飞机大战python代码(附素材)

这是一个使用Python和pygame库开发的飞机大战游戏代码。游戏中包含不同级别的敌人,玩家飞机可以发射子弹,敌人被击落后有分数奖励。游戏随着分数增加会提升难度,速度加快,敌人数量增多。游戏还包含了音乐和音效,以及补给包系统。
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#开发时间: 2021/7/24 14:43
import pygame
import sys
import traceback
from random import choice
from pygame.locals import *
from sprites import *
pygame.init()

bg_size = width,height=480,700
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption('飞机大战')
back_ground = pygame.image.load('images/background.png').convert()

BLACK = (0,0,0)
RED = (255,0,0)
GREEN = (0,255,0)
WHITE = (255,255,255)
#载入游戏音乐
pygame.mixer.music.load('sound/game_music.ogg')
pygame.mixer.music.set_volume(0.2)
bullet_sound = pygame.mixer.Sound('sound/bullet.wav')
bullet_sound.set_volume(0.2)
bomb_sound = pygame.mixer.Sound('sound/use_bomb.wav')
bomb_sound.set_volume(0.2)
supply_sound = pygame.mixer.Sound('sound/supply.wav')
supply_sound.set_volume(0.2)
get_bomb_sound = pygame.mixer.Sound('sound/get_bomb.wav')
get_bomb_sound.set_volume(0.2)
get_bullet_sound = pygame.mixer.Sound('sound/get_bullet.wav')
get_bullet_sound.set_volume(0.2)
upgrade_sound = pygame.mixer.Sound('sound/upgrade.wav')
upgrade_sound.set_volume(0.2)
enemy3_flying_sound = pygame.mixer.Sound('sound/enemy3_flying.wav')
enemy3_flying_sound.set_volume(0.3)
enemy1_down_sound = pygame.mixer.Sound('sound/enemy1_down.wav')
enemy1_down_sound.set_volume(0.2)
enemy2_down_sound = pygame.mixer.Sound('sound/enemy2_down.wav')
enemy2_down_sound.set_volume(0.2)
enemy3_down_sound = pygame.mixer.Sound('sound/enemy3_down.wav')
enemy3_down_sound.set_volume(0.2)
me_down_sound = pygame.mixer.Sound('sound/me_down.wav')
me_down_sound.set_volume(0.2)

def add_small_enemies(group1,group2,num):
    for i in range(num):
        e1 = SmallEnemy(bg_size)
        group1.add(e1)
        group2.add(e1)
def add_mid_enemies(group1,group2,num):
    for i in range(num):
        e2 = MidEnemy(bg_size)
        group1.add(e2)
        group2.add(e2)
def add_big_enemies(group1,group2,num):
    for i in range(num):
        e3 = BigEnemy(bg_size)
        group1.add(e3)
        group2.add(e3)
def inc_speed(target,inc):
    for each in target:
        each.speed += inc

def main():
    #pygame.mixer.music.play(-1)

    #生成敌我飞机
    me = MyPlane(bg_size)
    enemies = pygame.sprite.Group()
    small_enemies = pygame.sprite.Group()
    add_small_enemies(small_enemies, enemies, 15)
    mid_enemies = pygame.sprite.Group()
    add_mid_enemies(mid_enemies, enemies, 5)
    big_enemies = pygame.sprite.Group()
    add_big_enemies(big_enemies, enemies, 2)

    #生成子弹
    bullet1 = []
    BULLET1_NUM = 4
    for i in range(BULLET1_NUM):
        bullet1.append(Bullet1(me.rect.midtop))

    bullet2 = []
    BULLET2_NUM = 12
    for i in range(BULLET2_NUM//3):
        bullet2.append(Bullet2(me.rect.midtop))
        bullet2.append(Bullet2((me.rect.centerx - 33,me.rect.centery)))
        bullet2.append(Bullet2((me.rect.centerx + 30, me.rect.centery)))

    e1_destroy_index = 0
    e2_destroy_index = 0
    e3_destroy_index = 0
    me_destroy_index = 0
    bullet1_index = 0
    bullet2_index = 0

    level = 1
    score = 0
    score_font = pygame.font.Font('font/font.ttf',36)

    bomb_image = pygame.image.load('images/bomb.png').convert_alpha()
    bomb_rect = bomb_image.get_rect()
    bomb_font = pygame.font.Font('font/font.ttf',36)
    bomb_num = 3

