(下面是一些c++小游戏!这些是我的一部分加产!)
1,
#include<bits/stdc++.h>
#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
using namespace std;
int toint(double a){return ((int)(a*10+5))/10;}
int rand(int a){return rand()%a;}
void SlowDisplay(int x,char *p){while(1){if(*p!=0) printf("%c",*p++);else break;Sleep(x);}}
void Setpos(double x,double y){COORD pos;pos.X=toint(y*2),pos.Y=toint(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
void Color(int a){
if(a==-1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==-2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
if(a==-3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_RED);
if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED);
if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN);
if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE);
if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_RED|BACKGROUND_BLUE);
if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_BLUE);
}
struct node{int what;double x,y,vx,vy,r,m;bool life;int gun,master=-1;}Sun[1000001];
int b,T,m[41][41],n[41][41],m2[41][41],n2[41][41],dif[11],Speed=10,Ba,Hotguntime,Hotguntimemax=10,Blood,Score;
double Speedmax,Speedless,Speedmore=1,Balljump=-0.7,Fire=0.08;
void Push(int a,int b){
if(Sun[a].master==b||Sun[b].master==a) return;
if(Sun[a].life==0||Sun[b].life==0) return;
if(Sun[a].what==3||Sun[b].what==3) return;
if(Sun[a].what==4||Sun[b].what==4) return;
double Ax=Sun[a].x-Sun[b].x,Ay=Sun[a].y-Sun[b].y,Dis=sqrt(Ax*Ax+Ay*Ay)*1.0,fDis=sqrt((Sun[a].vx-Sun[b].vx)*(Sun[a].vx-Sun[b].vx)+(Sun[a].vy-Sun[b].vy)*(Sun[a].vy-Sun[b].vy));
if(Dis==0) return;if(abs(Ay)<=0.0001) Ay=0.0001;
if(Sun[a].what==2||Sun[b].what==2) int c;
else if(Dis<=Sun[a].r+Sun[b].r+fDis){
double Vx=(Sun[a].vx+Sun[b].vx)/2.0,Vy=(Sun[a].vy+Sun[b].vy)/2.0,aX=(Sun[a].x+Sun[b].x+Sun[a].vx+Sun[b].vx)/2.0,aY=(Sun[a].y+Sun[b].y+Sun[a].vy+Sun[b].vy)/2.0;
Sun[a].vx=Sun[b].vx=Vx,Sun[a].vy=Sun[b].vy=Vy;Sun[a].x=aX-(Ax/Dis)/2.0,Sun[b].x=aX+(Ax/Dis)/2.0;Sun[a].y=aY-(Ay/Dis)/2.0,Sun[b].y=aY+(Ay/Dis)/2.0;
return;
}
double ac=Sun[a].m*Sun[b].m/(Dis*Dis)*1.0,afx=0,afy=0,d=abs(Ax/Ay*1.0);
afy=sqrt(ac/(1+d*d))*1.0,afx=sqrt(ac/(1+d*d))*d*1.0;
if(Ax>0) afx*=-1;if(Ay>0) afy*=-1;
#define A Sun[a].vx+=afx/Sun[a].m*Speedless,Sun[a].vx=max(-Speedmax,min(Speedmax,Sun[a].vx)),Sun[a].vy+=afy/Sun[a].m*Speedless,Sun[a].vy=max(-Speedmax,min(Speedmax,Sun[a].vy))
#define B Sun[b].vx-=afx/Sun[b].m*Speedless,Sun[b].vx=max(-Speedmax,min(Speedmax,Sun[b].vx)),Sun[b].vy-=afy/Sun[b].m*Speedless,Sun[b].vy=max(-Speedmax,min(Speedmax,Sun[b].vy))
Speedmax=0.1,Speedless=0.01;
if(Sun[a].what==2&&Sun[b].what==2) Speedmax=3.0;
if(Sun[a].what==0) {Speedless=0.008;Speedmax=1.0; A;}
else if(Sun[a].what==1) {A; if(Sun[b].what==1) B;}
else if(Sun[a].what==2) {Speedless=0.8;B;if(Sun[b].what==2) A;}
else {A;B;}
}
int Painting[41][41]={{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,0,0,1,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0,0,0},{0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0},{0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0},{0,0,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,0,1,0,0,0,0,0},{0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,2,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,3,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,4,9,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},};
void Paint(int a);
void Move(int a){
Blood=10000000;
memset(m,0,sizeof(m));
memset(m2,0,sizeof(m2));
#define ix toint(Sun[i].x/1.0)
#define iy toint(Sun[i].y/1.0)
#define jx toint(Sun[j].x/1.0)
#define jy toint(Sun[j].y/1.0)
if(Sun[0].life==1){
Sun[0].x+=Sun[0].vx/Speedmore;Sun[0].y+=Sun[0].vy/Speedmore;
