Procedural Content Generation for C++ Game Development
最近在看Procedural Content Generation 这方面技术，找到这本，可能对这块方面有兴趣的人至少能引进门，不那么彷徨。
Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library.
Unreal Engine Game Development Cookbook
Explores the creation of real-time interactive simulations or games. Key aspects of UE4 will be explored to make UE4 more accessible to readers and gear them with the knowledge so that they can focus on creation, knowing where they need to go if they run into issues.
3D Game Design with Unreal Engine 4 and Blender
This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Master the Art of Unreal Engine 4 Blueprints Extra Credits
Explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations.
Master the Art of Blueprints
“A selection of Blueprint projects crafted with the goal of helping you become a master of Unreal Engine 4’s Blueprints system”