device_register()和platform_device_register()的区别
首先看device和platform_device区别
由struct platform_device {
const char * name; //NOTE:此处设备的命名应和相应驱动程序命名一致
u32 id; //以实现driver binding
struct device dev;
u32 num_resources;
struct resource * resource;
};
可知:platform_device由device派生而来
内核中关于Platform devices的注释
Platform devices
~~~~~~~~~~~~~~~~
Platform devices are devices that typically appear as autonomous
entities in the system. This includes legacy port-based devices and
host bridges to peripheral buses, and most controllers integrated
into system-on-chip platforms. What they usually have in common
is direct addressing from a CPU bus. Rarely, a platform_device will
be connected through a segment of some other kind of bus; but its
registers will still be directly addressable.
Platform devices are given a name, used in driver binding, and a
list of resources such as addresses and IRQs.
个人理解:Platform devices是相对独立的设备,拥有各自独自的资源(addresses and IRQs)
一个Platform devices实例:
static struct platform_device *smdk2410_devices[] __initdata = {
&s3c_device_usb, //片上的各个设备
&s3c_device_lcd, //下面以s3c_device_lcd为例
&s3c_device_wdt,
&s3c_device_i2c,
&s3c_device_iis,
};
/* LCD Controller */
static struct resource s3c_lcd_resource[] = { //LCD的两个资源
[0] = {
.start = S3C2410_PA_LCD,
.end = S3C2410_PA_LCD + S3C2410_SZ_LCD,
.flags = IORESOURCE_MEM,
},
[1] = {
.start = IRQ_LCD,
.end = IRQ_LCD,
.flags = IORESOURCE_IRQ,
}
};
struct platform_device s3c_device_lcd = {//s3c_device_lcd设备
.name = "s3c2410-lcd",
.id = -1,
.num_resources = ARRAY_SIZE(s3c_lcd_resource),
.resource = s3c_lcd_resource,
.dev = { //device实例
.dma_mask = &s3c_device_lcd_dmamask,
.coherent_dma_mask = 0xffffffffUL
}
};
s3c_device_lcd的resource中硬件地址:
#define S3C2410_LCDREG(x) ((x) + S3C2410_VA_LCD)
/* LCD control registers */
#define S3C2410_LCDCON1 S3C2410_LCDREG(0x00)
#define S3C2410_LCDCON2 S3C2410_LCDREG(0x04)
#define S3C2410_LCDCON3 S3C2410_LCDREG(0x08)
#define S3C2410_LCDCON4 S3C2410_LCDREG(0x0C)
#define S3C2410_LCDCON5 S3C2410_LCDREG(0x10)
#define S3C2410_LCDCON1_CLKVAL(x) ((x) << 8)
#define S3C2410_LCDCON1_MMODE (1<<7)
#define S3C2410_LCDCON1_DSCAN4 (0<<5)
#define S3C2410_LCDCON1_STN4 (1<<5)
#define S3C2410_LCDCON1_STN8 (2<<5)
#define S3C2410_LCDCON1_TFT (3<<5)
--------------------------
#define S3C2410_ADDR(x) (0xF0000000 + (x))
/* LCD controller */
#define S3C2410_VA_LCD S3C2410_ADDR(0x00600000)
#define S3C2410_PA_LCD (0x4D000000)
#define S3C2410_SZ_LCD SZ_1M
再分析device_register()和platform_device_register()的实现代码:
device_register()------------------------
/**
* device_register - register a device with the system.
* @dev: pointer to the device structure
*
* This happens in two clean steps - initialize the device
* and add it to the system. The two steps can be called
* separately, but this is the easiest and most common.
* I.e. you should only call the two helpers separately if
* have a clearly defined need to use and refcount the device
* before it is added to the hierarchy.
*/
int device_register(struct device *dev)
{
device_initialize(dev); //初始化设备结构
return device_add(dev); //添加设备到设备层
}
platform_device_register()--------------------
/**
* platform_device_register - add a platform-level device
* @pdev: platform device we're adding
*
*/
int platform_device_register(struct platform_device * pdev)
{
device_initialize(&pdev->dev); //初始化设备结构
return platform_device_add(pdev); //添加一个片上的设备到设备层
}
由以上函数可知:device_register()和platform_device_register()都会首先初始化设备
区别在于第二步:其实platform_device_add()包括device_add(),只不过要先注册resources
platform_device_add()----------------------
/**
* platform_device_add - add a platform device to device hierarchy
* @pdev: platform device we're adding
*
* This is part 2 of platform_device_register(), though may be called
* separately _iff_ pdev was allocated by platform_device_alloc().
