嗨 大家好,我是不服不行 。
今天为大家带来一个手机界面中的这个,这个一个常客。经常被使用在图片查看之中,让我们先看看效果。
额,由于是模拟器,所以不方便展现缩放和旋转效果。
那么是如何实现的,仅仅只涉及到一个类。ps:此类纯手写,主要是为了练习 Scroller的用法和熟悉onTouchEvent()流程。
public class PictureView extends FrameLayout {
private Scroller mScroller;
private boolean is2doAnim = false;
private boolean is2Scale = false;
private boolean is2Rotate = false;
private int duration = 600;
/** 单个手指按下的位置 */
private float downX, downY;
/** 单个手指按下的时候 图像距离原点的值 */
private int translateX, translateY;
/** 对图片进行移动和缩放变换的矩阵 */
private Matrix matrix = new Matrix();
/** 待展示的Bitmap对象 */
private Bitmap sourceBitmap;
/** 双手都按下时的手指间距离 */
private double downDistance;
/** 图片的缩放倍数 */
private float scaleSize = 1;
private float tmpScaleSize = scaleSize;
/** 双手都按下时的手指方向相对于y轴的角度 */
private double downDegress;
/** 图片的旋转角度 */
private float degrees = 0;
private float tmpDegress = degrees;
/** 控件自身宽高 */
private int mWidth, mHeight;
/** 手指松开将会还原到基本的最大缩放倍数 */
private static final float MAX_SCALE_SIZE = 9;
/** 手指松开将会还原到基本的最小缩放倍数 */
private static final float MIN_SCALE_SIZE = 1;
/** 最大缩放倍数 */
private static final float LIMIT_MAX_SCALE_SIZE = MAX_SCALE_SIZE * 1.3f;
/** 最小缩放倍数 */
private static final float LIMIT_MIN_SCALE_SIZE = MIN_SCALE_SIZE * 0.5f;
/** 手指抬起后,图片收尾旋转的任务 每次恢复的角度 */
private static final int RESET_DEGRESS = 3;
private Handler handler = new Handler();
public PictureView(Context context) {
this(context, null);
}
public PictureView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public PictureView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setBackgroundColor(0xff000000);
mScroller = new Scroller(context, new DecelerateInterpolator());
post(new Runnable() {
@Override public void run() {
scrollTo(-calcCenterX(), -calcCenterY());
}
});
}
public void setImageBitmap(Bitmap source) {
sourceBitmap = source;
}
@Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
if (changed) {
mWidth = right - left;
mHeight = bottom - top;
}
}
@Override public boolean onTouchEvent(MotionEvent event) {
if (sourceBitmap != null) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
translateX = getScrollX(); // 记录再次按压时,图片相对于原点位置
translateY = getScrollY();
downX = event.getRawX();
downY = event.getRawY();
is2doAnim = false; // 取消拖拽回中心的动画
return true;
case MotionEvent.ACTION_MOVE:
if (event.getPointerCount() > 1) {
// 双指按压,缩放模式
is2Scale = true;
if (downDistance == 0) {
downDistance = calcDistanceBetweenFingers(event);
}
if (downDegress == 0) {
downDegress = calcDegressBetweenFingers(event);
}
if (is2Rotate) {
rotateContent(event);
return true;
}
// 如果 双指移动产生一定角度,旋转模式
if (Math.abs(downDegress - calcDegressBetweenFingers(event)) > 20f) {
is2Rotate = true;
}
scaleContent(event);
} else {
if (is2Scale) {
return true;
}
// 单指拖拽模式
scrollTo(translateX + (int) (downX - event.getRawX()) / 2, translateY + (int) (downY - event.getRawY()) / 2);
}
break;
case MotionEvent.ACTION_POINTER_UP:
tmpScaleSize = scaleSize;
tmpDegress = degrees;
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
is2doAnim = true;
is2Scale = false;
is2Rotate = false;
downDistance = 0;
downDegress = 0;
tmpScaleSize = scaleSize;
tmpDegress = degrees;
dealTouchMoveResult();
break;
}
}
return super.onTouchEvent(event);
}
private void dealTouchMoveResult() {
startMoveAnim();
startScaleAnim();
startRotateAnim();
}
private void startMoveAnim() {
if (isWidthOverflow() && isHeightOverflow()) {
// 图片缩放后的宽度高度都溢出屏幕
int overflowX = 0;
if ((sourceBitmap.getWidth() * (scaleSize - 1)) / 2f < -getScrollX()) {
// 手指向右滑动,图片距离左边缘的距离
overflowX = -(int) ((sourceBitmap.getWidth() * scaleSize - mWidth) / 2);
