一段关于静态的代码

package d0310;
public class StaticInit {
	public static void main(String[] args) {
		System.out.println("Cteating new Cupboard(1) in main");
		new Cupboard();
		System.out.println("***************************");
		System.out.println("Cteating new Cupboard(2) in main");
		new Cupboard();
		System.out.println("***************************");
		table.f2(1);
		System.out.println("***************************");
		cupboard.f3(1);
	}
	static Table table = new Table();
	static Cupboard cupboard = new Cupboard();
}
class Bowl {
	Bowl(int marker){
		System.out.println("Bowl("+marker+")");
	}
	void f1(int marker){
		System.out.println("f1("+marker+")");	
	}	
}
class Table {
	static Bowl bowl1 = new Bowl(1);
	Table(){
		System.out.println("Table()");
		bowl2.f1(1);
	}
	void f2(int marker){
		System.out.println("f2("+marker+")");
	}
	static Bowl bowl2 = new Bowl(2);
}
class Cupboard{
	 Bowl bowl3 = new Bowl(3);
	 static Bowl bowl4 = new Bowl(4);
	 Cupboard (){
		System.out.println("Cupboard ()");
		bowl4.f1(2);
	}
	void f3(int marker){
		System.out.println("f3("+marker+")");
	}
	static Bowl bowl5 = new Bowl(5);
}

运行结果:

Bowl(1)
Bowl(2)
Table()
f1(1)
Bowl(4)
Bowl(5)
Bowl(3)
Cupboard ()
f1(2)
Cteating new Cupboard(1) in main
Bowl(3)
Cupboard ()
f1(2)
***************************
Cteating new Cupboard(2) in main
Bowl(3)
Cupboard ()
f1(2)
***************************
f2(1)
***************************
f3(1)
分析:

核心:加载类时,首先加载静态

>>

首先加载

static Table table = new Table();
    在Table中加载静态
    static Bowl bowl1 = new Bowl(1);
        在Bowl调用构造方法,打印Bowl(1);
    static Bowl bowl2 = new Bowl(2);
        在Bowl调用构造方法,打印Bowl(2);
        退出Bowl;
    开始加载Table的构造方法
         打印Table()
         调用bowl.f1(1)打印f1(1)        


退出Table

static Cupboard cupboard = new Cupboard(); 
    在Cupboard中加载静态
     static Bowl bowl4 = new Bowl(4);打印Bowl(4)
     static Bowl bowl5 = new Bowl(5);打印Bowl(5)
    在Cupboard中加载
        Bowl bowl3 = new Bowl(3);打印Bowl(3)

    开始加载Cupboard的构造方法
        打印Cupboard()
        f1(2)

退出Cupboard
开始打印Cteating new Cupboard(1) in main
执行new Cupboard();
        打印Cupboard()
        f1(2)


        在Cupboard中加载
             Bowl bowl3 = new Bowl(3);打印Bowl(3)


        加载Cupboard的构造方法
             打印Cupboard()
                 f1(2)
后来就比较常规···













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