import java.awt.Color;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.Rectangle2D;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class MainClass {
public static void main(String[] args) {
JFrame jf = new JFrame("Demo");
Container cp = jf.getContentPane();
MyCanvas tl = new MyCanvas();
cp.add(tl);
jf.setSize(300, 200);
jf.setVisible(true);
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
class MyCanvas extends JComponent {
Shape shape;
public MyCanvas() {
shape = create();
}
protected Shape create() {
float cm = 72 / 2.54f;
return new Rectangle2D.Float(cm, cm, 2 * cm, cm);
}
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.setPaint(Color.black);
g2.draw(shape);
AffineTransform trans = new AffineTransform();
trans.setToTranslation(100, 3);
g2.transform(trans);
g2.setPaint(Color.red);
g2.draw(shape);
}
}
红色矩形是变换之后的,这个程序可以一目了然setToTranslation的作用,相当于是将整个坐标系平移,比如游戏中使用到的画Sprite
public void draw(Graphics2D g) {
// draw background
g.drawImage(bgImage, 0, 0, null);
AffineTransform transform = new AffineTransform();
for (int i = 0; i < NUM_SPRITES; i++) {
Sprite sprite = sprites[i];
// translate the sprite
transform.setToTranslation(sprite.getX(), sprite.getY());
// if the sprite is moving left, flip the image
if (sprite.getVelocityX() < 0) {
transform.scale(-1, 1);
transform.translate(-sprite.getWidth(), 0);
}
// draw it
g.drawImage(sprite.getImage(), transform, null);
}
}
其中,setToTranslation方法就被用来实时定位Sprite的位置,而
transform.translate(-sprite.getWidth(), 0);
这句是干吗的呢?从字面理解是将Sprite往后移动一个宽度(面向为前,背对为后)。因为按y轴镜面翻转之后,实际Sprite是往左移动了一个宽度,因为原先该transform的原点在sprite的左上角。