} else if ((sourceBitmap.getWidth() * (scaleSize - 1)) / 2f + (mWidth - sourceBitmap.getWidth() * scaleSize) > -getScrollX()) {
// 手指向左滑动,图片距离右边缘的距离
overflowX = (int) ((sourceBitmap.getWidth() * scaleSize - mWidth) / 2);
}
int overflowY = 0;
if ((sourceBitmap.getHeight() * (scaleSize - 1)) / 2 < -getScrollY()) {
// 手指向下滑动,图片距离上边缘的距离
overflowY = -(int) ((sourceBitmap.getHeight() * scaleSize - mHeight) / 2);
} else if ((sourceBitmap.getHeight() * (scaleSize - 1)) / 2f + (mHeight - sourceBitmap.getHeight() * scaleSize) > -getScrollY()) {
// 手指向上滑动,图片距离下边缘的距离
overflowY = (int) ((sourceBitmap.getHeight() * scaleSize - mHeight) / 2);
}
startMoveAnim(getScrollX(), getScrollY(), overflowX != 0 ? (-getScrollX() - calcCenterX() + overflowX) : 0,
overflowY != 0 ? (-getScrollY() - calcCenterY() + overflowY) : 0, duration);
} else if (isWidthOverflow()) {
// 图片缩放后仅宽度溢出屏幕
if ((sourceBitmap.getWidth() * (scaleSize - 1)) / 2f < -getScrollX()) {
// 手指向右滑动,图片距离左边缘的距离
int overflowX = (int) ((sourceBitmap.getWidth() * scaleSize - mWidth) / 2);
startMoveAnim(getScrollX(), getScrollY(), -getScrollX() - calcCenterX() - overflowX, -getScrollY() - calcCenterY(),
duration);
} else if ((sourceBitmap.getWidth() * (scaleSize - 1)) / 2f + (mWidth - sourceBitmap.getWidth() * scaleSize) > -getScrollX()) {
// 手指向左滑动,图片距离右边缘的距离
int overflowX = (int) ((sourceBitmap.getWidth() * scaleSize - mWidth) / 2);
startMoveAnim(getScrollX(), getScrollY(), -getScrollX() - calcCenterX() + overflowX, -getScrollY() - calcCenterY(),
duration);
} else {
startMoveAnim(getScrollX(), getScrollY(), 0, -getScrollY() - calcCenterY(), duration);
}
} else if (isHeightOverflow()) {
// 图片缩放后仅高度溢出屏幕
if ((sourceBitmap.getHeight() * (scaleSize - 1)) / 2 < -getScrollY()) {
// 手指向下滑动,图片距离上边缘的距离
int overflowY = (int) ((sourceBitmap.getHeight() * scaleSize - mHeight) / 2);
startMoveAnim(getScrollX(), getScrollY(), -getScrollX() - calcCenterX(), -getScrollY() - calcCenterY() - overflowY,
duration);
} else if ((sourceBitmap.getHeight() * (scaleSize - 1)) / 2f + (mHeight - sourceBitmap.getHeight() * scaleSize) > -getScrollY()) {
// 手指向上滑动,图片距离下边缘的距离
int overflowY = (int) ((sourceBitmap.getHeight() * scaleSize - mHeight) / 2);
startMoveAnim(getScrollX(), getScrollY(), -getScrollX() - calcCenterX(), -getScrollY() - calcCenterY() + overflowY,
duration);
} else {
startMoveAnim(getScrollX(), getScrollY(), -getScrollX() - calcCenterX(), 0, duration);
}
} else {
// 回到中心点
startMoveAnim(getScrollX(), getScrollY(), -getScrollX() - calcCenterX(), -getScrollY() - calcCenterY(), duration);
}
}
private void startMoveAnim(int startX, int startY, int dx, int dy, int duration) {
mScroller.startScroll(startX, startY, dx, dy, duration);
invalidate();
}
private void startScaleAnim() {
handler.removeCallbacks(runSize);
handler.post(runSize);
}
private void startRotateAnim() {
handler.removeCallbacks(runDegress);
handler.post(runDegress);
}
/**
* 手指抬起后,图片收尾缩放的任务
*/
private Runnable runSize = new Runnable() {
@Override public void run() {
if (scaleSize > MAX_SCALE_SIZE) {
scaleSize = scaleSize - 0.4f;
tmpScaleSize = scaleSize;
invalidate();
handler.postDelayed(runSize, 10);
} else if (scaleSize < MIN_SCALE_SIZE) {
scaleSize = scaleSize + 0.1f;
tmpScaleSize = scaleSize;
invalidate();
handler.postDelayed(runSize, 10);
}
}
};
/**
* 手指抬起后,图片收尾旋转的任务
*/
private Runnable runDegress = new Runnable() {
@Override public void run() {
float d = degrees % 90;
if (d > 45 || (d > -45 && d < 0)) {
degrees = degrees + RESET_DEGRESS;
d = degrees % 90;
if (d > 0 && d < RESET_DEGRESS) {
degrees = degrees - d;
} else if (d < -90 + RESET_DEGRESS) {
degrees = degrees - (90 + d);
}
