UIBezierPath通过
- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise
可以画出一段弧线。
看下各个参数的意义:
center:圆心的坐标
radius:半径
startAngle:起始的弧度
endAngle:圆弧结束的弧度
clockwise:YES为顺时针,No为逆时针
方法里面主要是理解startAngle与endAngle,刚开始我搞不清楚一段圆弧从哪算起始和终止,比如弧度为0的话,是从上下左右哪个点开始算
.这里大家应该可以看出弧度是顺时针的,知道这个下面就很容易了
CAShapeLayer *layer = [[CAShapeLayer alloc] init];
layer.name = @"Radius";
CGFloat lineWidth = 10;
UIBezierPath *path = [UIBezierPath bezierPath];
path.lineWidth = lineWidth;
path.lineCapStyle = kCGLineCapButt;
CGPoint center = CGPointMake(self.bounds.size.width/2, self.bounds.size.height/2);
CGFloat radius = (self.bounds.size.width - lineWidth)/2;
CGFloat startAngle = -((float)M_PI)/7; //
CGFloat endAngle = ((float)M_PI)-startAngle ;
[[UIColor whiteColor] set];
[path addArcWithCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
[path stroke];
[path closePath];