基于物理的建模与动画 Chapter One - Three
本书以 基于物理的建模与动画(Foundations of Physically Based Modeling and Animation) 为textbook
gogogoChapter One. IntroductionChapter Two. Model & SimulationChapter Three. Collision & elastic sphere3.1 collision process3.1.1 collision detection3.1.2 collision de
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2021-03-19 22:09:46 ·
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