C++多态、模板函数、模板类、异常处理

#pragma once   代表不能重复引用
多态

Plane.h

#pragma once
//普通飞机
class Plane {
public:
	virtual void fly();
	virtual void land();
};

Copter.h

#pragma once
#include "Plane.h"

class Copter :public Plane {
	virtual void fly();
	virtual void land();
};

Jet.h

#pragma once
#include "Plane.h"

class Jet :public Plane{
	virtual void fly();
	virtual void land();
};

Copter 和 Jet 都是Plane的子类
看看一一对应的C++文件实现
Plane.cpp
#include "Plane.h"
#include <iostream>

using namespace std;
void Plane::fly() {
	cout << "起飞" << endl;
}
void Plane::land() {
	cout << "着陆" << endl;
}

Copter.cpp

#include"Copter.h"
#include<iostream>
using namespace std;
void Copter::fly() {
	cout <<"喷气式飞机在跑道上起飞..."<< endl;
}

void Copter::land() {
	cout <<"喷气式飞机在跑道上降落"<< endl;
}

Jet.cpp

#include"Jet.h"
#include<iostream>
using namespace std;

void Jet::fly() {
	cout <<"直升飞机在原地起飞"<< endl;
}

void Jet::land() {
	cout <<"直升飞机降落在女神的屋顶..."<< endl;
}

//继承
//代码的重用性
例子
//人类

#include<iostream>
using namespace std;

class Hunman {
public :
	void say() {
		cout <<"说话"<< endl;
	}
protected:
	char *name;
	int age;
};

class Man :public Hunman {
public:
	//泡妞
	void chasing() {
		cout <<"泡妞"<< endl;
	}
private :
	//兄弟
	char* brother;
};

void work(Hunman &h) {
	h.say();
}

void main() {
	Man m1; //子类对象
	m1.say();
	//1.父类类型的引用或指针
	Hunman* h_p = &m1; //用父类指针指向子类地址
	h_p->say();

	Hunman &h1 = m1; //给子类取个别名
	h1.say();
	//子类对象初始化父类类型的对象
	Hunman h2 = m1;
	getchar();
}

//向父类构造方法传参
//人类

#include<iostream>
using namespace std;

class Human {
public:
	Human(char *name,int age,bool which){
		this->name= name;
		this->age = age;
		this->which = which;
		if (which)
		{
			cout << "创建父类构造函数1" << endl;
		}
		else {
			cout << "创建父类构造函数2" << endl;
		}
		
	}
	void say() {
		cout << "人说话" << endl;
	}
protected:
	char* name;
	int age;
	bool which;
};
//男人
class Man :public Human {
public:
	//给父类构造函数传参,同时给属性对象赋值
	Man(char* brother,char *s_name,int s_age,char *h_name,int h_age): Human (s_name,s_age,0),h(h_name,h_age,1) {
		this->brother = brother;
		cout <<"创建子类构造函数"<< endl;
	}
	//泡妞
	void chasing() {
		cout << "男人泡妞" << endl;
	}
private:
	//兄弟
	char *brother;
	Human h;
};

void main() {
	Man m1("danny","jack",18,"jason",18);
	m1.chasing();
	m1.say();
	getchar();
}
//构造函数与析构函数调用的顺序  先构造函数再析构函数
#include<iostream>
using namespace std;

class Human {
public :
	Human(char *name,int age) {
		this->name = name;
		this->age = age;
		cout << "Human构造函数" << endl;
	}
	~Human() {
		cout << "Human析构函数" << endl;
	}
	void say() {
		cout << "说话" << endl;
	}
protected:
	char *name;
	int age;
};

