RPG人物行走

role.png 


待摸索改进的地方:

1、同时依次按下多个键,响应不及时,有时有停顿。

2、角色速度按屏幕刷新而定,应该不按屏幕刷新。

3、未实现网格行走。

4、加快speed时,行走应该更自然,画面不够流畅。


package com.test;

import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.*;

public class Test extends JFrame {
	private static final long serialVersionUID = 1L;
	public static final int DOWN = 0;
	public static final int LEFT = 1;
	public static final int RIGHT = 2;
	public static final int UP = 3;
	
	public static void main(String[] args) {
		Test t = new Test();
		t.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		t.setVisible(true);
	}
	public Test() {
		setTitle("Gyi-neng");
		MyPanel panel = new MyPanel();
		getContentPane().add(panel);
		pack();
	}
	
	public class MyPanel extends JPanel implements KeyListener {
		private static final long serialVersionUID = 1L;
		public static final int WIDTH = 400;
		public static final int HEIGHT = 400;

		private Role role;
		public MyPanel() {
			setPreferredSize(new Dimension(WIDTH,HEIGHT));
			setFocusable(true);
			addKeyListener(this);
			role = new Role(this,100,100);
			Thread repaintThread = new Thread(new PanelRepaint());
			repaintThread.start();
		}
		public void paintComponent(Graphics g) {
			super.paintComponent(g);
			role.draw(g);
		}
		
		private class PanelRepaint implements Runnable {
			public void run() {
				while(true) {
					role.move();
					repaint();
					try {
						Thread.sleep(100);
					} catch (InterruptedException e) {
						// TODO Auto-generated catch block
						e.printStackTrace();
					}
				}
			}
		}

		@Override
		public void keyPressed(KeyEvent arg0) {
			// TODO Auto-generated method stub
			int keyCode = arg0.getKeyCode();
			switch(keyCode) {
				case KeyEvent.VK_UP:
				case KeyEvent.VK_W:
					role.setStop(false);
					role.setDirect(UP);
					break;
				case KeyEvent.VK_DOWN:
				case KeyEvent.VK_S:
					role.setStop(false);
					role.setDirect(DOWN); 
					break;
				case KeyEvent.VK_LEFT:
				case KeyEvent.VK_A:
					role.setStop(false);
					role.setDirect(LEFT); 
					break;
				case KeyEvent.VK_RIGHT:
				case KeyEvent.VK_D:
					role.setStop(false);
					role.setDirect(RIGHT); 
					break;
				default:
					break;
			}
		}
		@Override
		public void keyReleased(KeyEvent arg0) {
			// TODO Auto-generated method stub
			role.setStop(true);
		}
		@Override
		public void keyTyped(KeyEvent arg0) {
			// TODO Auto-generated method stub
		}
	}
	
	public class Role {
		private Image img;
		
		private int step;
		private int x;
		private int y;
		private int speed;
		private int direct;
		private boolean stop;
		private MyPanel panel;
		
		public Role(MyPanel _p,int _x, int _y) {
			panel = _p;
			x = _x;
			y = _y;
			speed = 5;
			direct = DOWN;
			stop = true;
			img = new ImageIcon("image/role.png").getImage();
			step = 0;
		}
		public void draw(Graphics g) {
			//g.drawImage(img, x, y, panel);
			g.drawImage(img,x,y,x+32,y+48,direct+step*32,direct*48,direct+32+step*32,direct*48+48,panel);
			if(!stop) {
				if(++step == 4)
				step = 0;
			}
			else
				step = 0;
		}
		public void setDirect(int _direct) {
			direct = _direct;
		}
		public int getDirect() {
			return direct;
		}
		public void setStop(boolean _stop) {
			stop = _stop;
		}
		
		public void move() {
			if(!stop) {
				if(direct == UP)
					y -= speed;
				else if(direct == DOWN)
					y += speed;
				else if(direct == LEFT)
					x -= speed;
				else
					x += speed;
			}
		}
	}
}


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