if(Sun[0].x>40) Sun[0].x=40,Sun[0].vx=0;if(Sun[0].x<0) Sun[0].x=0,Sun[0].vx=0;if(Sun[0].y>40) Sun[0].y=40,Sun[0].vy=0;if(Sun[0].y<0) Sun[0].y=0,Sun[0].vy=0;}
for(int i=0;i<=b;i++) for(int j=i+1;j<=b;j++) Push(i,j);
for(int i=0;i<=b;i++) for(int j=0;j<=b;j++)
{
if(i==j||Sun[i].life==0||Sun[j].life==0) continue;
if(Sun[i].what==4&&(Sun[j].what>=100&&Sun[j].what<200)) {if(abs(ix-jx)<1&&abs(iy-jy)<1) Ba--,Sun[i].life=Sun[j].life=0,Score+=10;}
if(Sun[i].what==203&&Sun[i].master!=j&&Sun[j].what<200) if(abs(ix-jx)<2&&abs(iy-jy)<2) Sun[j].vx-=Sun[i].vx/10.0,Sun[j].vy-=Sun[i].vy/10.0,Sun[i].life=0;
if(Sun[i].what==204&&Sun[i].master!=j&&Sun[j].what<200) if(abs(ix-jx)<2&&abs(iy-jy)<2) Sun[j].vx+=Sun[i].vx/10.0,Sun[j].vy+=Sun[i].vy/10.0,Sun[i].life=0;
}
int i=0;
if(m[ix][iy]>0&&m[ix][iy]<100)
{
if(m[ix][iy]<=1) Blood-=1;
else if(m[ix][iy]<=4) Blood-=2;
else if(m[ix][iy]<=10) Blood-=3;
else if(m[ix][iy]>10&&m[ix][iy]<100) Blood-=4;
}
for(int i=1;i<=b;i++){
if(Sun[i].life==0) continue;
Sun[i].x+=Sun[i].vx/Speedmore;Sun[i].y+=Sun[i].vy/Speedmore;
Balljump=-0.7;
if(Sun[i].what==3) Balljump=-1;
if(Sun[i].what==4) Balljump=-1;
if(Sun[i].x>40) Sun[i].x=40,Sun[i].vx*=Balljump;
if(Sun[i].x<0) Sun[i].x=0,Sun[i].vx*=Balljump;if(Sun[i].y>40) Sun[i].y=40,Sun[i].vy*=Balljump;if(Sun[i].y<0) Sun[i].y=0,Sun[i].vy*=Balljump;
if(Sun[i].what==1) {m[ix][iy]+=2;int R;R=rand(3);if(R==0&&ix<40) m[ix+1][iy]++;R=rand(3);if(R==0&&ix>0) m[ix-1][iy]++;R=rand(3);if(R==0&&iy<40) m[ix][iy+1]++;R=rand(3);if(R==0&&iy>0) m[ix][iy-1]++;}
if(Sun[i].what==2) {m[ix][iy]+=2;if(ix<40) m[ix+1][iy]+=10;if(ix>0) m[ix-1][iy]+=10;if(iy<40) m[ix][iy+1]+=10;if(iy>0) m[ix][iy-1]+=10;if(ix<40&&iy<40) m[ix+1][iy+1]+=4;if(ix<40&&iy>0) m[ix+1][iy-1]+=4;if(ix>0&&iy<40) m[ix-1][iy+1]+=4;if(ix>0&&iy>0) m[ix-1][iy-1]+=4;m[ix][iy]=10086;}
if(Sun[i].what==3) {if(abs(ix-Sun[0].x)<1&&abs(iy-Sun[0].y)<1) Ba--,Sun[i].life=0;else m2[ix][iy]=2;}
if(Sun[i].what==4) {m2[ix][iy]=2;}
if(Sun[i].what>=100&&Sun[i].what<300)
{
if(Sun[i].x==0||Sun[i].y==0||Sun[i].x==40||Sun[i].y==40||(abs(Sun[i].vx)<=0.5&&abs(Sun[i].vy)<=0.5)) Sun[i].life=0;
if(Sun[i].what==203||Sun[i].what==204) {m[ix][iy]=Sun[i].what;if(ix<40) m[ix+1][iy]=Sun[i].what;if(ix>0) m[ix-1][iy]=Sun[i].what;if(iy<40) m[ix][iy+1]=Sun[i].what;if(iy>0) m[ix][iy-1]=Sun[i].what;}
else m2[ix][iy]=Sun[i].what;
}
}
if(Sun[0].life==1) m2[toint(Sun[0].x/1.0)][toint(Sun[0].y/1.0)]=1;
Paint(a);
}
void Paint(int a){
for(int i=0;i<=40;i++) for(int j=0;j<=40;j++){
if(a==0&&Painting[i][j]!=0) continue;
if(m2[i][j]!=n2[i][j]){n2[i][j]=m2[i][j];n[i][j]=0;Setpos(i,j);
if(m2[i][j]==0) Color(0),cout<<" ";
else if(m2[i][j]==1) Color(-1),cout<<"●";
else if(m2[i][j]==2) Color(-3),cout<<"◎";
else if(m2[i][j]==101) Color(-1),cout<<"☉";
else if(m2[i][j]==102) Color(3),cout<<" ";
continue;}
if(m[i][j]!=n[i][j]){n[i][j]=m[i][j];n2[i][j]=0;Setpos(i,j);
if(m[i][j]>=10086) Color(4),cout<<"●";
else if(m[i][j]==203) Color(5),cout<<" ";
else if(m[i][j]==204) Color(6),cout<<" ";
else if(m[i][j]==0) Color(0),cout<<" ";else if(m[i][j]<=1) Color(1),cout<<" ";else if(m[i][j]<=4) Color(2),cout<<" ";else if(m[i][j]<=10) Color(3),cout<<" ";else if(m[i][j]>10&&m[i][j]<100) Color(4),cout<<" ";
else Color(0),cout<<"?!";}Color(0);
}
}
void RandStart(int a) {for(int i=1;i<=a;i++) {b++;Sun[b].x=rand(41),Sun[b].y=rand(41);Sun[b].vx=(rand(41)-20)/10.0,Sun[b].vy=(rand(41)-20)/10.0,Sun[b].m=1,Sun[b].r=1,Sun[b].life=1,Sun[b].what=1;}}
void CornerStart(int a) {for(int i=1;i<=a;i++) {b++;int k=rand(4);if(k==0||k==2) Sun[b].x=rand(41);else Sun[b].y=rand(41);if(k==0) Sun[b].y=0;if(k==1) Sun[b].x=0;if(k==2) Sun[b].y=40;if(k==3) Sun[b].x=40;Sun[b].vx=(rand(41)-20)/10.0,Sun[b].vy=(rand(41)-20)/10.0,Sun[b].m=1,Sun[b].r=1,Sun[b].life=1,Sun[b].what=1;}}