    #绘制暂停按键
    paused = False
    pause_nor_image = pygame.image.load('images/pause_nor.png').convert_alpha()
    pause_pressed_image = pygame.image.load('images/pause_pressed.png').convert_alpha()
    resume_nor_image = pygame.image.load('images/resume_nor.png').convert_alpha()
    resume_pressed_image = pygame.image.load('images/resume_pressed.png').convert_alpha()
    paused_rect = pause_nor_image.get_rect()
    paused_rect.right,paused_rect.top = width-10,10
    paused_image = pause_nor_image

    clock = pygame.time.Clock()

    #每30秒发放一个补给包
    bullet_supply = BulletSupply(bg_size)
    bomb_supply = BombSupply(bg_size)
    SUPPLY_EVENT = USEREVENT
    pygame.time.set_timer(SUPPLY_EVENT,10*1000)

    SUPER_BULLET_EVENT = USEREVENT+1
    is_super_bullet = False

    INVINCIBLE_EVENT = USEREVENT+2

    live_image = pygame.image.load('images/life.png').convert_alpha()
    live_rect = live_image.get_rect()
    live_num = 3

    switch_image = True
    delay = 100
    running = True
    recorded = False

    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == MOUSEBUTTONDOWN:
                if event.button == 1 and paused_rect.collidepoint(event.pos):
                    paused = not paused
                    if paused:
                        pygame.time.set_timer(SUPPLY_EVENT,0)
                        pygame.mixer.music.pause()
                        pygame.mixer.pause()
                    else:
                        pygame.time.set_timer(SUPPLY_EVENT, 10*1000)
                        pygame.mixer.music.unpause()
                        pygame.mixer.unpause()
            elif event.type == MOUSEMOTION:
                if paused_rect.collidepoint(event.pos):
                    if paused:
                        paused_image = resume_pressed_image
                    else:
       

飞机大战是一款经典的飞行射击游戏,下面是一个简单的 Python 实现: 1. 游戏初始化 ```python import pygame pygame.init() screen = pygame.display.set_mode((480, 700)) pygame.display.set_caption("Plane Game") ``` 2. 加载游戏素材 ```python bg = pygame.image.load("images/background.png") player = pygame.image.load("images/me1.png") ``` 3. 实现游戏循环 ```python while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() screen.blit(bg, (0, 0)) screen.blit(player, (190, 500)) pygame.display.update() ``` 4. 实现玩家移动 ```python keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: player_x -= 5 if keys[pygame.K_RIGHT]: player_x += 5 if keys[pygame.K_UP]: player_y -= 5 if keys[pygame.K_DOWN]: player_y += 5 screen.blit(player, (player_x, player_y)) ``` 5. 实现敌机生成 ```python enemy = pygame.image.load("images/enemy1.png") enemies = [] for i in range(5): enemy_x = random.randint(0, 480 - enemy.get_width()) enemy_y = random.randint(-400, -enemy.get_height()) enemies.append((enemy_x, enemy_y)) for enemy_x, enemy_y in enemies: screen.blit(enemy, (enemy_x, enemy_y)) ``` 6. 实现敌机移动 ```python for i in range(len(enemies)): enemies[i] = (enemies[i], enemies[i] + 3) if enemies[i][1] > 700: enemy_x = random.randint(0, 480 - enemy.get_width()) enemy_y = random.randint(-400, -enemy.get_height()) enemies[i] = (enemy_x, enemy_y) screen.blit(enemy, (enemies[i], enemies[i])) ``` 7. 实现碰撞检测 ```python player_rect = pygame.Rect(player_x, player_y, player.get_width(), player.get_height()) for enemy_x, enemy_y in enemies: enemy_rect = pygame.Rect(enemy_x, enemy_y, enemy.get_width(), enemy.get_height()) if player_rect.colliderect(enemy_rect): print("Game Over") pygame.quit() exit() ``` 以上是一个简单的飞机大战 Python 实现。你可以在此基础上继续完善游戏,比如添加子弹、音效等功能。
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