https://github.com/chiuki/advanced-textview
今日通过一个开源库来分析textview的一些其他玩法。。
- getCompoundDrawables方法可以获取这4个位置的图片。然后就可以在文字周围加drawable动画和动画集合等等(animated-rotate和animation-list)。假如要用animated-vector还要另外新建v21(因为5.0之后才支持vector)。。
为textview添加阴影
android:shadowColor="@color/shadow"
android:shadowDx="12"
android:shadowDy="12"
android:shadowRadius="8"
可以修改阴影颜色,半径,xy的偏移量。。可以做出发光效果为textview添加字体库等,常见有ttf,otf格式
Typeface typeface = Typeface.createFromAsset(getAssets(), “Ruthie.ttf”);
@Override
public View onCreateView(View parent, String name, Context context, AttributeSet attrs) {
//this would apply to all textviews in the app
if (name.equals("TextView")) {
TextView view = new TextView(this, attrs);
view.setTypeface(typeface);
return view;
}
return super.onCreateView(parent, name, context, attrs);
}
@Override
public View onCreateView(String name, Context context, AttributeSet attrs) {
//this would apply to all textviews in the app
if (name.equals("TextView")) {
TextView view = new TextView(this, attrs);
view.setTypeface(typeface);
return view;
}
return super.onCreateView(name, context, attrs);
}
在name为textview情况下改变textview的常规字体属性。。
4. textview的加空格& # 160;符号,表示一个空格 下面是ISO Latin-1字符集对照表
https://jingyan.baidu.com/article/84b4f565e0148360f6da323e.html
5.LinearGradient添加颜色渐变
TextView textView = (TextView) findViewById(R.id.text);
Shader shader = new LinearGradient(0, 0, 0, textView.getTextSize(), Color.RED, Color.BLUE,
Shader.TileMode.CLAMP);
textView.getPaint().setShader(shader);
6.为文字添加图案BitmapShader
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.cheetah_tile);
Shader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.REPEAT);
textView.getPaint().setShader(shader);
7.为文字添加html注入,点击访问隐藏连接
String html = getString(R.string.from_html_text);
textView.setText(Html.fromHtml(html, new ResouroceImageGetter(this), null));
textView.setMovementMethod(LinkMovementMethod.getInstance());
private static class ResouroceImageGetter implements Html.ImageGetter {
private final Context context;
public ResouroceImageGetter(Context context) {
this.context = context;
}
@Override
public Drawable getDrawable(String source) {
int path = context.getResources().getIdentifier(source, "drawable",
BuildConfig.APPLICATION_ID);
Drawable drawable = context.getResources().getDrawable(path);
drawable.setBounds(0, 0, drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight());
return drawable;
}
}
主要是string 的xml同通配符的使用
<string name="from_html_text">
<![CDATA[
<h1>Hello World</h1>
Here is an <img src="octopus"><i>octopus</i>.<br>
And here is a <a href="http://developer.android.com/reference/android/text/Html.html">link</a>.
]]>
</string>
- spannableString.setSpan来设置文字的style
new TextAppearanceSpan(context, style)
private static SpannableString formatString(Context context, int textId, int style) {
String text = context.getString(textId);
SpannableString spannableString = new SpannableString(text);
spannableString.setSpan(new TextAppearanceSpan(context, style), 0, text.length(), 0);
return spannableString;
}
9.动态为文字左对齐和右对齐
其实到底还是各种span的使用https://blog.csdn.net/qq_16430735/article/details/50427978
## Layout.Alignment.ALIGN_OPPOSITE : Layout.Alignment.ALIGN_NORMAL
设置左右的属性
AlignmentSpan span = new AlignmentSpan.Standard(align);
SpannableString spannableString = new SpannableString(text);
spannableString.setSpan(span, 0, text.length(), 0);
10.为textview设置彩虹渐变
主要继承CharacterStyle 和实现UpdateAppearance 。线性渐变加个matrix矩阵变成更见彩虹文字
private static class RainbowSpan extends CharacterStyle implements UpdateAppearance {
private final int[] colors;
public RainbowSpan(Context context) {
colors = context.getResources().getIntArray(R.array.rainbow);
}
@Override
public void updateDrawState(TextPaint paint) {
paint.setStyle(Paint.Style.FILL);
Shader shader = new LinearGradient(0, 0, 0, paint.getTextSize() * colors.length, colors, null,
Shader.TileMode.MIRROR);
Matrix matrix = new Matrix();
matrix.setRotate(90);
shader.setLocalMatrix(matrix);
paint.setShader(shader);
}
}
11.为textview动态彩虹渐变
To make an animated rainbow span, translate the Shader with a Matrix, and change the translation
value with an ObjectAnimator.
用 ObjectAnimator不停的改变一个值来改变矩阵Matrix,颜色渲染器Shader ,再设置这个颜色给textview的paint画笔
if (shader == null) {
shader = new LinearGradient(0, 0, 0, width, colors, null,
Shader.TileMode.MIRROR);
}
matrix.reset();
matrix.setRotate(90);
matrix.postTranslate(width * translateXPercentage, 0);
shader.setLocalMatrix(matrix);
paint.setShader(shader);
12.继承ClickableSpan,点击自定义连接
SpannableString spannableString = new SpannableString(text);
spannableString.setSpan(new GoToSettingsSpan(), start, end, 0);
textView.setText(spannableString);
textView.setMovementMethod(new LinkMovementMethod());
private static class GoToSettingsSpan extends ClickableSpan {
@Override
public void onClick(View view) {
view.getContext().startActivity(new Intent(android.provider.Settings.ACTION_SETTINGS));
}
}
13.为edictext添加下划线
主要测量edictext的padding,piant的getFontMetrics().top的留白,和字体粗度的一半。最后获取字体的高度getLineHeight
public class LinedEditText extends EditText {
private Paint paint = new Paint();
public LinedEditText(Context context) {
super(context);
init();
}
public LinedEditText(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public LinedEditText(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
paint = new Paint();
paint.setStyle(Paint.Style.STROKE);
paint.setColor(getResources().getColor(R.color.paper_line));
paint.setStrokeWidth(getLineHeight() / 10);
paint.setStrokeCap(Paint.Cap.ROUND);
}
@Override
protected void onDraw(Canvas canvas) {
float startX = getPaddingLeft();
float stopX = getWidth() - getPaddingRight();
float offsetY = getPaddingTop() - getPaint().getFontMetrics().top + paint.getStrokeWidth() / 2;
for (int i = 0; i < getLineCount(); ++i) {
float y = offsetY + getLineHeight() * i;
canvas.drawLine(startX, y, stopX, y, paint);
}
super.onDraw(canvas);
}
}
14.textview的unicode编码转化为emoji