关于cocos2d的按钮操作

@interface HelloWorldLayer : CCLayer <GKAchievementViewControllerDelegate, GKLeaderboardViewControllerDelegate>

{

    CCLabelTTF *_label;

    CCMenuItem *_plusItem;

    CCMenuItem *_minusItem;

}

// returns a CCScene that contains the HelloWorldLayer as the only child

+(CCScene *) scene;

@end


#import "CCRadioMenu.h"

@implementation HelloWorldLayer

+(CCScene *) scene

{

CCScene *scene = [CCScene node];

HelloWorldLayer *layer = [HelloWorldLayer node];

[scene addChild: layer];

return scene;

}


-(id) init

{

if( (self=[super init]) ) {

CGSize winSize = [[CCDirector sharedDirector]winSize];

        _label = [[CCLabelTTF labelWithString:@"最后按钮:空" dimensions:CGSizeMake(320,50) hAlignment:UITextAlignmentCenter fontName:@"Arial" fontSize:32.0]retain];

        _label.position = ccp(winSize.width/2,winSize.height-(_label.contentSize.height/2));

[self addChild:_label];


        //添加按钮,时间点击后,更改标题名称

        CCMenuItem *startMenuItem = [CCMenuItemImage itemWithNormalImage:@"ButtonStar.png" selectedImage:@"ButtonStarSet.png" target:self selector:@selector(startButtonTapped:)];

        

        startMenuItem.position = ccp(60,60);

        CCMenu *startMenu = [CCMenu menuWithItems:startMenuItem, nil];

        startMenu.position = CGPointZero;

        [self addChild:startMenu];


        //弄两个按钮,不设定事件

        _plusItem = [[CCMenuItemImage itemWithNormalImage:@"ButtonPlus.png" selectedImage:@"ButtonPlusSel.png" target:nil selector:nil]retain];

        

        _minusItem = [[CCMenuItemImage itemWithNormalImage:@"ButtonMinus.png"

                                             selectedImage:@"ButtonMinusSel.png" target:nil selector:nil] retain];

        

        //两个按钮放到一个item中,设定事件

        CCMenuItemToggle *toggleItem = [CCMenuItemToggle itemWithTarget:self selector:@selector(plusMinusButtonTapped:) items:_plusItem,_minusItem,_minusItem, nil];

        

        //item加到menu中,点一下会按照顺序切换按钮

        CCMenu *toggleMenu = [CCMenu menuWithItems:toggleItem, nil];

        toggleMenu.position = ccp(60, 120);

        [self addChild:toggleMenu];

        //再弄三个按钮

        CCMenuItem *menuItem1 = [CCMenuItemImage itemWithNormalImage:@"Button1.png"

                                                       selectedImage:@"Button1Sel.png" target:self selector:@selector(button1Tapped:)];

        CCMenuItem *menuItem2 = [CCMenuItemImage itemWithNormalImage:@"Button2.png"

                                                       selectedImage:@"Button2Sel.png" target:self selector:@selector(button2Tapped:)];

        CCMenuItem *menuItem3 = [CCMenuItemImage itemWithNormalImage:@"Button3.png"

                                                       selectedImage:@"Button3Sel.png" target:self selector:@selector(button3Tapped:)];

        

        //加到一组

        CCRadioMenu *radioMenu = [CCRadioMenu menuWithItems:menuItem1, menuItem2, menuItem3, nil];

        radioMenu.position = ccp(120, 180);

        //横排显示

        [radioMenu alignItemsHorizontally];

        //设置默认选中

        [radioMenu setSelectedItem_:menuItem1];

        [menuItem1 selected];

        [self addChild:radioMenu];

}

return self;

}


- (void)button1Tapped:(id)sender {

    [_label setString:@"Last button: 1"];

}


- (void)button2Tapped:(id)sender {

    [_label setString:@"Last button: 2"];

}


- (void)button3Tapped:(id)sender {

    [_label setString:@"Last button: 3"];

}


- (void)plusMinusButtonTapped:(id)sender {

    CCMenuItemToggle *toggleItem = (CCMenuItemToggle *)sender;

    if (toggleItem.selectedItem == _plusItem) {

        [_label setString:@"Visible button: +"];

    } else if (toggleItem.selectedItem == _minusItem) {

        [_label setString:@"Visible button: -"];

    }

}


- (void)startButtonTapped:(id)sender {

    [_label setString:@"你想干什么: 点这个"];

}


- (void) dealloc

{

    [_plusItem release];

    _plusItem = nil;

    [_minusItem release];

    _minusItem = nil;

    

[_label release];

    _label = nil;

    [super dealloc];

}


#pragma mark GameKit delegate

-(void) achievementViewControllerDidFinish:(GKAchievementViewController *)viewController

{

AppController *app = (AppController*) [[UIApplication sharedApplication] delegate];

[[app navController] dismissModalViewControllerAnimated:YES];

}


-(void) leaderboardViewControllerDidFinish:(GKLeaderboardViewController *)viewController

{

AppController *app = (AppController*) [[UIApplication sharedApplication] delegate];

[[app navController] dismissModalViewControllerAnimated:YES];

}

@end

----------------------------------------

#import "cocos2d.h"


@interface CCRadioMenu : CCMenu {

    CCMenuItem *_curHighlighted;

}


- (void)setSelectedItem_:(CCMenuItem *)item;


@end

@implementation CCRadioMenu


- (void)setSelectedItem_:(CCMenuItem *)item {

    [selectedItem_ unselected];

    selectedItem_ = item;    

}


-(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {

 

    if ( state_ != kCCMenuStateWaiting ) return NO;

    

    CCMenuItem *curSelection = [self itemForTouch:touch];

    [curSelection selected];

    _curHighlighted = curSelection;

    

    if (_curHighlighted) {

        if (selectedItem_ != curSelection) {

            [selectedItem_ unselected];

        }

        state_ = kCCMenuStateTrackingTouch;

        return YES;

    }

    return NO;

    

}


- (void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event {


    NSAssert(state_ == kCCMenuStateTrackingTouch, @"[Menu ccTouchEnded] -- invalid state");

    CCMenuItem *curSelection = [self itemForTouch:touch];

    if (curSelection != _curHighlighted && curSelection != nil) {

        [selectedItem_ selected];

        [_curHighlighted unselected];

        _curHighlighted = nil;

        state_ = kCCMenuStateWaiting;

        return;

    } 

    

    selectedItem_ = _curHighlighted;

    [_curHighlighted activate];

    _curHighlighted = nil;

    

state_ = kCCMenuStateWaiting;

    

}


- (void) ccTouchCancelled:(UITouch *)touch withEvent:(UIEvent *)event {

 

    NSAssert(state_ == kCCMenuStateTrackingTouch, @"[Menu ccTouchCancelled] -- invalid state");

[selectedItem_ selected];

    [_curHighlighted unselected];

    _curHighlighted = nil;

state_ = kCCMenuStateWaiting;

    

}


-(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event

{

NSAssert(state_ == kCCMenuStateTrackingTouch, @"[Menu ccTouchMoved] -- invalid state");

CCMenuItem *curSelection = [self itemForTouch:touch];

    if (curSelection != _curHighlighted && curSelection != nil) {       

        [_curHighlighted unselected];

        [curSelection selected];

        _curHighlighted = curSelection;        

        return;

    }

    

}


@end


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