【uniapp】签名组件,兼容vue2vue3

网上找了个源码改吧改吧,清除了没用的功能和兼容性,基于uniapp开发的

样子

在这里插入图片描述

vue2 使用方法,具体的可以根据业务自行修改

<signature ref="signature" width="100%" height="410rpx"></signature>
confirm(){
	this.$refs['signature'].getCavasTempFile((url) => {
		//外部调用子组件的方法获取签名的base64
	})
}

vue2源码

<template>
	<view class="canvas_wrapper" ref="canvas_wrappers" :style="canvasStyle">
		<canvas class="handWriting" disable-scroll="true" @touchstart="uploadScaleStart" @touchmove="uploadScaleMove"
			@touchend="uploadScaleEnd" canvas-id="handWriting">
		</canvas>
	</view>
</template>

<script>
	export default {
		props: {
			width: {
				type: String,
				default: '100%'
			},
			height: {
				type: String,
				default: '200rpx'
			},

		},
		data() {
			return {
				canvasName: 'handWriting',
				ctx: '',
				canvasWidth: 0,
				canvasHeight: 0,
				transparent: 1, // 透明度
				selectColor: 'black',
				lineColor: '#1a1a1a', // 颜色
				lineSize: 1.5, // 笔迹倍数
				lineMin: 0.5, // 最小笔画半径
				lineMax: 8, // 最大笔画半径
				pressure: 1, // 默认压力
				smoothness: 60, //顺滑度,用60的距离来计算速度
				currentPoint: {},
				currentLine: [], // 当前线条
				firstTouch: true, // 第一次触发
				radius: 1, //画圆的半径
				cutArea: {
					top: 0,
					right: 0,
					bottom: 0,
					left: 0
				}, //裁剪区域
				bethelPoint: [], //保存所有线条 生成的贝塞尔点;
				lastPoint: 0,
				chirography: [], //笔迹
				currentChirography: {}, //当前笔迹
				linePrack: [], //划线轨迹 , 生成线条的实际点
				half: 0 //绘制一半点
			};
		},

		computed: {
			canvasStyle() {
				return `width:${this.widht};height:${this.height}`
			}
		},
		mounted() {
			this.containerEnter()
		},
		methods: {
			containerEnter() {
				let canvasName = this.canvasName
				let ctx = uni.createCanvasContext(canvasName, this)
				this.ctx = ctx;
				var query = uni.createSelectorQuery().in(this);
				query.select('.canvas_wrapper').boundingClientRect(rect => {
					this.canvasWidth = rect.width;
					this.canvasHeight = rect.height;
					/* 将canvas背景设置为 白底,不设置  导出的canvas的背景为透明 */
					this.setCanvasBg('rgba(0,0,0,0)');
				}).exec();
			},
			containerAfter() {
				this.retDraw()
			},
			// 获取临时文件
			getCavasTempFile(fn) {
				uni.canvasToTempFilePath({
					destWidth: 200,
					destHeight: 200,
					canvasId: 'handWriting',
					success: (res) => {
						//签名成功回调
						fn(res.tempFilePath)
						this.containerAfter()
					},
					fail: (err) => {
						console.log('图片临时文件生成失败', err);
					}
				}, this)
			},
			// 笔迹开始
			uploadScaleStart(e) {
				if (e.type != 'touchstart') return false;
				this.ctx.setFillStyle(this.lineColor); // 初始线条设置颜色
				this.ctx.setGlobalAlpha(this.transparent); // 设置半透明
				let currentPoint = {
					x: e.touches[0].x,
					y: e.touches[0].y
				}
				let currentLine = this.currentLine;
				currentLine.unshift({
					time: new Date().getTime(),
					dis: 0,
					x: currentPoint.x,
					y: currentPoint.y
				})
				this.currentPoint = currentPoint
				if (this.firstTouch) {
					this.currentPoint = {
						top: currentPoint.y,
						right: currentPoint.x,
						bottom: currentPoint.y,
						left: currentPoint.x
					}
					this.firstTouch = false;
				}
				this.pointToLine(currentLine);
			},
			// 笔迹移动
			uploadScaleMove(e) {
				this.half++;
				if ((this.half % 3) != 0) {
					return false
				}
				if (e.type != 'touchmove') return false;
				if (e.cancelable) {
					// 判断默认行为是否已经被禁用
					if (!e.defaultPrevented) {
						e.preventDefault();
					}
				}
				let point = {
					x: e.touches[0].x,
					y: e.touches[0].y
				}
				//测试裁剪
				if (point.y < this.cutArea.top) {
					this.cutArea.top = point.y;
				}
				if (point.y < 0) this.cutArea.top = 0;

