移动端中click事件300ms延时问题解决方案

在解决这个问题我们先了解一下为什么会延迟300ms

在我们使用移动app时我们都会用两个手指捏和扩张,来缩小或者放大页面,之后我们会双击屏幕来恢复初始页面 这时候就会触发300ms延时问题。

第一种方式我们可以在视口标签加入

   <meta name="viewport" content="width=device-width, initial-scale=1.0,user-scalable=no">

上面就是让用户禁止缩放 没有了缩放就不会有双击恢复初始页面的问题了

第二种方式:

利用 tuch中的事件自己封装这个解决事件300ms延迟

上面的原理就是:

1.当我们手指触摸屏幕的时候,记录当前触摸的事件

2.当我们手指离开屏幕的时候,用离开的事件减去触摸的时间

3.如果得出的时间小于了150ms,并且没有滑动过屏幕,那么我们就定义他为点击事件

以上的两种对于对用户或者开发者而言并不友好。

第一种如果开发就需要 缩放的话那么他就没有意义了

第二种在我们开发的时候如果有多个click元素事件我们需要繁琐的去添加

第三种方式:

这也是现在市面上流行和更好的解决这个问题 我们需要引入js文件并=复制下面代码

;
(function() {
    'use strict';

    /**
     * @preserve FastClick: polyfill to remove click delays on browsers with touch UIs.
     *
     * @codingstandard ftlabs-jsv2
     * @copyright The Financial Times Limited [All Rights Reserved]
     * @license MIT License (see LICENSE.txt)
     */

    /*jslint browser:true, node:true*/
    /*global define, Event, Node*/


    /**
     * Instantiate fast-clicking listeners on the specified layer.
     *
     * @constructor
     * @param {Element} layer The layer to listen on
     * @param {Object} [options={}] The options to override the defaults
     */
    function FastClick(layer, options) {
        var oldOnClick;

        options = options || {};

        /**
         * Whether a click is currently being tracked.
         *
         * @type boolean
         */
        this.trackingClick = false;


        /**
         * Timestamp for when click tracking started.
         *
         * @type number
         */
        this.trackingClickStart = 0;


        /**
         * The element being tracked for a click.
         *
         * @type EventTarget
         */
        this.targetElement = null;


        /**
         * X-coordinate of touch start event.
         *
         * @type number
         */
        this.touchStartX = 0;


        /**
         * Y-coordinate of touch start event.
         *
         * @type number
         */
        this.touchStartY = 0;


        /**
         * ID of the last touch, retrieved from Touch.identifier.
         *
         * @type number
         */
        this.lastTouchIdentifier = 0;


        /**
         * Touchmove boundary, beyond which a click will be cancelled.
         *
         * @type number
         */
        this.touchBoundary = options.touchBoundary || 10;


        /**
         * The FastClick layer.
         *
         * @type Element
         */
        this.layer = layer;

        /**
         * The minimum time between tap(touchstart and touchend) events
         *
         * @type number
         */
        this.tapDelay = options.tapDelay || 200;

        /**
         * The maximum time for a tap
         *
         * @type number
         */
        this.tapTimeout = options.tapTimeout || 700;

        if (FastClick.notNeeded(layer)) {
            return;
        }

        // Some old versions of Android don't have Function.prototype.bind
        function bind(method, context) {
            return function() { return method.apply(context, arguments); };
        }


        var methods = ['onMouse', 'onClick', 'onTouchStart', 'onTouchMove', 'onTouchEnd', 'onTouchCancel'];
        var context = this;
        for (var i = 0, l = methods.length; i < l; i++) {
            context[methods[i]] = bind(context[methods[i]], context);
        }

        // Set up event handlers as required
        if (deviceIsAndroid) {
            layer.addEventListener('mouseover', this.onMouse, true);
            layer.addEventListener('mousedown', this.onMouse, true);
            layer.addEventListener('mouseup', this.onMouse, true);
        }

        layer.addEventListener('click', this.onClick, true);
        layer.addEventListener('touchstart', this.onTouchStart, false);
        layer.addEventListener('touchmove', this.onTouchMove, false);
        layer.addEventListener('touchend', this.onTouchEnd, false);
        layer.addEventListener('touchcancel', this.onTouchCancel, false);

        // Hack is required for browsers that don't support Event#stopImmediatePropagation (e.g. Android 2)
        // which is how FastClick normally stops click events bubbling to callbacks registered on the FastClick
        // layer when they are cancelled.
        if (!Event.prototype.stopImmediatePropagation) {
            layer.removeEventListener = function(type, callback, capture) {
                var rmv = Node.prototype.removeEventListener;
                if (type === 'click') {
                    rmv.call(layer, type, callback.hijacked || callback, capture);
                } else {
                    rmv.call(layer, type, callback, capture);
                }
            };

            layer.addEventListener = function(type, callback, capture) {
                var adv = Node.prototype.addEventListener;
                if (type === 'click') {
                    adv.call(layer, type, callback.hijacked || (callback.hijacked = function(event) {
                        if (!event.propagationStopped) {
                            callback(event);
                        }
                    }), capture);
                } else {
                    adv.call(layer, type, callback, capture);
                }
            };
        }

        // If a handler is already declared in the element's onclick attribute, it will be fired before
        // FastClick's onClick handler. Fix this by pulling out the user-defined handler function and
        // adding it as listener.
        if (typeof layer.onclick === 'function') {

            // Android browser on at least 3.2 requires a new reference to the function in layer.onclick
            // - the old one won't work if passed to addEventListener directly.
            oldOnClick = layer.onclick;
            layer.addEventListener('click', function(event) {
                oldOnClick(event);
            }, false);
            layer.onclick = null;
        }
    }

    /**
     * Windows Phone 8.1 fakes user agent string to look like Android and iPhone.
     *
     * @type boolean
     */
    var device
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