iphone UIimage 常用 方法

http://iphoneincubator.com/blog/tag/uiimage

Recently there have been some interesting developer news related to working with images on the iPhone.

  • First there is Chris Greening’s open source project simple-iphone-image-processing , that provides a set of common image processing tasks .
  • Today I listened to the Mobile Orchard’s podcast Interview with Paul Cantrell , and the discussion was about UIKit, views, layers, etc. This was the most enlightening information I’ve come across on this topic ever. Highly recommended.

So, I thought I’d contribute a few UIImage routines that I’ve found useful.

Combine two UIImages

To add two UIImages together you need to make use of Graphics Context.

  1. - (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2 {  
  2.     UIGraphicsBeginImageContext(image1.size);  
  3.   
  4.     // Draw image1   
  5.     [image1 drawInRect:CGRectMake(0, 0, image1.size.width, image1.size.height)];  
  6.   
  7.     // Draw image2   
  8.     [image2 drawInRect:CGRectMake(0, 0, image2.size.width, image2.size.height)];  
  9.   
  10.     UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();  
  11.   
  12.     UIGraphicsEndImageContext();  
  13.   
  14.     return  resultingImage;  
  15. }  
- (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2 {
	UIGraphicsBeginImageContext(image1.size);

	// Draw image1
	[image1 drawInRect:CGRectMake(0, 0, image1.size.width, image1.size.height)];

	// Draw image2
	[image2 drawInRect:CGRectMake(0, 0, image2.size.width, image2.size.height)];

	UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();

	UIGraphicsEndImageContext();

	return resultingImage;
}

Create a UIImage from a part of another UIImage

This requires a round-trip to Core Graphics land:

  1. - (UIImage *)imageFromImage:(UIImage *)image inRect:(CGRect)rect {  
  2.     CGImageRef sourceImageRef = [image CGImage];  
  3.     CGImageRef newImageRef = CGImageCreateWithImageInRect(sourceImageRef, rect);  
  4.     UIImage *newImage = [UIImage imageWithCGImage:newImageRef];  
  5.     return  newImage;  
  6. }  
- (UIImage *)imageFromImage:(UIImage *)image inRect:(CGRect)rect {
	CGImageRef sourceImageRef = [image CGImage];
	CGImageRef newImageRef = CGImageCreateWithImageInRect(sourceImageRef, rect);
	UIImage *newImage = [UIImage imageWithCGImage:newImageRef];
	return newImage;
}

Save UIImage to Photo Album

This is just a one-liner:

  1. UIImageWriteToSavedPhotosAlbum(image, self, @selector(imageSavedToPhotosAlbum: didFinishSavingWithError: contextInfo:), context);  
UIImageWriteToSavedPhotosAlbum(image, self, @selector(imageSavedToPhotosAlbum: didFinishSavingWithError: contextInfo:), context);

And to know if the save was successful:

  1. - ( void )imageSavedToPhotosAlbum:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:( void  *)contextInfo {  
  2.     NSString *message;  
  3.     NSString *title;  
  4.     if  (!error) {  
  5.         title = NSLocalizedString(@"SaveSuccessTitle" , @ "" );  
  6.         message = NSLocalizedString(@"SaveSuccessMessage" , @ "" );  
  7.     } else  {  
  8.         title = NSLocalizedString(@"SaveFailedTitle" , @ "" );  
  9.         message = [error description];  
  10.     }  
  11.     UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title  
  12.                                                     message:message  
  13.                                                    delegate:nil  
  14.                                           cancelButtonTitle:NSLocalizedString(@"ButtonOK" , @ "" )  
  15.                                           otherButtonTitles:nil];  
  16.     [alert show];  
  17.     [alert release];  

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