				if (point.x > this.cutArea.right) {
					this.cutArea.right = point.x;
				}
				if (this.canvasWidth - point.x <= 0) {
					this.cutArea.right = this.canvasWidth;
				}
				if (point.y > this.cutArea.bottom) {
					this.cutArea.bottom = point.y;
				}
				if (this.canvasHeight - point.y <= 0) {
					this.cutArea.bottom = this.canvasHeight;
				}
				if (point.x < this.cutArea.left) {
					this.cutArea.left = point.x;
				}
				if (point.x < 0) this.cutArea.left = 0;
				this.lastPoint = this.currentPoint
				this.currentPoint = point
				let currentLine = this.currentLine
				currentLine.unshift({
					time: new Date().getTime(),
					dis: this.distance(this.currentPoint, this.lastPoint),
					x: point.x,
					y: point.y
				})
				this.pointToLine(currentLine);
			},
			// 笔迹结束
			uploadScaleEnd(e) {
				if (e.type != 'touchend') return 0;
				let point = {
					x: e.changedTouches[0].x,
					y: e.changedTouches[0].y
				}
				this.lastPoint = this.currentPoint;
				this.currentPoint = point;

				let currentLine = this.currentLine
				currentLine.unshift({
					time: new Date().getTime(),
					dis: this.distance(this.currentPoint, this.lastPoint),
					x: point.x,
					y: point.y
				})
				if (currentLine.length > 2) {
					var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;
					//$("#info").text(info.toFixed(2));
				}
				//一笔结束,保存笔迹的坐标点,清空,当前笔迹
				//增加判断是否在手写区域;
				this.pointToLine(currentLine);
				var currentChirography = {
					lineSize: this.lineSize,
					lineColor: this.lineColor
				};
				var chirography = this.chirography
				chirography.unshift(currentChirography);
				this.chirography = chirography
				var linePrack = this.linePrack
				linePrack.unshift(this.currentLine);
				this.half = 0;
				this.linePrack = linePrack;
				this.currentLine = [];
			},
			retDraw() {
				this.ctx.clearRect(0, 0, this.canvasWidth, this.canvasHeight)
				this.ctx.draw();
				//设置canvas背景
				this.setCanvasBg('rgba(0,0,0,0)');
			},

			//画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
			pointToLine(line) {
				this.calcBethelLine(line);
				return;
			},
			//计算插值的方式;
			calcBethelLine(line) {
				if (line.length <= 1) {
					line[0].r = this.radius;
					return;
				}
				let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0,
					time = 0,
					curveValue = 0.5;
				if (line.length <= 2) {
					x0 = line[1].x
					y0 = line[1].y
					x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
					y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
					x1 = x0 + (x2 - x0) * curveValue;
					y1 = y0 + (y2 - y0) * curveValue;;

