要实现该功能,主要借助于重力感应
package yyy.testsensor;
public class TestSensorActivity extends Activity implements SensorEventListener {
private SensorManager manager;
private Vibrator vibrator;
private TextView xSensor,ySensor,zSensor;
private float X = 0.0f;
private float Y = 0.0f;
private float Z = 0.0f;
private Button button1,button2;
private TextView textView;
private Animation animation ,animation2 ;
private FrameLayout layout;
private ImageView imageView;
private String[] strs;
private Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
// TODO Auto-generated method stub
super.handleMessage(msg);
switch (msg.what) {
case 0:
textView.setText((String)msg.obj);
imageView.startAnimation(animation);
textView.startAnimation(animation);
break;
}
}
};
private int i = 0;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
manager = (SensorManager) getSystemService(SENSOR_SERVICE); //首先得到传感器管理器对象
vibrator = (Vibrator) getSystemService(Service.VIBRATOR_SERVICE);
}
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume(); //注册监听器
manager.registerListener(this, manager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), manager.SENSOR_DELAY_NORMAL);
//第一个参数是Listener,第二个参数是所得传感器类型,第三个参数值获取传感器信息的频率
}
@Override
protected void onStop() {
// TODO Auto-generated method stub
super.onStop();
manager.unregisterListener(this);//解绑定Listener
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub
}
@Override
public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
//传感器信息改变时执行该方法
float[] values = event.values;
float x = values[0]; //x轴方向的重力加速度,向右为正
float y = values[1]; // y轴方向的重力加速度,向前为正
float z = values[2]; // z轴方向的重力加速度,向上为正
if(x>40 || x<-40 || y>40 || y<-40 || z>40 || z<-40){
//一般在这三个方向的重力加速度达到40就达到了摇晃手机的状态。当然这个值可以根据需要,自己定义。
vibrator.vibrate(200);
int random = getRandom();
Message msg = new Message();
msg.what = 0;
msg.obj = strs[random];
handler.sendMessage(msg);
}
}
}