tmpDegress = degrees;
invalidate();
handler.postDelayed(runDegress, 10);
} else if (d < -45 || (d > 0 && d < 45)) {
degrees = degrees - RESET_DEGRESS;
d = degrees % 90;
if (d < 0 && d > -RESET_DEGRESS) {
degrees = degrees - d;
} else if (d > 90 - RESET_DEGRESS) {
degrees = degrees + (90 - d);
}
tmpDegress = degrees;
invalidate();
handler.postDelayed(runDegress, 10);
}
}
};
@Override public void computeScroll() {
if (is2doAnim && mScroller.computeScrollOffset()) {
scrollTo(mScroller.getCurrX(), mScroller.getCurrY());
postInvalidate();
}
super.computeScroll();
}
/**
* 根据手指触摸事件,计算手指距离
*/
private double calcDistanceBetweenFingers(MotionEvent event) {
float disX = Math.abs(event.getX(0) - event.getX(1));
float disY = Math.abs(event.getY(0) - event.getY(1));
return Math.sqrt(disX * disX + disY * disY);
}
/**
* 根据手指触摸事件,计算旋转角度
*/
private double calcDegressBetweenFingers(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
double degress = Math.toDegrees(Math.atan(y / x));
if (x > 0 && y > 0) {
degress = degress + 0;
} else if (x < 0 && y > 0) {
degress = degress + 180;
} else if (x < 0 && y < 0) {
degress = degress + 180;
} else if (x > 0 && y < 0) {
degress = degress + 360;
}
return degress;
}
/**
* 通过影响 scaleSize 的值,改变onDraw()的绘制结果 ,作用于图片缩放
*/
private void scaleContent(MotionEvent event) {
scaleSize = (float) (tmpScaleSize + (calcDistanceBetweenFingers(event) - downDistance) / (mWidth / 4));
if (scaleSize > LIMIT_MAX_SCALE_SIZE) {
scaleSize = LIMIT_MAX_SCALE_SIZE;
} else if (scaleSize < LIMIT_MIN_SCALE_SIZE) {
scaleSize = LIMIT_MIN_SCALE_SIZE;
}
invalidate();
}
/**
* 通过影响 degress 的值,改变onDraw()的绘制结果 ,作用于图片旋转
*/
private void rotateContent(MotionEvent event) {
degrees = tmpDegress + (float) (calcDegressBetweenFingers(event) - downDegress);
invalidate();
}
@Override protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (sourceBitmap != null) {
matrix.reset();
matrix.postScale(scaleSize, scaleSize, sourceBitmap.getWidth() / 2, sourceBitmap.getHeight() / 2);
matrix.postRotate(degrees, sourceBitmap.getWidth() / 2, sourceBitmap.getHeight() / 2);
canvas.drawBitmap(sourceBitmap, matrix, null);
}
}
/**
* 当前图片宽度是否超出屏幕宽度
*/
private boolean isWidthOverflow() {
return sourceBitmap.getWidth() * scaleSize > mWidth;
}
/**
* 当前图片高度是否超出屏幕高度
*/
private boolean isHeightOverflow() {
return sourceBitmap.getHeight() * scaleSize > mHeight;
}
/**
* 中心坐标点 x轴
*/
private int calcCenterX() {
if (sourceBitmap != null) {
return (mWidth - sourceBitmap.getWidth()) / 2;
}
return mWidth / 2;
}
/**
* 中心坐标点 y轴
*/
private int calcCenterY() {
if (sourceBitmap != null) {
return (mHeight - sourceBitmap.getWidth()) / 2;
}
return mHeight / 2;
}
}
分析:首先图片是怎么在界面上显示的呢? 很容易发现到唯一 的一个对外公开的方法setImageBitmap(),所以界面上显示的图片数据源应该就是它了。那么再次定位到onDraw()方法。被设置在这个控件的数据源被一些处理后通过canvas画在了界面上。当然第一步处理是缩放,第二步处理是旋转,所以本类的核心参数由此而知为scaleSize和degrees。
那么整体流程便是这样的: 通过触摸来影响scaleSize和degress的值,之后调用invalidate()重绘视图来完成图片缩放和旋转的功能。
那么拖拽呢?拖拽当然玩的就是 Scroller ~
那么重新定位到功能的起点 onTouchEvent()。其中存在event.getPointerCount()的方法,此方法用大腿想想就知道是为了处理双手按压的逻辑,因此可以先忽略掉。那么单指的时候其实就是简单的调用了scrollTo(),图片随手指的移动而移动。之后在抬起的时候dealTouchMoveResult()中通过startMoveAnim()来进行手指抬起的收尾逻辑。
然后当2个手指按下便会记录downDistance和downDegress参数,随着之后手指间的距离的变化改变scaleSize影响绘制的结果,同时一直记录手指是否有旋转的趋势,如果手指间的移动角度较大,便进入旋转模式,随着之后手指间的角度的变化改变degrees影响绘制的结果。整体是不是很清晰明了呢~
如何使用:
<com.example.view.PictureView
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/view_pircture"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
PictureView pictureView = (PictureView) findViewById(R.id.view_pircture);
pictureView.setImageBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.head));
使用就是这么简单。