				} else {
					x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
					y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
					x1 = line[1].x;
					y1 = line[1].y;
					x2 = x1 + (line[0].x - x1) * curveValue;
					y2 = y1 + (line[0].y - y1) * curveValue;
				}
				//从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
				len = this.distance({
					x: x2,
					y: y2
				}, {
					x: x0,
					y: y0
				});
				lastRadius = this.radius;
				for (let n = 0; n < line.length - 1; n++) {
					dis += line[n].dis;
					time += line[n].time - line[n + 1].time;
					if (dis > this.smoothness) break;
				}
				this.radius = Math.min(time / len * this.pressure + this.lineMin, this.lineMax) * this.lineSize
				line[0].r = this.radius;
				//计算笔迹半径;
				if (line.length <= 2) {
					r0 = (lastRadius + this.radius) / 2;
					r1 = r0;
					r2 = r1;
					//return;
				} else {
					r0 = (line[2].r + line[1].r) / 2;
					r1 = line[1].r;
					r2 = (line[1].r + line[0].r) / 2;
				}
				let n = 5;
				let point = [];
				for (let i = 0; i < n; i++) {
					let t = i / (n - 1);
					let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
					let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
					let r = lastRadius + (this.radius - lastRadius) / n * i;
					point.push({
						x: x,
						y: y,
						r: r
					});
					if (point.length == 3) {
						let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[
							2].x, point[2].y, point[2].r);
						a[0].color = this.lineColor;
						this.bethelDraw(a, 1);
						point = [{
							x: x,
							y: y,
							r: r
						}];
					}
				}
				this.currentLine = line
			},
			//求两点之间距离
			distance(a, b) {
				let x = b.x - a.x;
				let y = b.y - a.y;
				return Math.sqrt(x * x + y * y);
			},
			ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) {
				let a = [],
					vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;
				vx01 = x1 - x0;
				vy01 = y1 - y0;
				norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
				vx01 = vx01 / norm * r0;
				vy01 = vy01 / norm * r0;
				n_x0 = vy01;
				n_y0 = -vx01;
				vx21 = x1 - x2;
				vy21 = y1 - y2;
				norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
				vx21 = vx21 / norm * r2;
				vy21 = vy21 / norm * r2;
				n_x2 = -vy21;
				n_y2 = vx21;
				a.push({
					mx: x0 + n_x0,
					my: y0 + n_y0,
					color: "#1A1A1A"
				});
				a.push({
					c1x: x1 + n_x0,
					c1y: y1 + n_y0,
					c2x: x1 + n_x2,
					c2y: y1 + n_y2,
					ex: x2 + n_x2,
					ey: y2 + n_y2
				});
				a.push({
					c1x: x2 + n_x2 - vx21,
					c1y: y2 + n_y2 - vy21,
					c2x: x2 - n_x2 - vx21,
					c2y: y2 - n_y2 - vy21,
					ex: x2 - n_x2,
					ey: y2 - n_y2
				});
				a.push({
					c1x: x1 - n_x2,
					c1y: y1 - n_y2,
					c2x: x1 - n_x0,
					c2y: y1 - n_y0,
					ex: x0 - n_x0,
					ey: y0 - n_y0
				});
				a.push({
					c1x: x0 - n_x0 - vx01,
					c1y: y0 - n_y0 - vy01,
					c2x: x0 + n_x0 - vx01,
					c2y: y0 + n_y0 - vy01,
					ex: x0 + n_x0,
					ey: y0 + n_y0
				});
				a[0].mx = a[0].mx.toFixed(1);
				a[0].mx = parseFloat(a[0].mx);
				a[0].my = a[0].my.toFixed(1);
				a[0].my = parseFloat(a[0].my);
				for (let i = 1; i < a.length; i++) {
					a[i].c1x = a[i].c1x.toFixed(1);
					a[i].c1x = parseFloat(a[i].c1x);
					a[i].c1y = a[i].c1y.toFixed(1);
					a[i].c1y = parseFloat(a[i].c1y);
					a[i].c2x = a[i].c2x.toFixed(1);
					a[i].c2x = parseFloat(a[i].c2x);
					a[i].c2y = a[i].c2y.toFixed(1);
					a[i].c2y = parseFloat(a[i].c2y);
					a[i].ex = a[i].ex.toFixed(1);
					a[i].ex = parseFloat(a[i].ex);
					a[i].ey = a[i].ey.toFixed(1);
					a[i].ey = parseFloat(a[i].ey);
				}
				return a;
			},
			bethelDraw(point, is_fill, color) {
				let ctx = this.ctx;
				ctx.beginPath();
				ctx.moveTo(point[0].mx, point[0].my);
				if (undefined != color) {
					ctx.setFillStyle(color);
					ctx.setStrokeStyle(color);
				} else {
					ctx.setFillStyle(point[0].color);
					ctx.setStrokeStyle(point[0].color);
				}
				for (let i = 1; i < point.length; i++) {
					ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);
				}
				ctx.stroke();
				if (undefined != is_fill) {
					ctx.fill();
				}
				ctx.draw(true)
			},
			selectColorEvent(event) {
				var color = event.currentTarget.dataset.colorValue;
				var colorSelected = event.currentTarget.dataset.color;
				this.selectColor = colorSelected;
				this.lineColor = color;
			},
			setCanvasBg(color) {
				this.ctx.rect(0, 0, this.canvasWidth, this.canvasHeight - 4);
				this.ctx.setFillStyle(color)
				this.ctx.fill() //设置填充
				this.ctx.draw() //开画
			},
		},

