1.opencv2.4.10的下载:到官网下载
2.解压后记得自己的解压路径,我的解压路径为D:\opencv
3.配置环境变量:
(1)用户变量:
添加opencv变量,值D:\opencv\build
添加Path变量,值D:\opencv\build\x86\vc12\bin
(2)系统变量:D:\opencv\build\x86\vc12\bin
不管你系统是32位还是64位,路径目录均选择X86,因为编译都是使用32位编译;如果选用X64,则程序运行时候会出错。
4.配置vs2013
(1)Debug的配置
新建一个项目,打开“项目”--“属性”--“VC++目录”--“包含目录”
在上面添加
D:\opencv\build\include
D:\opencv\build\include\opencv
D:\opencv\build\include\opencv2
通用属性->VC++目录->库目录:D:\opencv\build\x86\vc12\lib
通用属性->链接器->输入->附加依赖项:
opencv_calib3d2410d.lib
opencv_contrib2410d.lib
opencv_core2410d.lib
opencv_features2d2410d.lib
opencv_flann2410d.lib
opencv_gpu2410d.lib
opencv_highgui2410d.lib
opencv_imgproc2410d.lib
opencv_legacy2410d.lib
opencv_ml2410d.lib
opencv_nonfree2410d.lib
opencv_objdetect2410d.lib
opencv_ocl2410.lib
opencv_photo2410d.lib
opencv_stitching2410d.lib
opencv_superres2410d.lib
opencv_ts2410d.lib
opencv_video2410d.lib
opencv_videostab2410d.lib
(2)Release的配置“项目”--“属性”--“VC++目录”--“包含目录”
在上面添加
D:\opencv\build\include
D:\opencv\build\include\opencv
D:\opencv\build\include\opencv2
通用属性->VC++目录->库目录:D:\opencv\build\x86\vc12\lib
通用属性->链接器->输入->附加依赖项:
opencv_objdetect2410.lib
opencv_ts2410.lib
opencv_video2410.lib
opencv_nonfree2410.lib
opencv_ocl2410.lib
opencv_photo2410.lib
opencv_stitching2410.lib
opencv_superres2410.lib
opencv_videostab2410.lib
opencv_calib3d2410.lib
opencv_contrib2410.lib
opencv_core2410.lib
opencv_features2d2410.lib
opencv_flann2410.lib
opencv_gpu2410.lib
opencv_highgui2410.lib
opencv_imgproc2410.lib
opencv_legacy2410.lib
opencv_ml2410.lib
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
using namespace cv;
int main() {
// 读入一张图片(游戏原画)
Mat img = imread("D:\\1.jpg");
// 创建一个名为 "游戏原画"窗口
namedWindow("游戏原画");
// 在窗口中显示游戏原画
imshow("游戏原画", img);
// 等待6000 ms后窗口自动关闭
waitKey(6000);
}