void SunStart(int x,int y,int r,int vx,int vy) {
b++;Sun[b].x=x,Sun[b].y=y;Sun[b].vx=vx,Sun[b].vy=vy,Sun[b].m=1000,Sun[b].r=1,Sun[b].life=1,Sun[b].what=2;
for(int i=x-r;i<=x+r;i++) for(int j=y-r;j<=y+r;j++){b++;Sun[b].x=i,Sun[b].y=j;Sun[b].vx=(rand(41)-20)/100.0+vx,Sun[b].vy=(rand(41)-20)/100.0+vy,Sun[b].m=1,Sun[b].r=1,Sun[b].life=1,Sun[b].what=1;}
for(float i=(int)(x-r/2)-0.5;i<=(int)(x+r/2)+0.5;i++) for(float j=(int)(y-r/2)-0.5;j<=(int)(y+r/2)+0.5;j++){b++;Sun[b].x=i,Sun[b].y=j;Sun[b].vx=(rand(41)-20)/100.0+vx,Sun[b].vy=(rand(41)-20)/100.0+vy,Sun[b].m=1,Sun[b].r=1,Sun[b].life=1,Sun[b].what=1;}
}
void Shoot(int a,bool q)
{
double Sunavx=Sun[a].vx,Sunavy=Sun[a].vy;
if(Sun[a].vx==0&&Sun[a].vy==0) Sunavx=-1;if(Sun[a].vy==0) Sunavy=0.001;
if(Sun[a].gun>=1&&Sun[a].gun<=4)
{
b++;Sun[b].x=Sun[a].x,Sun[b].y=Sun[a].y;double ac;
if(Sun[a].gun==1) ac=3.0;
if(Sun[a].gun>=2&&Sun[a].gun<=4) ac=7.0;
double d=abs(Sunavx/Sunavy*1.0);Sun[b].vy=sqrt(ac/(1+d*d))*1.0,Sun[b].vx=sqrt(ac/(1+d*d))*d*1.0;
if(Sunavx>0) Sun[b].vx*=-1;if(Sunavy>0) Sun[b].vy*=-1;if(q==1) Sun[b].vx*=-1,Sun[b].vy*=-1;Sun[b].life=1;
Sun[b].master=a;
int bb=b;
if(Sun[a].gun==1||Sun[a].gun==2) Sun[b].what=100+Sun[a].gun,Sun[b].m=1;
if(Sun[a].gun==3||Sun[a].gun==4) Sun[b].what=200+Sun[a].gun,Sun[b].m=1;
if(Sun[a].gun>=2&&Sun[a].gun<=4){
double kx=Sun[bb].x,ky=Sun[bb].y;
for(int j=1;j<=7;j++)
{
kx-=Sun[bb].vx/3.5,ky-=Sun[bb].vy/3.5;
if(kx<0||ky<0||kx>40||ky>40) continue;
b++,Sun[b].x=kx,Sun[b].y=ky,Sun[b].vx=Sun[bb].vx,Sun[b].vy=Sun[bb].vy,Sun[b].what=Sun[bb].what,Sun[b].master=a,Sun[b].life=1;
}
}
}
}
void Start(){
for(int i=0;i<=40;i++) for(int j=0;j<=40;j++){if(Painting[i][j]==1) Setpos(i,j),Color(-2),cout<<"■";if(Painting[i][j]==2) Setpos(i,j),Color(-2),cout<<"作者:蒟蒻一枚";if(Painting[i][j]==3) Setpos(i,j),Color(-2),cout<<"按 y 开始游戏!";if(Painting[i][j]==4) Setpos(i,j),Color(-2),cout<<"不要搞错成拼音输入法!";if(Painting[i][j]==5) Setpos(i,j),Color(-2),cout<<"Three-Body STAR WARs!";}
for(int i=1;i<=3;i++) SunStart(rand(31)+5,rand(31)+5,5,(rand(101)-50)/10.0,(rand(101)-50)/10.0);
T=0;
while(1){
T++;
if(T%50==0) CornerStart(1);
if(kbhit()){char g=_getch();if(g=='y') break; }
Move(0);
Sleep(Speed);
}
Color(0);system("cls");
Setpos(10,10);SlowDisplay(30,"你想要教程吗?(y/n)");
char g=_getch();if(g!='y') return;Setpos(10,10);SlowDisplay(30,"那我们开始。。。 ");Sleep(500);
system("cls");
Setpos(30,10);system("cls");
memset(Sun,0,sizeof(Sun));memset(m,0,sizeof(m));memset(m2,0,sizeof(m2));
Sun[0].x=Sun[0].y=20;Sun[0].life=1;Sun[0].m=10;
T=0;
int step=0;
while(1){
T++;
if(T==2)
{
Setpos(10,10),SlowDisplay(30,"这是你的飞船,你可以用↑↓←→键来操纵它。");Sleep(500);
Setpos(12,10),SlowDisplay(30,"在宇宙航行没有阻力,也就是说你的惯性会主导一切。");Sleep(500);
Setpos(14,10),SlowDisplay(30,"当你撞到边界时,你的速度会减为零。");Sleep(1000);
Setpos(16,10),SlowDisplay(30,"试试看。");
}
if(T==200)
{
Setpos(10,10),SlowDisplay(30,"在宇宙航行时有两个小技巧: ");
Setpos(12,10),SlowDisplay(30,"1、不要太快。 ");
Setpos(14,10),SlowDisplay(30,"2、有时转向比调头更有用。 ");Sleep(1000);
Setpos(16,10),SlowDisplay(30,"接下来我们稍稍提高点难度!请到达所有靶位点!");Sleep(500);
b++;Sun[b].x=rand(40),Sun[b].y=rand(40);Sun[b].vx=(rand(101)-50)/30.0,Sun[b].vy=(rand(101)-50)/30.0,Sun[b].life=1,Sun[b].what=3;Ba++;
Move(1);Sleep(1000);
}
if(Ba>0) Setpos(1,1),cout<<"剩余靶位点:"<<Ba<<' ';
if(step>=1) Setpos(5,1),cout<<"Cooling time: "<<Hotguntime<<" ";
if(T>200&&Ba==0&&step==0) T=201,step=1,Setpos(1,1),cout<<" ";
if(T>300&&Ba==0&&step==1) T=201,step=2,Setpos(1,1),cout<<" ";
if(T==202&&step==1)
{
Setpos(10,10),SlowDisplay(30,"做的好!看来是时候给你装备初始武器了。");
Setpos(12,10),SlowDisplay(50,"。。。 星际电磁轨道炮 已装备。");
Setpos(14,10),SlowDisplay(30,"按下w/s发射子弹! ");
Sun[0].gun=1;Hotguntime=0;
