heatmap.js热力图【vue3】

1.代码

<template>
  <div>
    <div>实时热力图</div>
    <div id="heatmap" ref="heatmapContainer" class="demo-wrapper">
      <div class="tooltip"></div>

      <div class="legend-area">
          <h4>图例</h4>
          <span id="min">-40℃</span>
          <span id="max">40℃</span>
          <img id="gradient" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAAAKCAYAAABCHPt+AAAAAXNSR0IArs4c6QAAAO1JREFUWEftl1ELgzAMhE9MwP7//+n2tApTHHGLqChtpUZhChJCpT4c311SAH2Pox96A1UDuAaoPOD8wf33P8QtKgAOMK3sATz2vYWJINz+hFBBbCrTOYJQA6AG8EyvNoIIISMdOcUQ6oQ2oU7unfdEbZAOJSgnRXQTsi7yaYRcXpCBEM0Nu0rUBQnJSYbSNhByacv6twy5PCEsU5b6vF1l6kynK6WNXpETlob+ZCKzCXUhZMuyVCg9D/XLe5bfT865TA/1Zcjv6WehrtYVOQYbCXITEruX2AkSJGRjaRwJSF8qzyBEbKuMtawVaj499OBUDrGT6AAAAABJRU5ErkJggg==" style="width:100%">
        </div>
    </div>

  </div>
  
  
</template>

<script setup>
import { onMounted, ref } from 'vue';
import h337 from 'heatmap.js';

// 创建用于保存 heatmap 实例的引用
const heatmapInstance = ref(null);
const heatmapContainer = ref(null);
onMounted(() => {
  // 确保容器已经被挂载到 DOM
  if (heatmapContainer.value) {
    heatmapInstance.value = h337.create({
      container: heatmapContainer.value,
      backgroundColor: 'rgba(255,255,255,0)',
      gradient: {
        '0': 'blue',
        '0.2': 'blue',
        '0.4': 'green',
        '0.6': 'green',
        '0.8': 'yellow',
        '1': 'red'
      },
      radius: 5, // 设置光圈的半径大小,值>=0,=0取得是默认值
      opacity: 0.7, // 光圈透明度设置[0,1],如果值设置了,会重写maxOpacity和minOpacity的值
      maxOpacity: .5, minOpacity: 0,
      // blur: .9,
      onExtremaChange: function(data) {
          updateLegend(data);
      }
    });

    var points=[]
    for (let index = 0; index < 40; index++) {
        var point=generateData(90,12.4,59,155,80+ index*5.2,5)
        points=[...points,...point]
    }

    for (let index = 0; index < 40; index++) {
        var point=generateData(190,12.5,59,105,510 + index*5,7)
        points=[...points,...point]
    }


    /* tooltip code start */
    var demoWrapper = document.querySelector('.demo-wrapper');
    var tooltip = document.querySelector('.tooltip');
    function updateTooltip(x, y, value) {
    // + 15 for distance to cursor
    var transl = 'translate(' + (x + 15) + 'px, ' + (y + 15) + 'px)';
    tooltip.style.webkitTransform = transl;
    var temValue=value-40
    tooltip.innerHTML = temValue+'℃';
    };
    demoWrapper.onmousemove = function(ev) {
    var x = ev.layerX +15;
    var y = ev.layerY +15;
    // getValueAt gives us the value for a point p(x/y)
    var value = heatmapInstance.value.getValueAt({
        x: x,
        y: y
    });
    // console.log({value});
    tooltip.style.display = 'block';
    updateTooltip(x, y, value);
    };
    // hide tooltip on mouseout
    demoWrapper.onmouseout = function() {
    tooltip.style.display = 'none';
    };
    /* tooltip code end */

