在解决这个问题我们先了解一下为什么会延迟300ms
在我们使用移动app时我们都会用两个手指捏和扩张,来缩小或者放大页面,之后我们会双击屏幕来恢复初始页面 这时候就会触发300ms延时问题。
第一种方式我们可以在视口标签加入
<meta name="viewport" content="width=device-width, initial-scale=1.0,user-scalable=no">
上面就是让用户禁止缩放 没有了缩放就不会有双击恢复初始页面的问题了
第二种方式:
利用 tuch中的事件自己封装这个解决事件300ms延迟
上面的原理就是:
1.当我们手指触摸屏幕的时候,记录当前触摸的事件
2.当我们手指离开屏幕的时候,用离开的事件减去触摸的时间
3.如果得出的时间小于了150ms,并且没有滑动过屏幕,那么我们就定义他为点击事件
以上的两种对于对用户或者开发者而言并不友好。
第一种如果开发就需要 缩放的话那么他就没有意义了
第二种在我们开发的时候如果有多个click元素事件我们需要繁琐的去添加
第三种方式:
这也是现在市面上流行和更好的解决这个问题 我们需要引入js文件并=复制下面代码
;
(function() {
'use strict';
/**
* @preserve FastClick: polyfill to remove click delays on browsers with touch UIs.
*
* @codingstandard ftlabs-jsv2
* @copyright The Financial Times Limited [All Rights Reserved]
* @license MIT License (see LICENSE.txt)
*/
/*jslint browser:true, node:true*/
/*global define, Event, Node*/
/**
* Instantiate fast-clicking listeners on the specified layer.
*
* @constructor
* @param {Element} layer The layer to listen on
* @param {Object} [options={}] The options to override the defaults
*/
function FastClick(layer, options) {
var oldOnClick;
options = options || {};
/**
* Whether a click is currently being tracked.
*
* @type boolean
*/
this.trackingClick = false;
/**
* Timestamp for when click tracking started.
*
* @type number
*/
this.trackingClickStart = 0;
/**
* The element being tracked for a click.
*
* @type EventTarget
*/
this.targetElement = null;
/**
* X-coordinate of touch start event.
*
* @type number
*/
this.touchStartX = 0;
/**
* Y-coordinate of touch start event.
*
* @type number
*/
this.touchStartY = 0;
/**
* ID of the last touch, retrieved from Touch.identifier.
*
* @type number
*/
this.lastTouchIdentifier = 0;
/**
* Touchmove boundary, beyond which a click will be cancelled.
*
* @type number
*/
this.touchBoundary = options.touchBoundary || 10;
/**
* The FastClick layer.
*
* @type Element
*/
this.layer = layer;
/**
* The minimum time between tap(touchstart and touchend) events
*
* @type number
*/
this.tapDelay = options.tapDelay || 200;
/**
* The maximum time for a tap
*
* @type number
*/
this.tapTimeout = options.tapTimeout || 700;
if (FastClick.notNeeded(layer)) {
return;
}
// Some old versions of Android don't have Function.prototype.bind
function bind(method, context) {
return function() { return method.apply(context, arguments); };
}
var methods = ['onMouse', 'onClick', 'onTouchStart', 'onTouchMove', 'onTouchEnd', 'onTouchCancel'];
var context = this;
for (var i = 0, l = methods.length; i < l; i++) {
context[methods[i]] = bind(context[methods[i]], context);
}
// Set up event handlers as required
if (deviceIsAndroid) {
layer.addEventListener('mouseover', this.onMouse, true);
layer.addEventListener('mousedown', this.onMouse, true);
layer.addEventListener('mouseup', this.onMouse, true);
}
layer.addEventListener('click', this.onClick, true);
layer.addEventListener('touchstart', this.onTouchStart, false);
layer.addEventListener('touchmove', this.onTouchMove, false);
layer.addEventListener('touchend', this.onTouchEnd, false);
layer.addEventListener('touchcancel', this.onTouchCancel, false);
// Hack is required for browsers that don't support Event#stopImmediatePropagation (e.g. Android 2)
// which is how FastClick normally stops click events bubbling to callbacks registered on the FastClick
// layer when they are cancelled.
if (!Event.prototype.stopImmediatePropagation) {
layer.removeEventListener = function(type, callback, capture) {
var rmv = Node.prototype.removeEventListener;
if (type === 'click') {
rmv.call(layer, type, callback.hijacked || callback, capture);
} else {
rmv.call(layer, type, callback, capture);
}
};
layer.addEventListener = function(type, callback, capture) {
var adv = Node.prototype.addEventListener;
if (type === 'click') {
adv.call(layer, type, callback.hijacked || (callback.hijacked = function(event) {
if (!event.propagationStopped) {
callback(event);
}
}), capture);
} else {
adv.call(layer, type, callback, capture);
}
};
}
// If a handler is already declared in the element's onclick attribute, it will be fired before
// FastClick's onClick handler. Fix this by pulling out the user-defined handler function and
// adding it as listener.
if (typeof layer.onclick === 'function') {
// Android browser on at least 3.2 requires a new reference to the function in layer.onclick
// - the old one won't work if passed to addEventListener directly.
oldOnClick = layer.onclick;
layer.addEventListener('click', function(event) {
oldOnClick(event);
}, false);
layer.onclick = null;
}
}
/**
* Windows Phone 8.1 fakes user agent string to look like Android and iPhone.
*
* @type boolean
*/
var device