jquery动画的显示与隐藏-fadeOut-fadeIn-fadeToggle-fadeTo的代码:
<!doctype html>
<html>
<head>
<meta charset="gb2312">
<title>jquery动画的显示与隐藏-fadeOut-fadeIn-fadeToggle-fadeTo-title</title>
<!--引入jquery文件-->
<script src="js/jquery-1.11.1.min.js"></script>
<!--jquery.easing.1.3 缓动的插件-->
<script src="js/jquery.easing.1.3.js"></script>
<script>
$(document).ready(function(e) {
$('button:contains(隐藏)').click(function(){
//返回值:jQuery-fadeOut([speed],[easing],[fn])
//通过不透明度的变化来实现所有匹配元素的淡出效果,并在动画完成后可选地触发一个回调函数。
//speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000)
//fn:在动画完成时执行的函数,每个元素执行一次。
//[speed],[easing],[fn]Number/String,String,FunctionV1.4.3speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000)
//easing:(Optional) 用来指定切换效果,默认是"swing",可用参数"linear"
//fn:在动画完成时执行的函数,每个元素执行一次。 fn的属性值可以在jquery.easing.1.3.js中选择查找
$('div').fadeOut(3000);
});
$('button:contains(显示)').click(function(){
//fadeIn([speed],[easing],[fn])
//通过不透明度的变化来实现所有匹配元素的淡入效果,并在动画完成后可选地触发一个回调函数。
//speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000)
//fn:在动画完成时执行的函数,每个元素执行一次。
//[speed],[easing],[fn]Number/String,String,FunctionV1.4.3speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000)
//easing:(Optional) 用来指定切换效果,默认是"swing",可用参数"linear"
//fn:在动画完成时执行的函数,每个元素执行一次。 fn的属性值可以在jquery.easing.1.3.js中选择查找
$('div').fadeIn(3000);
});
$('button:contains(隐藏显示)').click(function(){
//fadeToggle([speed,[easing],[fn]])
//通过不透明度的变化来开关所有匹配元素的淡入和淡出效果,并在动画完成后可选地触发一个回调函数。
//speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000)
//fn:在动画完成时执行的函数,每个元素执行一次。
//[speed],[easing],[fn]Number/String,String,FunctionV1.4.4speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000)
//easing:(Optional) 用来指定切换效果,默认是"swing",可用参数"linear"
//fn:在动画完成时执行的函数,每个元素执行一次。 fn的属性值可以在jquery.easing.1.3.js中选择查找
$('div').fadeToggle('fast')
});
$('div#user img').css('cursor','pointer').fadeTo('fast',0.5).hover(function(){
//fadeTo([[speed],opacity,[easing],[fn]])
//把所有匹配元素的不透明度以渐进方式调整到指定的不透明度,并在动画完成后可选地触发一个回调函数。
//speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000)
//opacity:一个0至1之间表示透明度的数字。
//fn:在动画完成时执行的函数,每个元素执行一次。
//[speed],opacity,[easing],[fn]Number/String,String,FunctionV1.4.3speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000)
//opacity:一个0至1之间表示透明度的数字。
//easing:(Optional) 用来指定切换效果,默认是"swing",可用参数"linear"
//fn:在动画完成时执行的函数,每个元素执行一次。 fn的属性值可以在jquery.easing.1.3.js中选择查找
$(this).fadeTo('fast',1);
//$(this).css('border','1px solid gray');
},function(){
$(this).fadeTo('fast',.5);
});
});
</script>
</head>
<body>
<button>隐藏</button>
<button>显示</button>
<button>隐藏显示</button>
<hr>
<div style="width:50px;height:50px;background:red"></div>
<hr>
<div id="user">
<img src="m002.gif">
<img src="m004.gif">
<img src="m008.gif">
<img src="m011.gif">
</div>
<img src="m013.gif">
</body>
</html>
jquery.easing.1.3 缓动的插件的代码:
/*
* jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
*
* Uses the built in easing capabilities added In jQuery 1.1
* to offer multiple easing options
*
* TERMS OF USE - jQuery Easing
*
* Open source under the BSD License.
*
* Copyright © 2008 George McGinley Smith
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* Neither the name of the author nor the names of contributors may be used to endorse
* or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
// t: current time, b: begInnIng value, c: change In value, d: duration
jQuery.easing['jswing'] = jQuery.easing['swing'];
jQuery.extend( jQuery.easing,
{
def: 'easeOutQuad',
swing: function (x, t, b, c, d) {
//alert(jQuery.easing.default);
return jQuery.easing[jQuery.easing.def](x, t, b, c, d);
},
easeInQuad: function (x, t, b, c, d) {
return c*(t/=d)*t + b;
},
easeOutQuad: function (x, t, b, c, d) {
return -c *(t/=d)*(t-2) + b;
},
easeInOutQuad: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t + b;
return -c/2 * ((--t)*(t-2) - 1) + b;
},
easeInCubic: function (x, t, b, c, d) {
return c*(t/=d)*t*t + b;
},
easeOutCubic: function (x, t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
},
easeInOutCubic: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
},
easeInQuart: function (x, t, b, c, d) {
return c*(t/=d)*t*t*t + b;
},
easeOutQuart: function (x, t, b, c, d) {
return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
easeInOutQuart: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
easeInQuint: function (x, t, b, c, d) {
return c*(t/=d)*t*t*t*t + b;
},
easeOutQuint: function (x, t, b, c, d) {
return c*((t=t/d-1)*t*t*t*t + 1) + b;
},
easeInOutQuint: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
},
easeInSine: function (x, t, b, c, d) {
return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
easeOutSine: function (x, t, b, c, d) {
return c * Math.sin(t/d * (Math.PI/2)) + b;
},
easeInOutSine: function (x, t, b, c, d) {
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
},
easeInExpo: function (x, t, b, c, d) {
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
easeOutExpo: function (x, t, b, c, d) {
return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
easeInOutExpo: function (x, t, b, c, d) {
if (t==0) return b;
if (t==d) return b+c;
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
easeInCirc: function (x, t, b, c, d) {
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},
easeOutCirc: function (x, t, b, c, d) {
return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},
easeInOutCirc: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
},
easeInElastic: function (x, t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
easeOutElastic: function (x, t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
easeInOutElastic: function (x, t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
},
easeInBack: function (x, t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c*(t/=d)*t*((s+1)*t - s) + b;
},
easeOutBack: function (x, t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
easeInOutBack: function (x, t, b, c, d, s) {
if (s == undefined) s = 1.70158;
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
},
easeInBounce: function (x, t, b, c, d) {
return c - jQuery.easing.easeOutBounce (x, d-t, 0, c, d) + b;
},
easeOutBounce: function (x, t, b, c, d) {
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
}
},
easeInOutBounce: function (x, t, b, c, d) {
if (t < d/2) return jQuery.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
return jQuery.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
}
});
/*
*
* TERMS OF USE - EASING EQUATIONS
*
* Open source under the BSD License.
*
* Copyright © 2001 Robert Penner
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* Neither the name of the author nor the names of contributors may be used to endorse
* or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/