Android事件分发机制源码分析

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/weixin_38703938/article/details/81906880

前面写过一篇文章,说了下事件分发机制的方法和大致流程,本文尝试从源码的角度一层一层的看下分发机制。

源码的查看:https://www.androidos.net.cn/sourcecode(可能是我下的源码有问题,部分方法我是在线查看的)

Activity的事件分发机制

我们从activity的dispatchTouchEvent方法进行源码分析:


 
 
  1. public boolean dispatchTouchEvent(MotionEvent ev) {
  2. if (ev.getAction() == MotionEvent.ACTION_DOWN) {
  3. onUserInteraction();
  4. }
  5. if (getWindow().superDispatchTouchEvent(ev)) {
  6. return true;
  7. }
  8. return onTouchEvent(ev);
  9. }

点进去看到,onUserInteraction是个空方法,这里是用来实现屏保功能的,当activity位于栈顶时,触屏点击home、menu、back会触发。


 
 
  1. public void onUserInteraction() {
  2. }

然后我们来看第二个判断


 
 
  1. if (getWindow().superDispatchTouchEvent(ev)) {
  2. return true;
  3. }

继续往下看,

    public abstract boolean superDispatchTouchEvent(MotionEvent event);
 
 

这玩意是个抽象方法,对应的Window也是个抽象类,我们能找到PhoneWindow,


 
 
  1. @Override
  2. public boolean superDispatchTouchEvent(MotionEvent event) {
  3. return mDecor.superDispatchTouchEvent(event);
  4. }

然后我们在看下这个mDecor是啥,

找到这个类

public class DecorView extends FrameLayout implements RootViewSurfaceTaker, WindowCallbacks
 
 

他是继承FrameLayout的,也就是mDecor.SuperDispatchTouchEvent即等同于Viegroup的分发机制。(即事件从activity传递到了viewgroup)

再看最后一个onTouch方法,


 
 
  1. public boolean onTouchEvent(MotionEvent event) {
  2. if (mWindow.shouldCloseOnTouch( this, event)) {
  3. finish();
  4. return true;
  5. }
  6. return false;
  7. }

这里默认返回false,就是不处理,向下层分发,那我们来看下这个判断里面。


 
 
  1. public boolean shouldCloseOnTouch(Context context, MotionEvent event) {
  2. final boolean isOutside =
  3. event.getAction() == MotionEvent.ACTION_DOWN && isOutOfBounds(context, event)
  4. || event.getAction() == MotionEvent.ACTION_OUTSIDE;
  5. if (mCloseOnTouchOutside && peekDecorView() != null && isOutside) {
  6. return true;
  7. }
  8. return false;
  9. }

这里主要判断是否在边界外,在即消费事件,返回true,分发结束,反之返回false,activity层的分发也结束,扔给viewgroup继续分发,直到被消费。

viewgroup的分发机制

我们从ViewGroup的dispatchTouchEvent方法进行源码分析:


 
 
  1. if (!canceled && !intercepted) {
  2. // If the event is targeting accessibility focus we give it to the
  3. // view that has accessibility focus and if it does not handle it
  4. // we clear the flag and dispatch the event to all children as usual.
  5. // We are looking up the accessibility focused host to avoid keeping
  6. // state since these events are very rare.
  7. View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
  8. ? findChildWithAccessibilityFocus() : null;
  9. if (actionMasked == MotionEvent.ACTION_DOWN
  10. || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
  11. || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
  12. final int actionIndex = ev.getActionIndex(); // always 0 for down
  13. final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
  14. : TouchTarget.ALL_POINTER_IDS;
  15. // Clean up earlier touch targets for this pointer id in case they
  16. // have become out of sync.
  17. removePointersFromTouchTargets(idBitsToAssign);
  18. final int childrenCount = mChildrenCount;
  19. if (newTouchTarget == null && childrenCount != 0) {
  20. final float x = ev.getX(actionIndex);
  21. final float y = ev.getY(actionIndex);
  22. // Find a child that can receive the event.
  23. // Scan children from front to back.
  24. final ArrayList<View> preorderedList = buildTouchDispatchChildList();
  25. final boolean customOrder = preorderedList == null
  26. && isChildrenDrawingOrderEnabled();
  27. final View[] children = mChildren;
  28. for ( int i = childrenCount - 1; i >= 0; i--) {
  29. final int childIndex = getAndVerifyPreorderedIndex(
  30. childrenCount, i, customOrder);
  31. final View child = getAndVerifyPreorderedView(
  32. preorderedList, children, childIndex);

代码很长,挑一点看看(不完整,感兴趣的自己查看),就是判断事件没有取消也没有被拦截,然后给viewgroup内的子view进行遍历,继续看重点


 
 
