IOS 动画

- (void)drawRect:(CGRect)rect {
    /*
      UIRectFill(rect);填充矩形函数
     UIRectFrame(frame);描边函数
     UiBezierPath 绘制常见路径类
     */
    //为当前图形上下文设置填充的颜色
    [[UIColor whiteColor]setFill];
    UIRectFill(rect);

    //描边
    [[UIColor grayColor]setStroke];
    CGRect frame=CGRectMake(0, 40, 320, 400);
     UIRectFrame(frame);
    //绘制图像和文本,和生成UIimageView一样的效果
    UIImage *myimage = [UIImage imageNamed:@"img1.png"];
    [myimage drawAtPoint:self.frame.origin];


    NSString *s = @"我的鱼";
    UIFont *font = [UIFont systemFontOfSize:34];
    NSDictionary *attr = @{NSFontAttributeName:font};
    [s drawAtPoint:CGPointMake(100, 20) withAttributes:attr];
}

旋转动画

-(void)popPresentView:(UIButton*)sender{
    CABasicAnimation *animation =  [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
                                    //默认是顺时针效果,若将fromValue和toValue的值互换,则为逆时针效果
                                    animation.fromValue = [NSNumber numberWithFloat:0.f];
                                    animation.toValue =  [NSNumber numberWithFloat: M_PI /4];
                                    animation.duration  = 0.5;
                                    animation.autoreverses = NO;
                                    animation.fillMode =kCAFillModeForwards;
                                    animation.repeatCount = 1;
                                    [sender.layer addAnimation:animation forKey:nil];

//    [UIView animateWithDuration:1.5 animations:^{
//        self.hidden = YES;
//    }];
    [self performSelector:@selector(hideView) withObject:self afterDelay:0.5f];
}

上下滑动虚动画

//动画效果实现
-(void)animationFromView:(UIView*)view fromTop:(BOOL)top{
    CABasicAnimation *baseAnimation = [CABasicAnimation animation];
    baseAnimation.duration = 0.5f;
    baseAnimation.keyPath = @"transform.translation";
    //baseAnimation.delegate = self;
    if (top) {
        baseAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(self.frame.origin.x, -100)];
    }else{
        baseAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(self.frame.origin.x, LWLWindowsH+100)];
    }
    baseAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(self.frame.origin.x, view.frame.origin.y)];
    baseAnimation.removedOnCompletion=YES;
    baseAnimation.fillMode = kCAFillModeForwards;
    [view.layer addAnimation:baseAnimation forKey:nil];
}

//动画汇总

- (void)viewDidLoad {
    [super viewDidLoad];
    self.view.backgroundColor = [UIColor whiteColor];
    _demoView = [UIView new];
    [self.view addSubview:_demoView];
    _demoView.backgroundColor = [UIColor redColor];
    _demoView.frame = CGRectMake(0, HEIGHT/2-50, 50, 50);
    // Do any additional setup after loading the view.
    [self test3];
}
-(void)test1{
    [UIView animateWithDuration:1.0f animations:^{
        _demoView.frame = CGRectMake(WIDTH, HEIGHT/2-50, 50, 50);
    } completion:^(BOOL finished) {
         _demoView.frame = CGRectMake(WIDTH/2-50, HEIGHT/2-50, 50, 50);
    }];
}
-(void)test2{
    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDuration:1.0f];
    _demoView.frame = CGRectMake(WIDTH/2-50, HEIGHT/2-50, 50, 50);
    [UIView commitAnimations];
}
//位移,透明度,缩放,旋转,背景色
-(void)test3{
    /*
     基础动画(CABaseAnimation)

     重要属性

     fromValue:keyPath对应的初始值
     toValue:keyPath对应的结束值
     基础动画主要提供了对于CALayer对象中的可变属性进行简单动画的操作。比如:位移、透明度、缩放、旋转、背景色等等。
     */
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"];
    animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(0, HEIGHT/2-75)];
    animation.toValue = [NSValue valueWithCGPoint:CGPointMake(WIDTH, HEIGHT/2-75)];
    animation.duration = 1.0f;
    animation.fillMode = kCAFillModeForwards;

    /*
     kCAFillModeForwards
     kCAFillModeBoth;
     kCAFillModeRemoved;
     kCAFillModeBackwards
     */
    //动画结束后是否保持原样
    animation.removedOnCompletion = NO;

