音效
AudioToolbox.framework是一套基于C语言的框架,使用它来播放音效其本质是将短音频注册到系统声音服务(System Sound Service)。System Sound Service是一种简单、底层的声音播放服务,但是它本身也存在着一些限制:
- 音频播放时间不能超过30s
- 数据必须是PCM或者IMA4格式
- 音频文件必须打包成.caf、.aif、.wav中的一种(注意这是官方文档的说法,实际测试发现一些.mp3也可以播放)
使用System Sound Service 播放音效的步骤如下:
- 调用AudioServicesCreateSystemSoundID( CFURLRef inFileURL, SystemSoundID* outSystemSoundID)函数获得系统声音ID。
- 如果需要监听播放完成操作,则使用AudioServicesAddSystemSoundCompletion( SystemSoundID inSystemSoundID,
CFRunLoopRef inRunLoop, CFStringRef inRunLoopMode, AudioServicesSystemSoundCompletionProc inCompletionRoutine, void* inClientData)方法注册回调函数。 - 调用AudioServicesPlaySystemSound(SystemSoundID inSystemSoundID) 或者AudioServicesPlayAlertSound(SystemSoundID inSystemSoundID) 方法播放音效(后者带有震动效果)。
#import "ViewController.h"
#import <AudioToolbox/AudioToolbox.h>
@interface ViewController ()
@end
@implementation ViewController
- (IBAction)star1:(UIButton *)sender {
[self star];
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
// UIPresentationController
// /Users/waqing/Desktop/Text/Text/ViewController.m:9:9: In file included from /Users/waqing/Desktop/Text/Text/ViewController.m:9:/Users/waqing/Desktop/Text/Text/ViewController.h:9:9: Could not build module 'UIKit'
}
void soundCompleteCallback(SystemSoundID soundID,void * clientData){
NSLog(@"播放完成...");
}
- (void)star{
NSString *strPath = [[NSBundle mainBundle] pathForResource:@"atext.mp3" ofType:nil];
NSURL *url = [NSURL fileURLWithPath:strPath];
SystemSoundID soundID = 0;
AudioServicesCreateSystemSoundID((__bridge CFURLRef)(url), &soundID);
AudioServicesAddSystemSoundCompletion(soundID, NULL, NULL, soundCompleteCallback, NULL);
AudioServicesPlayAlertSound(soundID);
// AudioServicesPlaySystemSound(soundID);
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end