ddddddddddddddd

/*create the memory of the tiled backing store*/
LayerTreeCoordinator::beginContentUpdate
TiledBackingStoreRemoteTile::updateBackBufferm_dirtyTiles[n]->updateBackBuffer()
TiledBackingStore::updateTileBuffers()
WebGraphicsLayer::updateContentBuffers();
WebGraphicsLayer::syncCompositingStateForThisLayerOnly()
LayerTreeCoordinator::flushPendingLayerChanges
DrawingAreaDirectX11Gtk::forceRepaint
WebPage::forceRepainting

/*create the Graphic Context*/
ShareableBitmap::createGraphicsContext()  //ShareableBitmapCairo.cpp
ShareableSurface::createGraphicsContext

UpdateAtlas::beginPaintingOnAvailableBuffer


/*paint the render tree with the GraphicContext*/
RenderBlock::paintObject
RenderView::paint
RenderLayer::paintLayerContents
RenderLayer::paintLayerContentsAndReflection
RenderLayer::paintLayer
RenderLayer::paint
FrameView::paintContents
ScrollView::paint
WebPage::drawRect
LayerTreeCoordinator::paintContents
GraphicsLayer::paintGraphicsLayerContents
WebGraphicsLayer::tiledBackingStorePaint
TiledBackingStoreRemoteTile::updateBackBuffer


/*update the tiles painting data to UI process*/
LayerBackingStoreTile::setBackBuffer
LayerBackingStore::updateTile
WebLayerTreeRenderer::updateTile
LayerTreeCoordinatorProxy::updateTileForLayer
LayerTreeCoordinator::updateTile
WebGraphicsLayer::updateTile
TiledBackingStoreRemoteTile::updateBackBuffer


/*send msg to UI Process to rendering and load the backing store data to opengl texture*/
glTexImage2D/glTexImage2D/
BitmapTextureGLES::updateContentsTextureMapperGLES.cpp
ShareableSurface::copyToTexture
LayerBackingStoreTile::swapBuffers
LayerBackingStore::commitTileOperations
WebLayerTreeRenderer::commitTileOperations
WebLayerTreeRenderer::flushLayerChanges
LayerTreeCoordinatorProxy::DidSyncRenderFrame/DidRenderFrame
LayerTreeCoordinator::flushPendingLayerChanges


/*move the opengl texture to framebuffer back buffer*/

glDrawArrays
TextureMapperGLES::drawRect
TextureMapperGLES::drawTexture
TextureMapperTile::paint
TextureMapperTiledBackingStore::paintToTextureMapper
TextureMapperLayer::paintSelf
TextureMapperLayer::paintSelfAndChildren
TextureMapperLayer::paintRecursive
TextureMapperLayer::paint
WebLayerTreeRenderer::paintToCurrentGLContext
DrawingAreaProxyDirectX11Gtk::updateViewport
LayerTreeCoordinatorProxy::updateViewport
LayerTreeCoordinatorProxy::didRenderFrame


/*swap the framebuffer back buffer to front buffer*/
glXSwapBuffers
GLContext::swapBuffers
DrawingAreaProxyDirectX11Gtk::updateViewport
LayerTreeCoordinatorProxy::updateViewport
LayerTreeCoordinatorProxy::didRenderFrame



/* x window create and init the egl*/
XCreateWindow
DirectWindowX11::initialize
WebCore::DirectWindowX11::create
WebPageProxy::initializeWebPage
webkitWebViewBaseCreateWebPage
webkitWebViewBaseCreateDrawingAreaType
BEViewCreateDirectX11
CWEApplication::onTaskCreate

/*get the x window context*/
glXCreateContext
GLContext::createWindowContext
GLContext::createContext///GLContextGLX.cpp
GLContext::getContextForDirectWindow///GLContextGtk.cpp
DrawingAreaProxyDirectX11Gtk::updateViewport


/*show x window*/
XMapWindow
DirectWindowX11::show()
WebPageProxy::showDirectWindow
BEView


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