游戏组成部分:
main()主函数
int main()
{
srand((unsigned) time(NULL));
int input = 0;
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 0: break;
case 1: game(); break;
default: printf("输入错误,请重新输入\n"); break;
}
} while (input);
return 0;
}
menu() //菜单函数
void menu()
{
printf("************************\n");
printf("***** 1.play ****\n");
printf("***** 0.exit ****\n");
printf("************************\n");
}
game() //游戏函数,游戏的进行
void game()
{
char ret;
char board[ROW][COL] = { 0 };
//初始化棋盘
InitialBoard(board);
//打印棋盘
ShowBoard(board);
while (1)
{
//玩家下棋
PlayMove(board);
ret=Judgement(board);
if (ret != 'C')
{
ShowBoard(board);
CheckWin(ret);
break;
}
//电脑下棋
ComputMove(board);
system("cls");
ShowBoard(board);
//判断输赢
ret=Judgement(board);
if (ret != 'C')
{
ShowBoard(board);
CheckWin(ret);
break;
}
}
}
InitialBoard()初始化棋盘函数 //将当作棋盘的二维数组的所有元素初始化为空
void InitialBoard(char board[ROW][COL])
{
int i, j;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
board[i][j] = ' ';
}
}
ShowBoard()打印棋盘函数 //电脑和玩家每一次下完棋后都要将现在的棋盘展现在屏幕上
void ShowBoard(char board[ROW][COL])
{
int i, j;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
printf(" %c |",board[i][j]);
}
printf("\n");
for (j = 0; j < COL; j++)
{
printf("---|");
}
printf("\n");
}
}
PlayMove()玩家下棋函数
void PlayMove(char board[ROW][COL])
{
int x, y;
again:
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
if (x<0 || x>ROW || y<0 || y>COL)
{
printf("你输入的坐标有误,请重新输入:\n");
goto again;
}
else if (board[x - 1][y - 1] != ' ')
{
printf("该坐标已被占用,请重新输入:\n");
goto again;
}
else
board[x - 1][y - 1] = PLAY;
}
Computmove()电脑下棋函数
void ComputMove(char board[ROW][COL])
{
printf("等待电脑下棋....\n");
Sleep(800);
int x, y;
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = COM;
break;
}
}
}
Judgement()判断输赢函数 //玩家电脑每次下完棋后都要判断一下是否有人胜利
char Judgement(char board[ROW][COL])
{
int i;
for (i = 0; i < ROW; i++)
{
//判断三行
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][0];
}
for (i = 0; i < ROW; i++)
{
//判断三列
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];
}
//判断主对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[0][0];
//判断次对角线
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1]!=' ')
return board[1][1];
for (i = 0; i < ROW; i++)
{
int j;
for (j = 0; j < COL; j++)
{
if (board[i][j] == ' ')
{
return 'C';
}
}
}
return 'E';
}
CheckWin()根据judgement函数返回的结果做出相应提示游戏结果
void CheckWin(char ret)
{
switch (ret)
{
case '#': printf("恭喜你,你赢了\n"); break;
case '*': printf("傻子,电脑都能输\n"); break;
case 'E': printf("250吧,还能跟电脑打平\n"); break;
}
}