    [_demoView.layer addAnimation:animation forKey:@"positionANimation"];
}
-(void)test4{
    //关键帧动画
    /*
     关键帧动画(CAKeyframeAnimation)

     CAKeyframeAnimation和CABaseAnimation都属于CAPropertyAnimatin的子类。CABaseAnimation只能从一个数值(fromValue)变换成另一个数值(toValue),而CAKeyframeAnimation则会使用一个NSArray保存一组关键帧。

     重要属性

     values:就是上述的NSArray对象。里面的元素称为”关键帧”(keyframe)。动画对象会在指定的时间(duration)内,依次显示values数组中的每一个关键帧
     path:可以设置一个CGPathRef\CGMutablePathRef,让层跟着路径移动。path只对CALayer的anchorPoint和position起作用。如果你设置了path,那么values将被忽略。
     keyTimes:可以为对应的关键帧指定对应的时间点,其取值范围为0到1.0,keyTimes中的每一个时间值都对应values中的每一帧.当keyTimes没有设置的时候,各个关键帧的时间是平分的。
     */
    CAKeyframeAnimation *anima = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(WIDTH/2-100, HEIGHT/2-100, 200, 200)];
    anima.path = path.CGPath;
    anima.duration = 2.0f;
    [_demoView.layer addAnimation:anima forKey:@"pathAnimation"];
}
-(void)test5{
    /*
     组动画(CAAnimationGroup)

     CAAnimation的子类,可以保存一组动画对象,将CAAnimationGroup对象加入层后,组中所有动画对象可以同时并发运行。

     重要属性

     animations: 用来保存一组动画对象的NSArray

     */
    CAKeyframeAnimation *anima1 = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    NSValue *value0 = [NSValue valueWithCGPoint:CGPointMake(0, SCREEN_HEIGHT/2-50)];
    NSValue *value1 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH/3, SCREEN_HEIGHT/2-50)];
    NSValue *value2 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH/3, SCREEN_HEIGHT/2+50)];
    NSValue *value3 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH*2/3, SCREEN_HEIGHT/2+50)];
    NSValue *value4 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH*2/3, SCREEN_HEIGHT/2-50)];
    NSValue *value5 = [NSValue valueWithCGPoint:CGPointMake(SCREEN_WIDTH, SCREEN_HEIGHT/2-50)];
    anima1.values = [NSArray arrayWithObjects:value0,value1,value2,value3,value4,value5, nil];
    //缩放动画
    CABasicAnimation *anima2 = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
    anima2.fromValue = [NSNumber numberWithFloat:0.8f];
    anima2.toValue = [NSNumber numberWithFloat:2.0f];
    //旋转动画
    CABasicAnimation *anima3 = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
    anima3.toValue = [NSNumber numberWithFloat:M_PI*4];
    //组动画
    CAAnimationGroup *groupAnimation = [CAAnimationGroup animation];
    groupAnimation.animations = [NSArray arrayWithObjects:anima1,anima2,anima3, nil];
    groupAnimation.duration = 4.0f;
    [_demoView.layer addAnimation:groupAnimation forKey:@"groupAnimat"];
}
- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}
-(void)test6{
    /*过渡动画(CATransition)

     CAAnimation的子类,用于做过渡动画或者转场动画,能够为层提供移出屏幕和移入屏幕的动画效果。

     重要属性

     type:动画过渡类型
     Apple 官方的SDK其实只提供了四种过渡效果。

     kCATransitionFade 渐变效果
     kCATransitionMoveIn 进入覆盖效果
     kCATransitionPush 推出效果
     kCATransitionReveal 揭露离开效果
     私有API提供了其他很多非常炫的过渡动画,比如@"cube"、@"suckEffect"、@"oglFlip"、 @"rippleEffect"、@"pageCurl"、@"pageUnCurl"、@"cameraIrisHollowOpen"、@"cameraIrisHollowClose"等。

     注意点

     私有api,不建议开发者们使用。因为苹果公司不提供维护,并且有可能造成你的app审核不通过。

     subtype:动画过渡方向
     kCATransitionFromRight 从右侧进入
     kCATransitionFromLeft 从左侧进入
     kCATransitionFromTop 从顶部进入
     kCATransitionFromBottom 从底部进入
     startProgress:动画起点(在整体动画的百分比)
     endProgress:动画终点(在整体动画的百分比)
*/

}
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