//男人
class Man : public Human {
public :
	//给父类构造函数传参,同时给属性对象赋值
	Man(char *brother,char *s_name,int s_age):Human(s_name,s_age){
		cout << "Man的构造函数" << endl;
	}
	~Man() {
		cout << "Man的析构函数" << endl;
	}
	//泡妞
	void chasing() {
		cout << "泡妞" << endl;
	}
private:
	//兄弟
	char* brother;
};
void func() {
	//父类构造函数先调用
	//子类的析构函数先调用
	Man m1("danny","jack",18);
}
void main() {
	func();
	getchar();
}
//子类对象调用父类的成员
#include<iostream>
using namespace std;

class Human {
public:
	Human(char* name,int age) {
		this->name = name;
		this->age = age;
		cout << "Human 构造函数" << endl;
	}
	~Human() {
		cout << "Human析构函数" << endl;
	}
	void say() {
		cout << "说话" << endl;
	}
public:
	char *name;
	int age;
};
//男人
class Man : public Human {
public :
	Man(char* brother,char* s_name,int s_age):Human(s_name,s_age){
		this->brother = brother;
		cout << "Man 的构造函数" << endl;
	}
	~Man() {
		cout << "Man 的析构函数" << endl;
	}
	void chasing() {
		cout << "泡妞" << endl;
	}
	void say() {
		cout << "男人就喜欢装逼" << endl;
	}
private:
	//兄弟
	char* brother;
};

void main() {
	//是覆盖,并非动态
	Man m1("alan","jack",22);
	m1.say();
	m1.Human::say();
	m1.Human::age = 10;
	getchar();
}

//多继承
//人

class Person {
};
//公民
class Citizen {
};
//学生,既是人,又是公民
class Student :public Person, public Citizen {

};

//继承的访问修饰
//基类中      继承方式             子类中
//public     & public继承 = > public
//public     & protected继承 = > protected
//public     & private继承 = > private
//
//protected  & public继承 = > protected
//protected  & protected继承 = > protected
//protected  & private继承 = > private
//
//private    & public继承 = > 子类无权访问
//private    & protected继承 = > 子类无权访问
//private    & private继承 = > 子类无权访问
//人类
class Human {
public :
	void say() {
		cout << "说话" << endl;
	}
private:
	char *name;
	int age;
};
//男人
class Man : protected Human {
public:
	//泡妞
	void chasing() {
		cout <<	"泡妞" << endl;
	}
private:
	//兄弟
	char* brother;
};
//继承的二义性
//虚继承,不同路径继承来的同名成员只有一份拷贝,解决不明确的问题
class A {
public:
	char *name;
};

class A1 :virtual public A {
	
};

class A2 :virtual public A {

};

class B : public A1,public A2 {

};

void main() {
	B b;
	b.name = "jason";
	//指定父类显示调用
	b.A1::name = "tiya";
	b.A2::name = "jack";
	getchar();
}
//虚函数
//多态(程序的拓展性)
//动态多态:程序在运行过程中,觉得哪一个函数被调用
//静态多态:重载
//发生动态的条件:
//1.继承
//2.父类的引用或者指针指向子类的对象
//3.函数的重写
#include"Plane.h"
#include"Jet.h"
#include"Copter.h"
//业务函数
void bizPlay(Plane &p) {
	p.fly();
	p.land();
}

void main() {
	Plane p1;
	bizPlay(p1);
	//直升飞机
	Jet p2;
	bizPlay(p2);

	Copter p3;
	bizPlay(p3);
	getchar();
}

//纯虚函数(抽象类)
//1.当一个类具有一个纯虚函数,这个类就是抽象类
//2.抽象类不能实例化对象
//3.子类继承抽象类,必须要实现纯虚函数,如果没有,子类也是抽象类
//抽象类的作用:为了继承约束,根本不知道未来的实现
//形状
class Shape {
public:
	//纯虚函数
	virtual void sayArea() = 0;
	void print() {
		cout << "Hi" << endl;
	}
};
//圆
class Circle : public Shape {
public :
	Circle(int r) {
		this->r = r;
	}
	void sayArea() {
		cout <<"圆的面积:"<< (3.14 * r * r)<< endl;
	}
private :
	int r;
};

void main() {
	//Shape a;
	Circle c(10);
	c.sayArea();
	Circle(10).sayArea();
	getchar();
}
//接口(只是逻辑上的划分,语法上跟抽象类的写法没有区别)
//可以当作一个接口
class Drawable{
	virtual void draw();
};
//模板函数(泛型)
普通写法
void myswap(int &a,int &b) {
	int tmp = 0;
	tmp = a;
	a = b;
	b = tmp;
}
void myswap(char &a, char &b) {
	char tmp = 0;
	tmp = a;
	a = b;
	b = tmp;
}
发现:这两个函数业务逻辑一样,数据类型不一样
template <typename T>
void myswap(T &a,T &b) {
	T tmp = 0;
	tmp = a;
	a = b;
	b = tmp;
}