		onShow() {

		}
	}
</script>

<style lang="scss" scoped>
	.canvas_wrapper {
		position: relative;
		background: #f8f7fc;
		border: 2px solid #EBEBEB;
		border-radius: 4px;
		margin: 0 auto;
	}

	.canvas_wrapper .handWriting {
		width: 100%;
		height: 100%;
		position: relative;
		z-index: 10;
	}

	.canvastips {
		position: absolute;
		top: 0;
		left: 0;
		width: 100%;
		height: 100%;
		z-index: 1;
		pointer-events: none;
		font-family: 'PingFang SC';
		font-style: normal;
		font-weight: 400;
		font-size: 70rpx;
		line-height: 180rpx;
		text-align: center;
		letter-spacing: 30rpx;
		color: #E6E6E6;
	}
</style>

vue3使用 由于是两个项目,操作也是不一样,所以获取图片的逻辑也有点不一样

<signatrue ref="signatrueRef" @confirmSign="confirmSign"></signatrue>

代码

<template>
	<uni-popup ref="popup" type="bottom">
		<view class="page_container">
			<view class="canvas_title">请在这里签名</view>
			<view class="canvas_wrapper" ref="canvas_wrappers">
				<canvas class="handWriting" disable-scroll="true" @touchstart="uploadScaleStart"
					@touchmove="uploadScaleMove" @touchend="uploadScaleEnd" canvas-id="handWriting">
				</canvas>
				<view class="canvastips flex_center_center">
					请在这里签名
				</view>
			</view>
			<view class="zbutton_wrapper fixed_bottom">
				<view class="zbutton" @click="retDraw">重新签名</view>
				<view class="zbutton black" @click="getCavasTempFile">完成签名并提交</view>
			</view>
		</view>
	</uni-popup>
</template>

<script setup>
	import {
		ref,
		onMounted,
		computed,
		nextTick
	} from 'vue'
	let popup = ref(null)
	let state = ref({
		canvasName: 'handWriting',
		ctx: '',
		canvasWidth: 0,
		canvasHeight: 0,
		transparent: 1, // 透明度
		selectColor: 'black',
		lineColor: '#1a1a1a', // 颜色
		lineSize: 1.5, // 笔迹倍数
		lineMin: 0.5, // 最小笔画半径
		lineMax: 8, // 最大笔画半径
		pressure: 1, // 默认压力
		smoothness: 60, //顺滑度,用60的距离来计算速度
		currentPoint: {},
		currentLine: [], // 当前线条
		firstTouch: true, // 第一次触发
		radius: 1, //画圆的半径
		cutArea: {
			top: 0,
			right: 0,
			bottom: 0,
			left: 0
		}, //裁剪区域
		bethelPoint: [], //保存所有线条 生成的贝塞尔点;
		lastPoint: 0,
		chirography: [], //笔迹
		currentChirography: {}, //当前笔迹
		linePrack: [], //划线轨迹 , 生成线条的实际点
		half: 0 //绘制一半点
	})
	let canvasStyle = computed(() => {
		return `width:${state.value.widht};height:${state.value.height}`
	})

