【Mina】IoHandler

IoHandler有以下方法:

  • sessionCreated
  • sessionOpened
  • sessionClosed
  • sessionIdle
  • exceptionCaught
  • messageReceived
  • messageSent

其中不容易区分的就是sessionCreated和sessionOpened(在前面也讲过),在说明文档中是这样说的:

 

Session Created event is fired when a new connection is created. For TCP its the result of connection accept, and for UDP this is generated when a UDP packet is received. This function can be used to initialize session attributes, and perform one time activities for a particular connection.

This function is invoked from the I/O processor thread context, hence should be implemented in a way that it consumes minimal amount of time, as the same thread handles multiple sessions.

 

SessionCreated:当连接连接上就发出这个消息;而且这个是在I/O处理线程上下文中进行调用的,所以这个函数要用最小的处理时间,这个线程还要处理多个session

 

而sessionOpened:

Session opened event is invoked when a connection is opened. Its is always called after sessionCreated event. If a thread model is configured, this function is called in a thread other than the I/O processor thread.

sessionOpened实在sessionCreated事件之后调用,如果线程模型被配置好了,则在对应的处理线程中进行调用,而不是在I/O处理线程中调用;

 

 

 

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值