*/
int platform_device_add(struct platform_device *pdev)
{
int i, ret = 0;
if (!pdev)
return -EINVAL;
if (!pdev->dev.parent)
pdev->dev.parent = &platform_bus;
pdev->dev.bus = &platform_bus_type;
/*++++++++++++++
The platform_device.dev.bus_id is the canonical name for the devices.
It's built from two components:
* platform_device.name ... which is also used to for driver matching.
* platform_device.id ... the device instance number, or else "-1"
to indicate there's only one.
These are concatenated, so name/id "serial"/0 indicates bus_id "serial.0", and
"serial/3" indicates bus_id "serial.3"; both would use the platform_driver
named "serial". While "my_rtc"/-1 would be bus_id "my_rtc" (no instance id)
and use the platform_driver called "my_rtc".
++++++++++++++*/
if (pdev->id != -1)
snprintf(pdev->dev.bus_id, BUS_ID_SIZE, "%s.%u", pdev->name, pdev->id);
else //"-1" indicate there's only one
strlcpy(pdev->dev.bus_id, pdev->name, BUS_ID_SIZE);
for (i = 0; i < pdev->num_resources; i++) { //遍历设备资源个数,如LCD的两个资源:控制器和IRQ
struct resource *p, *r = &pdev->resource[i];
if (r->name == NULL)
r->name = pdev->dev.bus_id;
p = r->parent;
if (!p) { //resources分为两种IORESOURCE_MEM和IORESOURCE_IO
//CPU对外设IO端口物理地址的编址方式有两种:I/O映射方式和内存映射方式
if (r->flags & IORESOURCE_MEM)
p = &iomem_resource;
else if (r->flags & IORESOURCE_IO)
p = &ioport_resource;
}
if (p && insert_resource(p, r)) {
printk(KERN_ERR
"%s: failed to claim resource %d\n",
pdev->dev.bus_id, i);
ret = -EBUSY;
goto failed;
}
}
pr_debug("Registering platform device '%s'. Parent at %s\n",
pdev->dev.bus_id, pdev->dev.parent->bus_id);
ret = device_add(&pdev->dev);
if (ret == 0)
return ret;
failed:
while (--i >= 0)
if (pdev->resource[i].flags & (IORESOURCE_MEM|IORESOURCE_IO))
release_resource(&pdev->resource[i]);
return ret;
}
相关参考+++++++++++++++++++++++
device_initialize()------------------
/** <\drivers\base\core.c>
* device_initialize - init device structure.
* @dev: device.
*
* This prepares the device for use by other layers,
* including adding it to the device hierarchy.
* It is the first half of device_register(), if called by
* that, though it can also be called separately, so one
* may use @dev's fields (e.g. the refcount).
*/
void device_initialize(struct device *dev)
{
kobj_set_kset_s(dev, devices_subsys);
kobject_init(&dev->kobj);
klist_init(&dev->klist_children, klist_children_get,
klist_children_put);
INIT_LIST_HEAD(&dev->dma_pools);
INIT_LIST_HEAD(&dev->node);
init_MUTEX(&dev->sem);
spin_lock_init(&dev->devres_lock);
INIT_LIST_HEAD(&dev->devres_head);
device_init_wakeup(dev, 0);
set_dev_node(dev, -1);
}
device_add(struct device *dev)-------------
/**
* device_add - add device to device hierarchy.
* @dev: device.
*
* This is part 2 of device_register(), though may be called
* separately _iff_ device_initialize() has been called separately.
*
* This adds it to the kobject hierarchy via kobject_add(), adds it
* to the global and sibling lists for the device, then
* adds it to the other relevant subsystems of the driver model.
*/
结构体resource----------------------
/* < \include\linux\ioport.h>
* Resources are tree-like, allowing
* nesting etc..
