DisplayCount(); //7
Singleton::GetInstance()->AddCount(10); //7+10
Singleton::GetInstance()->DisplayCount(); //17
}