	onMounted(() => {
		// console.log(popup)
	})
	const init = () => {
		console.log('1111111111')
		popup.value.open('bottom');
		nextTick(() => {
			containerEnter()
		})
	}
	const containerEnter = () => {
		let canvasName = state.value.canvasName
		let ctx = uni.createCanvasContext(canvasName, this)
		state.value.ctx = ctx;
		var query = uni.createSelectorQuery().in(this);
		query.select('.canvas_wrapper').boundingClientRect(rect => {
			state.value.canvasWidth = rect.width;
			state.value.canvasHeight = rect.height;
			/* 将canvas背景设置为 白底,不设置  导出的canvas的背景为透明 */
			setCanvasBg('rgba(0,0,0,0)');
		}).exec();
	}
	const containerAfter = () => {
		retDraw()
	}
	// 获取临时文件
	const getCavasTempFile = (fn) => {
		// if (state.value.linePrack.length == 0 || state.value.linePrack[0].length <= 2) {
		// 	return state.value.$Tips({
		// 		title: '请签名'
		// 	})
		// }
		uni.canvasToTempFilePath({
			destWidth: 200,
			destHeight: 200,
			canvasId: 'handWriting',
			success: (res) => {
				//签名成功回调
				emits('confirmSign', res.tempFilePath)
				containerAfter()
				popup.value.close();
			},
			fail: (err) => {
				console.log('图片临时文件生成失败', err);
			}
		}, this)
	}
	// 笔迹开始
	const uploadScaleStart = (e) => {
		if (e.type != 'touchstart') return false;
		console.log('开始了');
		state.value.ctx.setFillStyle(state.value.lineColor); // 初始线条设置颜色
		state.value.ctx.setGlobalAlpha(state.value.transparent); // 设置半透明
		let currentPoint = {
			x: e.touches[0].x,
			y: e.touches[0].y
		}
		let currentLine = state.value.currentLine;
		currentLine.unshift({
			time: new Date().getTime(),
			dis: 0,
			x: currentPoint.x,
			y: currentPoint.y
		})
		state.value.currentPoint = currentPoint
		if (state.value.firstTouch) {
			state.value.currentPoint = {
				top: currentPoint.y,
				right: currentPoint.x,
				bottom: currentPoint.y,
				left: currentPoint.x
			}
			state.value.firstTouch = false;
		}
		pointToLine(currentLine);
	}
	// 笔迹移动
	const uploadScaleMove = (e) => {
		state.value.half++;
		if ((state.value.half % 3) != 0) {
			return false
		}
		if (e.type != 'touchmove') return false;
		if (e.cancelable) {
			// 判断默认行为是否已经被禁用
			if (!e.defaultPrevented) {
				e.preventDefault();
			}
		}
		let point = {
			x: e.touches[0].x,
			y: e.touches[0].y
		}
		//测试裁剪
		if (point.y < state.value.cutArea.top) {
			state.value.cutArea.top = point.y;
		}
		if (point.y < 0) state.value.cutArea.top = 0;

		if (point.x > state.value.cutArea.right) {
			state.value.cutArea.right = point.x;
		}
		if (state.value.canvasWidth - point.x <= 0) {
			state.value.cutArea.right = state.value.canvasWidth;
		}
		if (point.y > state.value.cutArea.bottom) {
			state.value.cutArea.bottom = point.y;
		}
		if (state.value.canvasHeight - point.y <= 0) {
			state.value.cutArea.bottom = state.value.canvasHeight;
		}
		if (point.x < state.value.cutArea.left) {
			state.value.cutArea.left = point.x;
		}
		if (point.x < 0) state.value.cutArea.left = 0;
		state.value.lastPoint = state.value.currentPoint
		state.value.currentPoint = point
		let currentLine = state.value.currentLine
		currentLine.unshift({
			time: new Date().getTime(),
			dis: distance(state.value.currentPoint, state.value.lastPoint),
			x: point.x,
			y: point.y
		})
		pointToLine(currentLine);
	}
	// 笔迹结束
	const uploadScaleEnd = (e) => {
		console.log('结束了');
		if (e.type != 'touchend') return 0;
		let point = {
			x: e.changedTouches[0].x,
			y: e.changedTouches[0].y
		}
		state.value.lastPoint = state.value.currentPoint;
		state.value.currentPoint = point;

		let currentLine = state.value.currentLine
		currentLine.unshift({
			time: new Date().getTime(),
			dis: distance(state.value.currentPoint, state.value.lastPoint),
			x: point.x,
			y: point.y
		})
		if (currentLine.length > 2) {
			var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;
			//$("#info").text(info.toFixed(2));
		}
		//一笔结束,保存笔迹的坐标点,清空,当前笔迹
		//增加判断是否在手写区域;
		pointToLine(currentLine);
		var currentChirography = {
			lineSize: state.value.lineSize,
			lineColor: state.value.lineColor
		};
		var chirography = state.value.chirography
		chirography.unshift(currentChirography);
		state.value.chirography = chirography
		var linePrack = state.value.linePrack
		linePrack.unshift(state.value.currentLine);
		state.value.half = 0;
		state.value.linePrack = linePrack;
		state.value.currentLine = [];
	}
	const retDraw = () => {
		state.value.ctx.clearRect(0, 0, state.value.canvasWidth, state.value.canvasHeight)
		state.value.ctx.draw();
		//设置canvas背景
		setCanvasBg('rgba(0,0,0,0)');
	}