*/
struct resource {
resource_size_t start;
resource_size_t end;
const char *name;
unsigned long flags;
struct resource *parent, *sibling, *child;
};
-----------------------------
首先看device和platform_device区别
由struct platform_device {
const char * name; //NOTE:此处设备的命名应和相应驱动程序命名一致
u32 id; //以实现driver binding
struct device dev;
u32 num_resources;
struct resource * resource;
};
可知:platform_device由device派生而来
内核中关于Platform devices的注释
Platform devices
~~~~~~~~~~~~~~~~
Platform devices are devices that typically appear as autonomous
entities in the system. This includes legacy port-based devices and
host bridges to peripheral buses, and most controllers integrated
into system-on-chip platforms. What they usually have in common
is direct addressing from a CPU bus. Rarely, a platform_device will
be connected through a segment of some other kind of bus; but its
registers will still be directly addressable.
Platform devices are given a name, used in driver binding, and a
list of resources such as addresses and IRQs.
个人理解:Platform devices是相对独立的设备,拥有各自独自的资源(addresses and IRQs)
一个Platform devices实例:
static struct platform_device *smdk2410_devices[] __initdata = {
&s3c_device_usb, //片上的各个设备
&s3c_device_lcd, //下面以s3c_device_lcd为例
&s3c_device_wdt,
&s3c_device_i2c,
&s3c_device_iis,
};
/* LCD Controller */
static struct resource s3c_lcd_resource[] = { //LCD的两个资源
[0] = {
.start = S3C2410_PA_LCD,
.end = S3C2410_PA_LCD + S3C2410_SZ_LCD,
.flags = IORESOURCE_MEM,
},
[1] = {
.start = IRQ_LCD,
.end = IRQ_LCD,
.flags = IORESOURCE_IRQ,
}
};
struct platform_device s3c_device_lcd = {//s3c_device_lcd设备
.name = "s3c2410-lcd",
.id = -1,
.num_resources = ARRAY_SIZE(s3c_lcd_resource),
.resource = s3c_lcd_resource,
.dev = { //device实例
.dma_mask = &s3c_device_lcd_dmamask,
.coherent_dma_mask = 0xffffffffUL
}
};
s3c_device_lcd的resource中硬件地址:
#define S3C2410_LCDREG(x) ((x) + S3C2410_VA_LCD)
/* LCD control registers */
#define S3C2410_LCDCON1 S3C2410_LCDREG(0x00)
#define S3C2410_LCDCON2 S3C2410_LCDREG(0x04)
#define S3C2410_LCDCON3 S3C2410_LCDREG(0x08)
#define S3C2410_LCDCON4 S3C2410_LCDREG(0x0C)
#define S3C2410_LCDCON5 S3C2410_LCDREG(0x10)
#define S3C2410_LCDCON1_CLKVAL(x) ((x) << 8)
#define S3C2410_LCDCON1_MMODE (1<<7)
#define S3C2410_LCDCON1_DSCAN4 (0<<5)
#define S3C2410_LCDCON1_STN4 (1<<5)
#define S3C2410_LCDCON1_STN8 (2<<5)
#define S3C2410_LCDCON1_TFT (3<<5)
--------------------------
#define S3C2410_ADDR(x) (0xF0000000 + (x))
/* LCD controller */
#define S3C2410_VA_LCD S3C2410_ADDR(0x00600000)
#define S3C2410_PA_LCD (0x4D000000)
#define S3C2410_SZ_LCD SZ_1M
再分析device_register()和platform_device_register()的实现代码:
device_register()------------------------
/**
* device_register - register a device with the system.
* @dev: pointer to the device structure
*
* This happens in two clean steps - initialize the device
* and add it to the system. The two steps can be called
* separately, but this is the easiest and most common.
* I.e. you should only call the two helpers separately if
* have a clearly defined need to use and refcount the device
* before it is added to the hierarchy.
*/
int device_register(struct device *dev)
{
device_initialize(dev); //初始化设备结构
return device_add(dev); //添加设备到设备层
}
platform_device_register()--------------------
/**
* platform_device_register - add a platform-level device
* @pdev: platform device we're adding
*
*/
int platform_device_register(struct platform_device * pdev)
{
device_initialize(&pdev->dev); //初始化设备结构
return platform_device_add(pdev); //添加一个片上的设备到设备层
}
由以上函数可知:device_register()和platform_device_register()都会首先初始化设备
区别在于第二步:其实platform_device_add()包括device_add(),只不过要先注册resources
platform_device_add()----------------------
/**
* platform_device_add - add a platform device to device hierarchy
* @pdev: platform device we're adding
*
* This is part 2 of platform_device_register(), though may be called
* separately _iff_ pdev was allocated by platform_device_alloc().