}
if(T==300&&step==1)
{
Setpos(16,10),SlowDisplay(30,"来吧!请击毁所有靶位点!");Sleep(500);
b++;Sun[b].x=rand(40),Sun[b].y=rand(40);Sun[b].vx=(rand(101)-50)/30.0,Sun[b].vy=(rand(101)-50)/30.0,Sun[b].life=1,Sun[b].what=4;Ba++;
Move(1);Sleep(1000); Ba=1;
}
if(T==202&&step==2)
{
Setpos(10,10),SlowDisplay(30,"太阳什么的你也看到过了。 ");
Setpos(12,10),SlowDisplay(30,"其旁缠绕着的火会扣你的血。 ");
Setpos(14,10),SlowDisplay(30,"打靶位点可以积10分,发射子弹-1分,分数达到20通关,简单吧!");Sleep(1000);
Setpos(16,10),SlowDisplay(60,"让 我 们 开 始 吧!!!");Sleep(1000);
system("cls");return;
}
double v=sqrt(Sun[0].vx*Sun[0].vx+Sun[0].vy*Sun[0].vy);
if(GetAsyncKeyState(VK_UP)&0x8000) {if(Sun[0].vx>=0) Sun[0].vx-=2*Fire;else if(v<4) Sun[0].vx-=Fire;}
else if(GetAsyncKeyState(VK_DOWN)&0x8000) {if(Sun[0].vx<=0) Sun[0].vx+=2*Fire;else if(v<4) Sun[0].vx+=Fire;}
if(GetAsyncKeyState(VK_LEFT)&0x8000) {if(Sun[0].vy>=0) Sun[0].vy-=2*Fire;else if(v<4) Sun[0].vy-=Fire;}
else if(GetAsyncKeyState(VK_RIGHT)&0x8000) {if(Sun[0].vy<=0) Sun[0].vy+=2*Fire;else if(v<4) Sun[0].vy+=Fire;}
if(Hotguntime>0) Hotguntime--;
if(kbhit()){
char g=_getch();
if(Hotguntime==0&&g=='s')
{
if(abs(Sun[0].vx)>=0.01) Sun[0].vx*=0.7;
if(abs(Sun[0].vy)>=0.01) Sun[0].vy*=0.7;
Shoot(0,0);
Hotguntime=Hotguntimemax;
}
if(Hotguntime==0&&g=='w')
{
if(abs(Sun[0].vx)<=2) Sun[0].vx*=1.2;
if(abs(Sun[0].vy)<=2) Sun[0].vy*=1.2;
Shoot(0,1);
Hotguntime=Hotguntimemax;
}
}
Move(1);
Sleep(Speed);
}
}
int main()
{
system("mode con cols=82 lines=43");
CONSOLE_CURSOR_INFO cursor_info={1,0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
srand((unsigned)time(NULL));
Y:
Start();
memset(Sun,0,sizeof(Sun));memset(m,0,sizeof(m));memset(m2,0,sizeof(m2));
YY:system("cls");
Setpos(10,10),SlowDisplay(30,"选难度吧,几个太阳?(0~10,回车确定)");
int i=10;while(dif[i]!=1&&i>=0){i--;}
Setpos(12,10);
if(i==-1) printf("推荐难度:0个太阳。");
else if(i<10) printf("加油,推荐难度:%d个太阳。",i+1);
else if(i==10) printf("你通关了!随便选吧!",i);
Setpos(15,10);
int p;cin>>p;
if(p<0||p>10) {SlowDisplay(150,"输入错误!"),Sleep(1000);goto YY;}
for(int i=1;i<=p;i++) SunStart(rand(31)+5,rand(31)+5,5,(rand(101)-50)/10.0,(rand(101)-50)/10.0);
Sun[0].x=Sun[0].y=5;Sun[0].vx=0.1;Sun[0].life=1;Sun[0].m=10;
T=0;
Sun[0].gun=1;
Blood=100;
Score=0;Ba=0;
for(int i=1;i<=10;i++) {b++;Sun[b].x=rand(40),Sun[b].y=rand(40);Sun[b].vx=(rand(101)-50)/30.0,Sun[b].vy=(rand(101)-50)/30.0,Sun[b].life=1,Sun[b].what=4;Ba++;}
while(Blood>0&&Score<100){
Setpos(1,1),cout<<"Blood: "<<Blood<<" ";
Setpos(3,1),cout<<"Score: "<<Score<<" ";
Setpos(5,1),cout<<"Cooling time: "<<Hotguntime<<" ";
T++;
if(T==1) Sleep(1000);
if(T%50==0) CornerStart(1);
if(T%30==0&&Ba<5) {b++;Sun[b].x=rand(40),Sun[b].y=rand(40);Sun[b].vx=(rand(101)-50)/30.0,Sun[b].vy=(rand(101)-50)/30.0,Sun[b].life=1,Sun[b].what=4;Ba++;}
if(T%40==0&&Blood<100) Blood++;
double v=sqrt(Sun[0].vx*Sun[0].vx+Sun[0].vy*Sun[0].vy);
if(GetAsyncKeyState(VK_UP)&0x8000) {if(Sun[0].vx>=0) Sun[0].vx-=2*Fire;else if(v<4) Sun[0].vx-=Fire;}
else if(GetAsyncKeyState(VK_DOWN)&0x8000) {if(Sun[0].vx<=0) Sun[0].vx+=2*Fire;else if(v<4) Sun[0].vx+=Fire;}
if(GetAsyncKeyState(VK_LEFT)&0x8000) {if(Sun[0].vy>=0) Sun[0].vy-=2*Fire;else if(v<4) Sun[0].vy-=Fire;}
else if(GetAsyncKeyState(VK_RIGHT)&0x8000) {if(Sun[0].vy<=0) Sun[0].vy+=2*Fire;else if(v<4) Sun[0].vy+=Fire;}
if(Hotguntime>0) Hotguntime--;
if(kbhit()){
char g=_getch();
if(Hotguntime==0&&g=='s')
{
if(abs(Sun[0].vx)>=0.01) Sun[0].vx*=0.7;
if(abs(Sun[0].vy)>=0.01) Sun[0].vy*=0.7;
Shoot(0,0);
Score=max(Score-1,0);
Hotguntime=Hotguntimemax;
}
if(Hotguntime==0&&g=='w')
{
if(abs(Sun[0].vx)<=2) Sun[0].vx*=1.2;
if(abs(Sun[0].vy)<=2) Sun[0].vy*=1.2;
Shoot(0,1);
Score=max(Score-1,0);
Hotguntime=Hotguntimemax;
}
}Move(1);
Sleep(Speed);
}
system("cls");
