正在进行的项目中有这样的需求:定位获得当前经纬度,再用百度Place API使用经纬度查询周边信息。这里不需要显示地图,只需要定位。看似思路很顺畅,做起来却不容易。
iPhone的GPS定位(CLLocationManager)获得的经纬坐标是基于WGS-84坐标系(世界标准),Google地图使用的是GCJ-02坐标系(中国特色的火星坐标系),这就是为什么获得的经纬坐标在google地图上会发生偏移。我项目需求是使用百度Place API,百度的经纬坐标在GCJ-02的基础上再做了次加密,就是DB-09坐标系。就想使用百度地图的IOS SDK,里面的坐标系统都是一致的而不用转换,下载2.0版的一看,没有类似CLLocationManager的定位功能,只是提供了BMapKit的地图功能,看它提供的Demo里的地图控件里也是空白一片~~ ——!好吧,放弃使用之。
在网上搜索一番,有现成的算法转换坐标,经试验 从WGS-84到GCJ-02,再到DB-09,经两次转换后,顺利获得当前正确地理位置信息和周边信息,当然这些信息是来自百度的。现显出来算法公式,原理不知。
- // 定义经纬度结构体
- typedef struct {
- double lng;
- double lat;
- } Location;
- inline Location
- LocationMake(double lng, double lat) {
- Location loc; loc.lng = lng, loc.lat = lat; return loc;
- }///
- /// WGS-84 到 GCJ-02 的转换
- ///
- const double pi = 3.14159265358979324;
- //
- // Krasovsky 1940
- //
- // a = 6378245.0, 1/f = 298.3
- // b = a * (1 - f)
- // ee = (a^2 - b^2) / a^2;
- const double a = 6378245.0;
- const double ee = 0.00669342162296594323;
- Location transformFromWGSToGCJ(Location wgLoc)
- {
- Location mgLoc;
- if (outOfChina(wgLoc.lat, wgLoc.lng))
- {
- mgLoc = wgLoc;
- return mgLoc;
- }
- double dLat = transformLat(wgLoc.lng - 105.0, wgLoc.lat - 35.0);
- double dLon = transformLon(wgLoc.lng - 105.0, wgLoc.lat - 35.0);
- double radLat = wgLoc.lat / 180.0 * pi;
- double magic = sin(radLat);
- magic = 1 - ee * magic * magic;
- double sqrtMagic = sqrt(magic);
- dLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * pi);
- dLon = (dLon * 180.0) / (a / sqrtMagic * cos(radLat) * pi);
- mgLoc.lat = wgLoc.lat + dLat;
- mgLoc.lng = wgLoc.lng + dLon;
- return mgLoc;
- }
- bool outOfChina(double lat, double lon)
- {
- if (lon < 72.004 || lon > 137.8347)
- return true;
- if (lat < 0.8293 || lat > 55.8271)
- return true;
- return false;
- }
- double transformLat(double x, double y)
- {
- double ret = -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y + 0.1 * x * y + 0.2 * sqrt(abs(x));
- ret += (20.0 * sin(6.0 * x * pi) + 20.0 *sin(2.0 * x * pi)) * 2.0 / 3.0;
- ret += (20.0 * sin(y * pi) + 40.0 * sin(y / 3.0 * pi)) * 2.0 / 3.0;
- ret += (160.0 * sin(y / 12.0 * pi) + 320 * sin(y * pi / 30.0)) * 2.0 / 3.0;
- return ret;
- }
- double transformLon(double x, double y)
- {
- double ret = 300.0 + x + 2.0 * y + 0.1 * x * x + 0.1 * x * y + 0.1 * sqrt(abs(x));
- ret += (20.0 * sin(6.0 * x * pi) + 20.0 * sin(2.0 * x * pi)) * 2.0 / 3.0;
- ret += (20.0 * sin(x * pi) + 40.0 * sin(x / 3.0 * pi)) * 2.0 / 3.0;
- ret += (150.0 * sin(x / 12.0 * pi) + 300.0 * sin(x / 30.0 * pi)) * 2.0 / 3.0;
- return ret;
- }
- ///
- /// GCJ-02 坐标转换成 BD-09 坐标
- ///
- const double x_pi = 3.14159265358979324 * 3000.0 / 180.0;
- Location bd_encrypt(Location gcLoc)
- {
- double x = gcLoc.lng, y = gcLoc.lat;
- double z = sqrt(x * x + y * y) + 0.00002 * sin(y * x_pi);
- double theta = atan2(y, x) + 0.000003 * cos(x * x_pi);
- return LocationMake(z * cos(theta) + 0.0065, z * sin(theta) + 0.006);
- }
- ///
- /// BD-09 坐标转换成 GCJ-02坐标
- ///
- ///
- Location bd_decrypt(Location bdLoc)
- {
- double x = bdLoc.lng - 0.0065, y = bdLoc.lat - 0.006;
- double z = sqrt(x * x + y * y) - 0.00002 * sin(y * x_pi);
- double theta = atan2(y, x) - 0.000003 * cos(x * x_pi);
- return LocationMake(z * cos(theta), z * sin(theta));
- }
- .csharpcode, .csharpcode pre
- {
- font-size: small;
- color: black;
- font-family: consolas, "Courier New", courier, monospace;
- background-color: #ffffff;
-
- }
- .csharpcode pre { margin: 0em; }
- .csharpcode .rem { color: #008000; }
- .csharpcode .kwrd { color: #0000ff; }
- .csharpcode .str { color: #006080; }
- .csharpcode .op { color: #0000c0; }
- .csharpcode .preproc { color: #cc6633; }
- .csharpcode .asp { background-color: #ffff00; }
- .csharpcode .html { color: #800000; }
- .csharpcode .attr { color: #ff0000; }
- .csharpcode .alt
- {
- background-color: #f4f4f4;
- width: 100%;
- margin: 0em;
- }
- .csharpcode .lnum { color: #606060; }
复制代码
原文链接:
http://my.oschina.net/gamecubategc1/blog/148592