//根据实际类型,自动推导
void main(){
	int a = 10, b = 20;
	myswap<int>(a,b);
	cout << a << "," << b<< endl;

	char x = 'v',y='w';
	myswap(x,y);
	cout << x << "," << y << endl;
	getchar();
}

//模板类
template<class T>
class A {
public:
	A(T a) {
		this->a = a;
		cout << a << endl;
	}
protected:
	T a;
};

//普通类继承模板
class B :public A<int> {
public :
	B(int a ,int b):A<int>(a){
		this->b = b;
	}
private :
	int b;
};

//模板类继承模板类
template <class T>
class C :public A<T> {
public:
	C(T c,T a):A<T>(a){
		this->c = c;
	}
protected:
	T c;
};

void main() {
	//实例化模板类对象
	//List<String> list;
	A<int> a(6);
	getchar();
}
c++异常处理,根据抛出的异常数据类型,进入到相应的catch块中
void main() {
	try {
		int age = 300;
		if (age>200)
		{
			throw 9.8;
		}
	}
	catch (int a) {
		cout <<"int异常"<< endl;
	}
	catch (char* b) {
		cout << b << endl;
	}
	catch(...){
		cout << "未知异常" << endl;
	}
	getchar();
}

throw 抛出函数外
void mydiv(int a ,int b) {
	if (b==0)
	{
		throw "除数为0";
	}
}
void func() {
	try {
		mydiv(8,0);
	}
	catch(char* a){
		throw a;
	}
}
void main() {
	try {
		func();
	}
	catch (char* a) {
		cout << a << endl;
	}
	getchar();
}

//抛出对象
//异常类
class MyException {

};

void mydiv(int a ,int b) {
	if (b==0)
	{
		throw MyException();
	}
	//throw new MyException; 不要抛出异常指针
};

void main() {
	try {
		mydiv(8,0);
	}
	catch (MyException& e1) {
		cout << "MyException引用" << endl;
	}
	//会产生对象副本
	//catch (MyException  e2) {
	//	cout << "MyException" << endl;
	//}
	catch (MyException* e3) {
		cout << "MyException指针" << endl;
		delete e3;
	}
	getchar();
}

throw 声明函数会抛出的异常类型
void mydiv(int a ,int b)throw(char* ,int) {
	if (b==0)
	{
		throw"除数为零";
	}
}

标准异常(类似于JavaNullPonterException)
#include<stdexcept>

class NullPointerException : public exception {
public :
	NullPointerException(char* msg) :exception(msg) {
	}
};
void mydiv(int a,int b) {
	if (b>10)
	{
		throw out_of_range("超出范围");
	}
	else if (b==NULL)
	{
		throw NullPointerException("为空");
	}
	else if (b==0) {
		throw invalid_argument("参数不合法");
	}
}

void main() {
	try {
		mydiv(8,NULL);
	}
	catch (out_of_range e1) {
		cout << e1.what() << endl;
	}
	catch (NullPointerException& e2) {
		cout << e2.what() << endl;
	}
	catch (...) {
	}
	getchar();
}

外部类异常
class Err {
public :
	class MyException {
	public:MyException() {
		cout << "MyException" << endl;
	}
	};
};

void mydiv(int a,int b) {
	if (b>10)
	{
		throw Err::MyException();
	}
}
void main() {
	try
	{
		mydiv(8, 20);
	}
	catch (...)
	{

	}
	getchar();
}









//向父类构造方法传参
//人类
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