if(Score<20) Setpos(10,10),SlowDisplay(150,"Sorry,你死了。");
else Setpos(10,10),SlowDisplay(10,"赢了!快去挑战下一个难度吧!"),dif[p]=1;
Sleep(1000);
goto Y;
return 0;
}
2,
#include<bits/stdc++.h>
#include<windows.h>
using namespace std;
int main()
{
int n,m;
char a[9]={32,32,32,32,32,32,32,32,32};
for(int i=1;i<=9;i++)
{
cout<<a[0]<<"|"<<a[1]<<"|"<<a[2]<<endl;
cout<<"-+-+-"<<endl;
cout<<a[3]<<"|"<<a[4]<<"|"<<a[5]<<endl;
cout<<"-+-+-"<<endl;
cout<<a[6]<<"|"<<a[7]<<"|"<<a[8]<<endl;
n=0;
while((n<1||n>9)&&a[n-1]!='x'&&a[n-1]!='o')
{
cin>>n;
}
for(int j=1;j<=10000;j++)
{
cout<<endl;
}
a[n-1]='x';
if((a[0]=='x'&&a[1]=='x'&&a[2]=='x')||(a[3]=='x'&&a[4]=='x'&&a[5]=='x')||(a[6]=='x'&&a[7]=='x'&&a[8]=='x')||(a[0]=='x'&&a[3]=='x'&&a[6]=='x')||(a[1]=='x'&&a[4]=='x'&&a[7]=='x')||(a[2]=='x'&&a[5]=='x'&&a[8]=='x'))
{
cout<<"p1 win";
break;
}
cout<<a[0]<<"|"<<a[1]<<"|"<<a[2]<<endl;
cout<<"-+-+-"<<endl;
cout<<a[3]<<"|"<<a[4]<<"|"<<a[5]<<endl;
cout<<"-+-+-"<<endl;
cout<<a[6]<<"|"<<a[7]<<"|"<<a[8]<<endl;
m=0;
Sleep(2000);
while((m<1||m>9)&&a[m-1]!='o'&&a[m-1]!='x')
{
m=rand()%9+1;
}
cout<<m;
Sleep(1000);
for(int j=1;j<=10000;j++)
{
cout<<endl;
}
a[m-1]='o';
if((a[0]=='o'&&a[1]=='o'&&a[2]=='o')||(a[3]=='o'&&a[4]=='o'&&a[5]=='o')||(a[6]=='o'&&a[7]=='o'&&a[8]=='o')||(a[0]=='o'&&a[3]=='o'&&a[6]=='o')||(a[1]=='o'&&a[4]=='o'&&a[7]=='o')||(a[2]=='o'&&a[5]=='o'&&a[8]=='o'))
{
cout<<"p2 win";
break;
}
}
return 0;
}
3,
#include <iostream>//C++输入输出流库
#include <cstdlib>//使用srand函数要用到这个库
#include <ctime>//使用time函数要用到这个库
#include <Windows.h>
#include <conio.h>
long long sr=0;
using namespace std;
void brc()
{
system("cls");
long long jy=1,wd=3;
long long sy=3,wj=3;
srand((int)time(0));
long long n=rand()%15+1;
cout<<" 你是"<<n<<"号"<<endl;
cout<<" 正在分配身份"<<endl;
Sleep(1500);
long long m[20];
for(long long i=1;i<=15;i++)
m[i]=1;
long long s[20]={0};
long long yy[20]={0};
long long l=0,w=0,j=0,p=0;
for(long long i=1;i<=15;i++)
{
do
{
long long a=rand()%4+1;
if(a==1&&l<1)
{
l++;
s[i]=1;
sr=i;
}
else if(a==2&&w<2)
{
w++;
s[i]=2;
}
else if(a==4&&p<3)
{
p++;
s[i]=4;
}
else if(a==3&&j<9
)
{
j++;
s[i]=3;
}
}
while(s[i]==0);
}
if(s[n]==1)
cout<<" 你是>>杀手<<"<<endl;
else if(s[n]==2)
cout<<" 你是>>预言家<<"<<endl;
else if(s[n]==3)
cout<<" 你是>>平民<<"<<endl;
else
cout<<" 你是>>法师<<"<<endl;
cout<<" 游戏将在5秒后开始"<<endl;
Sleep(5000);
long long c=15;
long long f=0,flag=0;
long long day=1;
long long lr;
long long tp[20]={0};
do
{
lr=0;
system("cls");
cout<<" 第"<<day<<"晚开始"<<endl;
cout<<"你是"<<n<<"号"<<endl;
long long x;
for(long long i=1;i<=15;i++)
{
if(i==n&&m[n]==1)
{
if(s[n]==1)
{
cout<<" 你是杀手"<<endl;
for(long long j=1;j<=15;j++)
if(m[j]==1&&s[j]!=1)
cout<<j<<" ";
cout<<endl;
cout<<" 你选择杀掉"<<endl;
long long a;
cin>>a;
m[a]=0;
cout<<endl;
cout<<" 杀手杀了"<<a<<"号";
if(s[a]==1)
cout<<"(杀手)"<<endl;
else if(s[a]==2)
cout<<"(预言家)"<<endl;
else if(s[a]==3)
cout<<"(平民)"<<endl;
else
cout<<"(法师)"<<endl;
c--;
}
else
if(s[n]==2)
{
cout<<" 你是预言家"<<endl;
cout<<" ";
for(long long j=1;j<=15;j++)
if(m[j]==1)
cout<<j<<" ";
cout<<endl<<" 你选择预言谁的身份"<<endl;
long long a;
cin>>a;
if(s[a]==1)
{
cout<<" "<<a<<"号是杀手,请注意"<<endl;
Sleep(1000);
}
else
cout<<" "<<a<<"号是好人"<<endl;
}
}
else if(s[i]==1&&m[i]==1)
{
long long a;
do
{
a=rand()%15+1;
}
while(a==i||m[a]==0||s[a]==1);
cout<<" 杀手杀掉了"<<a<<"号";
if(s[a]==1)
cout<<"(杀手)"<<endl;
else if(s[a]==2)
cout<<"(预言家)"<<endl;
else if(s[a]==3)
cout<<"(平民)"<<endl;
else
cout<<"(法师)"<<endl;
m[a]=0;
c--;
break;//
}
else if(s[i]==2)
{
if(flag==0||m[flag]==0)
{
long long a;
do
{
a=rand()%15+1;
}
while(a==i||m[a]==0);
if(s[a]==1)
yy[a]=1;
else if(s[a]==3)
yy[a]=3;
}
}
else if(s[i]==4)
{
f=0;
while(f==0)
{
long long a;
a=rand()%3+1;
if(a==3)break;
if(a==1)
{
if(sy>0)
{
sy--;