*/
int platform_device_add(struct platform_device *pdev)
{
int i, ret = 0;
if (!pdev)
return -EINVAL;
if (!pdev->dev.parent)
pdev->dev.parent = &platform_bus;
pdev->dev.bus = &platform_bus_type;
/*++++++++++++++
The platform_device.dev.bus_id is the canonical name for the devices.
It's built from two components:
* platform_device.name ... which is also used to for driver matching.
* platform_device.id ... the device instance number, or else "-1"
to indicate there's only one.
These are concatenated, so name/id "serial"/0 indicates bus_id "serial.0", and
"serial/3" indicates bus_id "serial.3"; both would use the platform_driver
named "serial". While "my_rtc"/-1 would be bus_id "my_rtc" (no instance id)
and use the platform_driver called "my_rtc".
++++++++++++++*/
if (pdev->id != -1)
snprintf(pdev->dev.bus_id, BUS_ID_SIZE, "%s.%u", pdev->name, pdev->id);
else //"-1" indicate there's only one
strlcpy(pdev->dev.bus_id, pdev->name, BUS_ID_SIZE);
for (i = 0; i < pdev->num_resources; i++) { //遍历设备资源个数,如LCD的两个资源:控制器和IRQ
struct resource *p, *r = &pdev->resource[i];
if (r->name == NULL)
r->name = pdev->dev.bus_id;
p = r->parent;
if (!p) { //resources分为两种IORESOURCE_MEM和IORESOURCE_IO
//CPU对外设IO端口物理地址的编址方式有两种:I/O映射方式和内存映射方式
if (r->flags & IORESOURCE_MEM)
p = &iomem_resource;
else if (r->flags & IORESOURCE_IO)
p = &ioport_resource;
}
if (p && insert_resource(p, r)) {
printk(KERN_ERR
"%s: failed to claim resource %d\n",
pdev->dev.bus_id, i);
ret = -EBUSY;
goto failed;
}
}
pr_debug("Registering platform device '%s'. Parent at %s\n",
pdev->dev.bus_id, pdev->dev.parent->bus_id);
ret = device_add(&pdev->dev);
if (ret == 0)
return ret;
failed:
while (--i >= 0)
if (pdev->resource[i].flags & (IORESOURCE_MEM|IORESOURCE_IO))
release_resource(&pdev->resource[i]);
return ret;
}
相关参考+++++++++++++++++++++++
device_initialize()------------------
/** <\drivers\base\core.c>
* device_initialize - init device structure.
* @dev: device.
*
* This prepares the device for use by other layers,
* including adding it to the device hierarchy.
* It is the first half of device_register(), if called by
* that, though it can also be called separately, so one
* may use @dev's fields (e.g. the refcount).
*/
void device_initialize(struct device *dev)
{
kobj_set_kset_s(dev, devices_subsys);
kobject_init(&dev->kobj);
klist_init(&dev->klist_children, klist_children_get,
klist_children_put);
INIT_LIST_HEAD(&dev->dma_pools);
INIT_LIST_HEAD(&dev->node);
init_MUTEX(&dev->sem);
spin_lock_init(&dev->devres_lock);
INIT_LIST_HEAD(&dev->devres_head);
device_init_wakeup(dev, 0);
set_dev_node(dev, -1);
}
device_add(struct device *dev)-------------
/**
* device_add - add device to device hierarchy.
* @dev: device.
*
* This is part 2 of device_register(), though may be called
* separately _iff_ device_initialize() has been called separately.
*
* This adds it to the kobject hierarchy via kobject_add(), adds it
* to the global and sibling lists for the device, then
* adds it to the other relevant subsystems of the driver model.
*/
结构体resource----------------------
/* < \include\linux\ioport.h>
* Resources are tree-like, allowing
* nesting etc..
*/
struct resource {
resource_size_t start;
resource_size_t end;
const char *name;
unsigned long flags;
struct resource *parent, *sibling, *child;
};
-----------------------------