	//画两点之间的线条;参数为:line,会绘制最近的开始的两个点;
	const pointToLine = (line) => {
		calcBethelLine(line);
		return;
	}
	//计算插值的方式;
	const calcBethelLine = (line) => {
		if (line.length <= 1) {
			line[0].r = state.value.radius;
			return;
		}
		let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0,
			time = 0,
			curveValue = 0.5;
		if (line.length <= 2) {
			x0 = line[1].x
			y0 = line[1].y
			x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
			y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
			x1 = x0 + (x2 - x0) * curveValue;
			y1 = y0 + (y2 - y0) * curveValue;;

		} else {
			x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
			y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
			x1 = line[1].x;
			y1 = line[1].y;
			x2 = x1 + (line[0].x - x1) * curveValue;
			y2 = y1 + (line[0].y - y1) * curveValue;
		}
		//从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上
		len = distance({
			x: x2,
			y: y2
		}, {
			x: x0,
			y: y0
		});
		lastRadius = state.value.radius;
		for (let n = 0; n < line.length - 1; n++) {
			dis += line[n].dis;
			time += line[n].time - line[n + 1].time;
			if (dis > state.value.smoothness) break;
		}
		state.value.radius = Math.min(time / len * state.value.pressure + state.value.lineMin, state.value.lineMax) *
			state.value.lineSize
		line[0].r = state.value.radius;
		//计算笔迹半径;
		if (line.length <= 2) {
			r0 = (lastRadius + state.value.radius) / 2;
			r1 = r0;
			r2 = r1;
			//return;
		} else {
			r0 = (line[2].r + line[1].r) / 2;
			r1 = line[1].r;
			r2 = (line[1].r + line[0].r) / 2;
		}
		let n = 5;
		let point = [];
		for (let i = 0; i < n; i++) {
			let t = i / (n - 1);
			let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
			let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
			let r = lastRadius + (state.value.radius - lastRadius) / n * i;
			point.push({
				x: x,
				y: y,
				r: r
			});
			if (point.length == 3) {
				let a = ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r,
					point[
						2].x, point[2].y, point[2].r);
				a[0].color = state.value.lineColor;
				bethelDraw(a, 1);
				point = [{
					x: x,
					y: y,
					r: r
				}];
			}
		}
		state.value.currentLine = line
	}
	//求两点之间距离
	const distance = (a, b) => {
		let x = b.x - a.x;
		let y = b.y - a.y;
		return Math.sqrt(x * x + y * y);
	}
	const ctaCalc = (x0, y0, r0, x1, y1, r1, x2, y2, r2) => {
		let a = [],
			vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;
		vx01 = x1 - x0;
		vy01 = y1 - y0;
		norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
		vx01 = vx01 / norm * r0;
		vy01 = vy01 / norm * r0;
		n_x0 = vy01;
		n_y0 = -vx01;
		vx21 = x1 - x2;
		vy21 = y1 - y2;
		norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
		vx21 = vx21 / norm * r2;
		vy21 = vy21 / norm * r2;
		n_x2 = -vy21;
		n_y2 = vx21;
		a.push({
			mx: x0 + n_x0,
			my: y0 + n_y0,
			color: "#1A1A1A"
		});
		a.push({
			c1x: x1 + n_x0,
			c1y: y1 + n_y0,
			c2x: x1 + n_x2,
			c2y: y1 + n_y2,
			ex: x2 + n_x2,
			ey: y2 + n_y2
		});
		a.push({
			c1x: x2 + n_x2 - vx21,
			c1y: y2 + n_y2 - vy21,
			c2x: x2 - n_x2 - vx21,
			c2y: y2 - n_y2 - vy21,
			ex: x2 - n_x2,
			ey: y2 - n_y2
		});
		a.push({
			c1x: x1 - n_x2,
			c1y: y1 - n_y2,
			c2x: x1 - n_x0,
			c2y: y1 - n_y0,
			ex: x0 - n_x0,
			ey: y0 - n_y0
		});
		a.push({
			c1x: x0 - n_x0 - vx01,
			c1y: y0 - n_y0 - vy01,
			c2x: x0 + n_x0 - vx01,
			c2y: y0 + n_y0 - vy01,
			ex: x0 + n_x0,
			ey: y0 + n_y0
		});
		a[0].mx = a[0].mx.toFixed(1);
		a[0].mx = parseFloat(a[0].mx);
		a[0].my = a[0].my.toFixed(1);
		a[0].my = parseFloat(a[0].my);
		for (let i = 1; i < a.length; i++) {
			a[i].c1x = a[i].c1x.toFixed(1);
			a[i].c1x = parseFloat(a[i].c1x);
			a[i].c1y = a[i].c1y.toFixed(1);
			a[i].c1y = parseFloat(a[i].c1y);
			a[i].c2x = a[i].c2x.toFixed(1);
			a[i].c2x = parseFloat(a[i].c2x);
			a[i].c2y = a[i].c2y.toFixed(1);
			a[i].c2y = parseFloat(a[i].c2y);
			a[i].ex = a[i].ex.toFixed(1);
			a[i].ex = parseFloat(a[i].ex);
			a[i].ey = a[i].ey.toFixed(1);
			a[i].ey = parseFloat(a[i].ey);
		}
		return a;
	}
	const bethelDraw = (point, is_fill, color) => {
		let ctx = state.value.ctx;
		ctx.beginPath();
		ctx.moveTo(point[0].mx, point[0].my);
		if (undefined != color) {
			ctx.setFillStyle(color);
			ctx.setStrokeStyle(color);
		} else {
			ctx.setFillStyle(point[0].color);
			ctx.setStrokeStyle(point[0].color);
		}
		for (let i = 1; i < point.length; i++) {
			ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);
		}
		ctx.stroke();
		if (undefined != is_fill) {
			ctx.fill();
		}
		ctx.draw(true)
	}
	const selectColorEvent = (event) => {
		var color = event.currentTarget.dataset.colorValue;
		var colorSelected = event.currentTarget.dataset.color;
		state.value.selectColor = colorSelected;
		state.value.lineColor = color;
	}
	const setCanvasBg = (color) => {
		state.value.ctx.rect(0, 0, state.value.canvasWidth, state.value.canvasHeight - 4);
		// ctx.setFillStyle('red')
		state.value.ctx.setFillStyle(color)
		state.value.ctx.fill() //设置填充
		state.value.ctx.draw() //开画
	}
	const emits = defineEmits(['confirmSign'])
	defineExpose({
		init
	})
</script>