f=1;
long long b;
do
{
b=rand()%15+1;
b=rand()%15+1;
}
while(b==i||m[b]==0);
m[b]=0;
cout<<" 法师毒死了"<<b<<"号";
if(s[b]==1)
cout<<"(杀手)"<<endl;
else if(s[b]==2)
cout<<"(预言家)"<<endl;
else if(s[b]==3)
cout<<"(平民)"<<endl;
c--;
if(s[b]==1&&n!=sr)
{
cout<<endl<<" "<<sr<<"号是杀手!";
cout<<endl<<" 杀手已死亡!"<<endl;
cout<<" 游戏结束"<<endl;
return ;
}
break;//
}
}
else if(a==2&&day>1)
{
if(jy>0)
{
jy--;
f=1;
long long b;
do
{
b=rand()%15+1;
}
while(b==i||m[b]==1);
c++;
cout<<" 法师复活了"<<b<<"号"<<endl;
m[b]=1;
if(m[sr]==0&&n!=sr)
{
cout<<endl<<" "<<sr<<"号是杀手!";
cout<<endl<<" 杀手已死亡!"<<endl;
cout<<" 游戏结束"<<endl;
return ;
}
break;//
}
}
}
}
}
if(s[n]==4)
{
cout<<" 你是法师"<<endl;
cout<<"存活状况:"<<endl;
for(long long j=1;j<=15;j++)
if(m[j]==1)
cout<<j<<" ";
cout<<endl;
cout<<" 你选择 1.* 杀 *还是 2.* 救 * 3.* 啥都不做 *"<<endl;
long long a,f=0;
while(f==0)
{
cin>>a;
if(a==3) break;
if(a==1)
{
if(wd>0)
{
wd--;
f=1;
cout<<" 你选择了杀人"<<endl;
for(long long i=1;i<=15;i++)
if(m[i]==1)
cout<<i<<" ";
cout<<endl;
long long b;
cin>>b;
if(s[b]==1)
cout<<"(杀手)"<<endl;
else if(s[b]==2)
cout<<"(预言家)"<<endl;
else if(s[b]==3)
cout<<"(平民)"<<endl;
else
cout<<"(法师)"<<endl;
m[b]=0;
c--;
if(m[sr]==0&&n!=sr)
{
cout<<endl<<" "<<sr<<"号是杀手!";
cout<<endl<<" 杀手已死亡!"<<endl;
cout<<" 游戏结束"<<endl;
return ;
}
}
else
{
cout<<">>毒药<<不足"<<endl;
}
}
else if(a==2)
{
if(wj>0)
{
wj--;
f=1;
cout<<"你选择了复活"<<endl;
cout<<"阵亡名单:"<<endl;
for(long long i=1;i<=15;i++)
if(m[i]==0)
cout<<i<<"号,身份:"<<s[i]<<" "<<endl;;
long long b;
cin>>b;
m[b]=1;
c++;
}
else
{
cout<<">>复活药水<<不足"<<endl;
}
}
}
}
Sleep(1000);
long double p[20]={0};
cout<<" 第"<<day<<"晚结束"<<endl;
cout<<endl;
if(m[n]==0)
{
cout<<" 你已经>>死<<了";
break;
}
cout<<" 存活:"<<endl;
cout<<" ";
for(long long i=1;i<=15;i++)
if(m[i]==1)
cout<<i<<" ";
cout<<endl;
cout<<" 请投票...."<<endl;
for(long long i=1;i<=15;i++)
{
if(i==n&&m[n]==1)
{
cout<<endl;
cout<<" 你选择投几号"<<endl;
long long a=99;
while(a==99)
{
cin>>a;
if(a==99)
for(long long i=1;i<=15;i++)
if(m[i]==1)
cout<<" "<<i<<"."<<s[i]<<endl;
}
if(s[i]==3&&day>4)
p[a]+=1.5;
else
p[a]++;
cout<<endl;
cout<<" "<<i<<"->"<<a<<endl;
if(s[a]==3)
{
tp[a]=i;
}
}
else if(s[i]==1&&m[i]==1)
{
long long a;
do
{
a=rand()%15+1;
}
while(m[a]==0||a==i||s[a]==1);
p[a]++;
cout<<" "<<i<<"->"<<a<<endl;
if(s[a]==3)
{
tp[a]=i;
}
}
else if(s[i]==2&&m[i]==1)
{
if(flag!=0)
{
p[f]++;
cout<<" "<<i<<"->"<<flag<<endl;
}
else
{
long long a;
do
{
a=rand()%15+1;
}
while(m[a]==0||a==i||yy[a]==3);
p[a]++;
if(s[a]==3)
{
tp[a]=i;
}
cout<<" "<<i<<"->"<<a<<endl;
}
}
else if(s[i]==3&&m[i]==1)
{
if(tp[i]==0)
{
long long a;
do
{
a=rand()%15+1;
}
while(m[a]==0||a==i);
p[a]++;
cout<<" "<<i<<"->"<<a<<endl;
}
else
{
if(m[tp[i]]==1)
{
p[tp[i]]++;
cout<<" "<<i<<"->"<<tp[i]<<endl;
}
else
{
long long a;
do
{
a=rand()%15+1;
}
while(m[a]==0||a==i);
p[a]++;
cout<<" "<<i<<"->"<<a<<endl;
}
}
}
else if(s[i]==4&&m[i]==1)
{
long long a;
do
{
a=rand()%15+1;
}
while(m[a]==0||a==i);
p[a]++;
cout<<" "<<i<<"->"<<a<<endl;
}
}
system("cls");
cout<<" 投票情况:"<<endl;
for(long long i=1;i<=15;i++)
if(m[i]==1)
cout<<" "<<i<<"号"<<" 票数:"<<p[i]<<endl;
long long sw,max=-100;
for(long long i=1;i<=15;i++)
{
if(p[i]>max)
{
sw=i;
max=p[i];
}
}
m[sw]=0;
cout<<" "<<sw<<"死了"<<endl;
c--;
cout<<" "<<sw<<"号的身份是";
if(s[sw]==1)
cout<<"杀手"<<endl;
else if(s[sw]==2)
cout<<"预言家"<<endl;
else if(s[sw]==3)
cout<<"平民"<<endl;
else
cout<<"法师"<<endl;
if(s[sw]==1&&n!=sr)
{
cout<<endl<<" "<<sr<<"号是杀手!";
cout<<endl<<" 杀手已死亡!"<<endl;
cout<<" 游戏结束"<<endl;
return ;
}
day++;
if(s[n]!=1)
{
for(long long i=1;i<=15;i++)
if(s[i]==1&&m[i]==1)
lr=1;
}
else
{
if(s[n]==1&&c==2)
lr=0;
}
system("pause");
cout<<endl;
if(m[sr]==0&&n!=sr)
{
cout<<endl<<" "<<sr<<"号是杀手!"<<endl;
cout<<endl<<" 杀手已死亡!"<<endl;
cout<<" 游戏结束"<<endl;
