主程序
package com.feng.snake;
import javax.swing.*;
public class StartGame {
public static void main(String[] args) {
JFrame jFrame = new JFrame("贪吃蛇");
jFrame.setBounds(10,10,915,730);
jFrame.setResizable(false);//设置窗口不可变
jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常的游戏界面都放在面板上
jFrame.add(new GamePanel());
jFrame.setVisible(true);
}
}
数据
package com.feng.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
public static URL headerURl=Data.class.getResource("statics/header.png");
public static ImageIcon header=new ImageIcon(headerURl);
public static URL bodyURl=Data.class.getResource("statics/body.png");
public static ImageIcon body=new ImageIcon(bodyURl);
public static URL dowmURl=Data.class.getResource("statics/dowm.png");
public static ImageIcon dowm=new ImageIcon(dowmURl);
public static URL foodURl=Data.class.getResource("statics/food.png");
public static ImageIcon food=new ImageIcon(foodURl);
public static URL leftURl=Data.class.getResource("statics/left.png");
public static ImageIcon left=new ImageIcon(leftURl);
public static URL rightURl=Data.class.getResource("statics/right.png");
public static ImageIcon right=new ImageIcon(rightURl);
public static URL upURl=Data.class.getResource("statics/up.png");
public static ImageIcon up=new ImageIcon(upURl);
}
主代码
package com.feng.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int lenght;//蛇的长度
int[] snakeX=new int[600];//蛇的坐标 25*25
int[] snakeY=new int[500];//蛇的坐标 25*25
String fx;
//游戏当前状态: 开始,静止
boolean isStart=false;//默认不开始
boolean isFail=false;//默认不失败
//食物的坐标
int foodx;
int foody;
Random random = new Random();
//成绩
int scort;
//定时器 以ms毫秒为单位
Timer timer=new Timer(100,this);//100毫秒执行一次
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始就启动
}
//初始化方法
public void init(){
lenght =3;
snakeX[0]=100;snakeY[0]=100;//脑袋的坐标
snakeX[1]=75;snakeY[1]=100;//第一个身体的坐标
snakeX[2]=50;snakeY[2]=100;//第二个身体的坐标
fx="R";//初始化向右
//把食物随机放
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
scort=0;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponents(g);//清屏
//绘制面板,我们游戏所有的东西,都是用这个画笔来画。
this.setBackground(Color.blue);
Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
g.fillRect(25,75,850,600);//默认的游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+lenght,750,35);
g.drawString("分数"+scort,750,50);
//把食物放进去
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右.通过方向判断
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("D")){
Data.dowm.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for (int i = 1; i < lenght; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//游戏状态
if (isStart==false){
g.setColor(Color.white);
//设置字体
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格后开始",300,300);
}
if (isFail){
g.setColor(Color.red);
//设置字体
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏失败,按下空格重新开始",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode=e.getKeyCode();//获取键盘按键是哪一个
if(keyCode==KeyEvent.VK_SPACE){//如果按下的空格
if (isFail){
//重新开始
isFail=false;
init();
}else {
isStart=!isStart;//取反
}
repaint();
}
//小蛇移动
if (keyCode==KeyEvent.VK_UP){
fx="U";
}else if (keyCode==KeyEvent.VK_DOWN){
fx="D";
}else if (keyCode==KeyEvent.VK_LEFT){
fx="L";
}else if (keyCode==KeyEvent.VK_RIGHT){
fx="R";
}
}
//事件监听--需要通过固定事件来刷新,1s=10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFail==false){//如果游戏是开始状态,就让小蛇动起来
//吃食物
if (snakeX[0]==foodx && snakeY[0]==foody){
//长度+1
lenght++;
//分数+10
scort=scort+10;
//再次随机食物
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
//移动
for (int i = lenght-1; i >0 ; i--) {//后一节移动到前一节
snakeX[i]=snakeX[i-1];
snakeY[i]=snakeY[i-1];
}
//走向
if (fx.equals("R")){
snakeX[0]=snakeX[0]+25;
if (snakeX[0]>850){ snakeX[0]=25; }//边界判断
}else if (fx.equals("L")){
snakeX[0]=snakeX[0]-25;
if (snakeX[0]<25){ snakeX[0]=850; }//边界判断
}else if (fx.equals("U")){
snakeY[0]=snakeY[0]-25;
if (snakeY[0]<75){ snakeY[0]=650; }//边界判断
}else if (fx.equals("D")){
snakeY[0]=snakeY[0]+25;
if (snakeY[0]>650){ snakeY[0]=75; }//边界判断
}
//失败判定
for (int i = 1; i < lenght; i++) {
if (snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
isFail=true;
}
}
repaint();///重画画面
}
timer.start();//定时器开始!
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
数据图片
![](https://i-blog.csdnimg.cn/blog_migrate/444c6816bd41db0a79b64d81d0c635e5.png)
![](https://i-blog.csdnimg.cn/blog_migrate/06466338be57de7e3a5e76834bdf85d8.png)
![](https://i-blog.csdnimg.cn/blog_migrate/bcf80c71cbf41984769e945bf55cc42d.png)
![](https://i-blog.csdnimg.cn/blog_migrate/a5f244eb772dcba4be97bf50158e7a0a.png)
![](https://i-blog.csdnimg.cn/blog_migrate/17e501d48db0fa6a40ce2fc904dd711d.png)
![](https://i-blog.csdnimg.cn/blog_migrate/29dd431b868b508dca7dbc3a26bd3a82.png)
![](https://i-blog.csdnimg.cn/blog_migrate/0d03c3debc2276948a7f6322678b9842.png)