<style lang="scss" scoped>
	.page_container {
		height: calc(702rpx + 140rpx + 106rpx + env(safe-area-inset-bottom));
		background: #fff;
	}

	.canvas_wrapper {
		position: relative;
		width: 702rpx;
		height: 702rpx;
		background: #F6F6F6;
		border: 2px solid #EBEBEB;
		border-radius: 4px;
		margin: 0 auto;
	}

	.canvas_wrapper .handWriting {
		width: 100%;
		height: 100%;
		position: relative;
		z-index: 10;
	}

	.canvastips {
		position: absolute;
		top: 0;
		left: 0;
		width: 100%;
		height: 100%;
		z-index: 1;
		pointer-events: none;
		font-family: 'PingFang SC';
		font-style: normal;
		font-weight: 400;
		font-size: 70rpx;
		line-height: 180rpx;
		text-align: center;
		letter-spacing: 30rpx;
		color: #E6E6E6;
		/* transform: rotate(90deg); */
	}

	.canvas_title {
		height: 120rpx;
		padding: 0 32rpx;
		font-family: 'PingFang SC';
		font-style: normal;
		font-weight: 500;
		font-size: 36rpx;
		line-height: 120rpx;
		mix-blend-mode: normal;
		opacity: 0.9;
	}
</style>

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