return ;
}
}
while(m[n]==1&&c>1);
if(sr==n&&m[n]==1)
{
cout<<" 你杀掉了所有人!!!"<<endl;
}
cout<<" 游戏结束"<<endl;
return ;
}
int main()
{
srand((int)time(0));
char a='1';
while(1)
{
system("cls");
cout<<" 杀手游戏"<<endl;
cout<<"------------------------------------------------------------------------------------------------------------------------";
cout<<" 1.开始游戏"<<endl;
cout<<" 2.查看游戏规则"<<endl;
a=getch();
if(a=='1')
{
cout<<" 1. 15人场"<<endl;
cout<<" 2. 30人娱乐战(10猎人)<敬请期待>"<<endl;
a='2';
while(a=='2')
{
a=getch();
switch(a)
{
case '1':
brc();
break;
}
if(a=='1')
break;
}
if(a=='1')
break;
}
else if(a=='2')
{
cout<<"杀手:每当晚上的时候可使用杀人权杀掉一人"<<endl;//1
cout<<"预言家:每天晚上可以知道一个人的身份"<<endl;//2
cout<<"平民:无技能,当玩家是平民时,在第5天拥有1.5票的投票权"<<endl;//3
cout<<"猎人:此身份仅限于30人娱乐局中,死亡后可带走一人"<<endl;
cout<<"投票细则:\n(游戏中除了你以外全是由超级AI人工代替)"<<endl;
cout<<"预言家如果预言到杀手将一直对他投票,如果预言到好人将永远不会对他投票"<<endl;
cout<<"平民将投上一个晚上对他投票他的人"<<endl;
cout<<"********利用好超级AI游戏规则找出杀手**********"<<endl;
system("pause");
}
}
return 0;
}
4,
#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
using namespace std;
const long long n=29,jg=25;
string p=" *!|-=.<^>1234567890@$%?&_~";
long long r=1;
char f='y';
void print(string a[n])
{
system("cls");
for(long long i=0;i<n;i++)
cout<<a[i]<<endl;
}
void tc()
{
system("cls");
cout<<"\n\n\n\n\n 欢迎下次再玩,拜拜!!!\n";
cout<<" 制作:饼干\n";
cout<<" (按空格结束)";
long long ok='\0';
while(ok=getch(),ok!=' ');
system("cls");
return ;
}
void hf()
{
char t='\0';
while(t!=' ')
{
system("cls");
cout<<"\n\n\n\n A D键换皮肤 空格确定\n\n";
cout<<"\n\n\n\n "<<p[r]<<"\n";
t=getch();
if(t=='a')r--;
else
if(t=='d')r++;
if(r<1)r=jg;
if(r>jg)r=1;
}
system("cls");
return ;
}
void sm()
{
system("cls");
cout<<"\n\n 说明:\n\n\n";
cout<<" 按空格开始游戏后\n";
cout<<" W\n";
cout<<" A S D\n";
cout<<" 移动\n";
cout<<" 按R键返回起点\n";
cout<<" 按P键返回主界面\n";
cout<<" 按Q键设立传送点\n";
cout<<" 按E键返回传送点\n";
cout<<" +号处为终点\n\n\n";
cout<<" 按空格继续···";
long long ok='\0';
while(ok=getch(),ok!=' ');
system("cls");
return ;
}
int main()
{
while(1)
{
long long xx=1,yy=1;
system("cls");
f='y';
cout<<"\n\n\n\n\n\n\n\n\n\n\n";
cout<<" 迷宫游戏\n";
cout<<" 按空格开始游戏\n";
cout<<" 按0退出游戏\n";
cout<<" 按1换皮肤\n";
cout<<" 按2游戏说明\n";
cout<<"\n\n\n\n\n\n\n";
cout<<" 制作:饼干";
long long ok=getch();
while(ok!='0'&&ok!='1'&&ok!='2'&&ok!=' ')ok=getch();
switch(ok)
{
case ' ':
break;
case '0':
tc();
return 0;
break;
case '1':
hf();
f='n';
break;
case '2':
sm();
f='n';
break;
}
while(f=='y')
{
system("cls");
string a[n];
long long x,y,qx,qy;
long long ch;
srand(time(0));
long long s=rand()%6+1;
switch(s)
{
case 1:
qx=1;
qy=1;
a[0]="###########";
a[1]="# # # #";
a[2]="# # # #";
a[3]="# ##### ###";
a[4]="# # ###+#";
a[5]="# # #";
a[6]="###########";
break;
case 2:
qx=8;
qy=12;
a[0]="####################";
a[1]="#+ # # #";
a[2]="# ## #### ### # #";
a[3]="# #### ##### #";
a[4]="### # # ## #";
a[5]="##### ########## # #";
a[6]="# ## ### ## #";
a[7]="## ### ### # ## ##";
a[8]="# # # #";
a[9]="####################";
break;
case 3:
qx=1;
qy=1;
a[0]="###################";
a[1]="# # # # # #";
a[2]="# # # # # # # # # #";
a[3]="# # # # # # # # # #";
a[4]="# # # # # # # # # #";
a[5]="# # # # # # # # # #";
a[6]="# # # # # # # # # #";
a[7]="# # # # # # # # # #";
a[8]="# # # # # # # # # #";
a[9]="# # # # # # # # # #";
a[10]="# # # # #+#";
a[11]="####################";
break;
case 4:
qx=1;
qy=1;
a[0]="########################################";
a[1]="# #";
a[2]="# #################################### #";
a[3]="# # # #";
a[4]="# # ###################### ##### #######";
a[5]="# # #+ # # # ### #";
a[6]="# # # # # ######### # #### ## #### ## #";
a[7]="# # # # # ## # ## ## # # #";
a[8]="# # # ### ## # # ########### ## ## # #";
a[9]="# # # # # # # # # # # # #";
