- 做过重复360度旋转的就知道,到达终点是略有卡顿/停顿
查看Animation.java源码
/**
* Gurantees that this animation has an interpolator. Will use
* a AccelerateDecelerateInterpolator is nothing else was specified.
*/
protected void ensureInterpolator() {
if (mInterpolator == null) {
mInterpolator = new AccelerateDecelerateInterpolator();
}
}
发现默认使用的是加速插补器,所以到达终点出现卡顿/停顿,就是它导致的,更改为匀速的插补器即可
代码如下:
ObjectAnimator rotation = ObjectAnimator.ofFloat(hwLogoTurn, "rotation", 0f, 359f);//最好是0f到359f,0f和360f的位置是重复的
rotation.setRepeatCount(ObjectAnimator.INFINITE);
rotation.setInterpolator(new LinearInterpolator());
rotation.setDuration(5000);
rotation.start();
现在可以优哉游哉的跑了