    /*  start legend code */
    var legendCanvas = document.createElement('canvas');
    legendCanvas.width = 100;
    legendCanvas.height = 10;
    var min = document.querySelector('#min');
    var max = document.querySelector('#max');
    var gradientImg = document.querySelector('#gradient');
    var legendCtx = legendCanvas.getContext('2d');
    var gradientCfg = {};
    function updateLegend(data) {
      
      min.innerHTML = data.min + '℃';
      max.innerHTML = data.max+ '℃';
      // // regenerate gradient image
      if (data.gradient != gradientCfg) {
          gradientCfg = data.gradient;
          var gradient = legendCtx.createLinearGradient(0, 0, 100, 1);
          for (var key in gradientCfg) {
          gradient.addColorStop(key, gradientCfg[key]);
          }
          legendCtx.fillStyle = gradient;
          legendCtx.fillRect(0, 0, 100, 10);
          gradientImg.src = legendCanvas.toDataURL();
      }
    };
    /* legend code end */
    
    setInterval(()=>{
        // 为每个对象生成一个新的随机value值
        points.forEach((item,index) => {
            // item.value = Math.floor(Math.random() * 50);
            if(index>=400 && index<=411){
                item.value = generateRandomValue(-40, 40);
            }
            if(index>=500 && index<=501){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=600 && index<=601){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=700 && index<=709){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=1000 && index<=1001){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=1200 && index<=1201){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=1600 && index<=1609){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=2000 && index<=2009){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=2200 && index<=2201){
              item.value = generateRandomValue(-40, 40);
            }

            if(index>=2400 && index<=2411){
                item.value = generateRandomValue(-40, 40);
            }
            if(index>=2500 && index<=2501){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=2600 && index<=2601){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=2700 && index<=2709){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=31000 && index<=3001){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=3200 && index<=3201){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=3600 && index<=3609){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=4000 && index<=4009){
              item.value = generateRandomValue(-40, 40);
            }
            if(index>=4200 && index<=4201){
              item.value = generateRandomValue(-40, 40);
            }
            // console.log(generateRandomValue(-40, 40));
        });
        var max = points.reduce((max, item) => item.value > max ? item.value : max, points[0].value);
        var min = points.reduce((min, item) => item.value < min ? item.value : min, points[0].value);

        // console.log(points);
        var data = {
                max: max,
                min:min,
                data: points
            }
          // console.log(data);
        heatmapInstance.value.setData(data); //数据绑定还可以使用
    },1000)
  }



 
});

function generateData(width, height, len, pos1, pos2,r) {
  const points = [];
  while (len--) {
    const val = generateRandomValue(-40, 40);
    const point = {
      x: Math.floor(Math.random() * width) + pos1,
      y: Math.floor(Math.random() * height) + pos2,
      value: val,
      radius:r
    };
    points.push(point);
  }
  return points;
}

function generateRandomValue(min, max) {
  // 生成 min 到 max 之间的随机整数
  return Math.floor(Math.random() * (max - min + 1) + min);
}




</script>

<style scoped>
#heatmap {
  width: 400px;
  height: calc(100vh - 71px);
  /* width: 100%; */
  /* height: 100%; */
  /* border: 1px solid; */
  border-color: grey;
  background-image: url("../../../assets/images/罐子.png");
  background-size: contain; /* 背景图将会完全显示在区域内,保持宽高比例 */
  background-repeat: no-repeat; /* 禁止背景图重复 */
  background-position: center; /* 将背景图居中显示 */

}
.tooltip{
    background: rgba(0,0,0,.8);
    padding: 5px;
    line-height: 18px;
    color: white;
    width: fit-content;
    position: absolute;
    display: none;
}
.legend-area {
    position: absolute;
    bottom: 10px;
    right: -140px;
    padding: 10px;
    background: white;
    outline: 2px solid rgb(0, 0, 0);
    line-height: 1em;
}
#min {
    float: left;
}
#max {
    float: right;
}
span{
    margin: 0;
    padding: 0;
}
h4 {
    margin: 0;
    padding: 0;
    margin-bottom: 5px;
}
</style>
2.安装heatmap.js

npm install heatmap.js

3.使用

import h337 from 'heatmap.js';

4.问题

Cannot assign to read only property 'data' of object #219

5.解决方法

删除源码node_modules中的heatmap.js中的527

执行yarn dev --force

6.只对开发环境生效
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