a[10]="# # ### ###### ### # ######## ##### ## #";
a[11]="# # # # # # # #";
a[12]="# # # ######## ############## ##### # #";
a[13]="# # # # #";
a[14]="# # ################################## #";
a[15]="# # # #";
a[16]="# #################################### #";
a[17]="# #";
a[18]="########################################";
break;
case 5:
qx=1;
qy=1;
a[0]="########################################";
a[1]="# # #";
a[2]="# ########### ################# ###### #";
a[3]="# # # # # ## # #";
a[4]="# # # #### ## # ## # #### ##### ## # # #";
a[5]="# # # # # # # # # # # #";
a[6]="# # # #### ###### ############### # #";
a[7]="# # ## # # # # # #";
a[8]="# # #### ######## ################# # #";
a[9]="# ## # # # # ##### # # #";
a[10]="# ########## # # # ### # #";
a[11]="### # # # # ##### # # #";
a[12]="# ######################## # # # #";
a[13]="# # # # ## # ###";
a[14]="# ### #### ####### ########### #### ## #";
a[15]="# # # # +#";
a[16]="########################################";
break;
case 6:
qx=1;
qy=1;
a[0]="##################################################################################################################";
a[1]="# #";
a[2]="# # ############################################################################################################ #";
a[3]="# # ### ############# ### #";
a[4]="# ## ## ###### +# ######################################################################### # # ### # #";
a[5]="# ### # ################### # # # # # # # # # # #";
a[6]="# #### # ############################################################# # # # # # #";
a[7]="# ##################################### ################## ## # ##### # # #";
a[8]="# ###### # ##### ########## + ########################### ## ## # # #";
a[9]="# # ######### ############## ###### # ## # ##################### ############ ######### # #";
a[10]="# # ##### # ###### # # ####### ######## # ### # # #";
a[11]="# # # ###### # #### ##### ########## # # # ##### ############## ###################### # ###";
a[12]="# ##### # # ## # #### ## # ##### ############# ####### # # # # #";
a[13]="# # # # # ## # ## # ############ ## # # # # ############# ###### ################ # # #";
a[14]="# # # # ##### ## # ## ## # # # # ## # # # ###### # ######### # ############# ######## ### #";
a[15]="# # # # ## # # # # # # ##### # # # # ############### # # #";
a[16]="# ### ########## # # #################################### # ##################################### ############# #";
a[17]="# # # ## # #### #";
a[18]="# # ####################### ################################################################# ################## #";
a[19]="# # # +#";
a[20]="##################################################################################################################";
break;
}
xx=x=qx,yy=y=qy;
a[x][y]=p[r];
print(a);
while(a[x][y]!='+')
{
ch=getch();
if(ch=='q')
{
xx=x;
yy=y;
}
if(ch=='e')
{
a[x][y]=' ';
a[xx][yy]=p[r];
x=xx;
y=yy;
}
if(ch=='r')
{
a[x][y]=' ';
a[qx][qy]=p[r];
x=qx;
y=qy;
}
if(ch=='p')
{
f='n';
break;
}
if((ch=='a'&&a[x][y-1]=='+')||(ch=='d'&&a[x][y+1]=='+')||(ch=='s'&&a[x+1][y]=='+')||(ch=='w'&&a[x-1][y]=='+'))
{
break;
}
if(ch==27)break;
if(ch==97&&a[x][y-1]==' '||a[x][y-1]=='|')
{
a[x][y]=' ';
y--;
a[x][y]=p[r];
}
if(ch==100&&a[x][y+1]==' '||a[x][y+1]=='|')
{
a[x][y]=' ';
y++;
a[x][y]=p[r];
}
if(ch==115&&a[x+1][y]==' '||a[x+1][y]=='|')
{
a[x][y]=' ';
x++;
a[x][y]=p[r];
}
if(ch==119&&a[x-1][y]==' '||a[x-1][y]=='|')
{
a[x][y]=' ';
x--;
a[x][y]=p[r];
}
print(a);
}
system("cls");
if(f=='n')break;
cout<<"you win!!!"<<endl;
cout<<"按空格继续···";
ok='\0';
while(ok=getch(),ok!=' ');
system("cls");
cout<<"是否继续(y/n)";
while(f=getch(),f!='y'&&f!='n');
}
}
return 0;
}