  1. if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
  2. // Child wants to receive touch within its bounds.
  3. mLastTouchDownTime = ev.getDownTime();
  4. if (preorderedList != null) {
  5. // childIndex points into presorted list, find original index
  6. for (int j = 0; j < childrenCount; j++) {
  7. if (children[childIndex] == mChildren[j]) {
  8. mLastTouchDownIndex = j;
  9. break;
  10. }
  11. }
  12. } else {
  13. mLastTouchDownIndex = childIndex;
  14. }
  15. mLastTouchDownX = ev.getX();
  16. mLastTouchDownY = ev.getY();
  17. newTouchTarget = addTouchTarget(child, idBitsToAssign);
  18. alreadyDispatchedToNewTouchTarget = true;
  19. break;
  20. }

我们给这个dispatchTransformedTouchEvent点进去,


 
 
  1. if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
  2. event.setAction(MotionEvent.ACTION_CANCEL);
  3. if (child == null) {
  4. handled = super.dispatchTouchEvent( event);
  5. } else {
  6. handled = child.dispatchTouchEvent( event);
  7. }
  8. event.setAction(oldAction);
  9. return handled;
  10. }

这里面进行了判断,事件传递给了view(即child)进行分发,或者给他的上一层viewgroup进行分发,直到事件分发结束,即被消费。

回过头来,我们看拦截的判断


 
 
  1. final boolean intercepted;
  2. if (actionMasked == MotionEvent.ACTION_DOWN
  3. || mFirstTouchTarget != null) {
  4. final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
  5. if (!disallowIntercept) {
  6. intercepted = onInterceptTouchEvent(ev);
  7. ev.setAction(action); // restore action in case it was changed
  8. } else {
  9. intercepted = false;
  10. }
  11. } else {
  12. // There are no touch targets and this action is not an initial down
  13. // so this view group continues to intercept touches.
  14. intercepted = true;
  15. }

这里面的事件被拦截即 mFirsTouchTarget!=null不成立,即不拦截,mFirsTouchTarget!=null,disallowIntercept表示是否允许被拦截,是可以用代码来控制的,经过判断,允许被拦截再调用拦截的方法,


 
 
  1. public boolean onInterceptTouchEvent(MotionEvent ev) {
  2. if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
  3. && ev.getAction() == MotionEvent.ACTION_DOWN
  4. && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
  5. && isOnScrollbarThumb(ev.getX(), ev.getY())) {
  6. return true;
  7. }
  8. return false;
  9. }

这里面进行多个判断,默认返回false,即不拦截。拦截的要求大致上,这个事件是来自使用者的输入、是down事件、这个是按钮、点击的事件只在viewgroup内。一旦拦截了,它就会向它的父类分发,也就是view的分发,但执行ViewGroup的onTouch() ->> onTouchEvent() ->> performClick() ->> onClick(),即自己处理该事件,事件不会往下传递(具体请参考View事件的分发机制中的View.dispatchTouchEvent())。(可以理解为虽然是个viewgroup,但里面并没有子view,所以事件分发相当于view的事件分发),这个地方要注意。

View的事件分发机制

我们从View的dispatchTouchEvent方法进行源码分析:(源码可能下的有点问题,我们在线看下)


 
 
  1. boolean result = false;
  2. if (mInputEventConsistencyVerifier != null) {
  3. mInputEventConsistencyVerifier.onTouchEvent( event, 0);
  4. }
  5. final int actionMasked = event.getActionMasked();
  6. if (actionMasked == MotionEvent.ACTION_DOWN) {
  7. // Defensive cleanup for new gesture
  8. stopNestedScroll();
  9. }
  10. if (onFilterTouchEventForSecurity( event)) {
  11. if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging( event)) {
  12. result = true;
  13. }
  14. //noinspection SimplifiableIfStatement
  15. ListenerInfo li = mListenerInfo;
  16. if (li != null && li.mOnTouchListener != null
  17. && (mViewFlags & ENABLED_MASK) == ENABLED
  18. && li.mOnTouchListener.onTouch( this, event)) {
  19. result = true;
  20. }
  21. if (!result && onTouchEvent( event)) {
  22. result = true;
  23. }
  24. }

它返回的是result,即决定是否继续分发,返回true,即事件被消费,false即要调用onTouch方法。返回true有三种情况

1. view是可点击的且handleScrollBarDragging

   看下源码(太长,看下什么时候返回true)


 
 
  1. * @ return true if the event was handled as a scroll bar dragging, false otherwise.
  2. */
  3. protected boolean handleScrollBarDragging(MotionEvent event) {

翻译:如果作为一个滚动条拖动事件处理返回true

2. view可点击且onTouch事件不为空

3. onTouch事件返回true

下面看下onTouchEvent方法


 
 
  1. if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
  2. switch (action) {
  3. case MotionEvent.ACTION_UP:
  4. mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
  5. if ((viewFlags & TOOLTIP) == TOOLTIP) {
  6. handleTooltipUp();
  7. }
  8. if (!clickable) {
  9. removeTapCallback();
  10. removeLongPressCallback();
  11. mInContextButtonPress = false;
  12. mHasPerformedLongPress = false;
  13. mIgnoreNextUpEvent = false;
  14. break;
  15. }
  16. boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
  17. if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
  18. // take focus if we don't have it already and we should in
  19. // touch mode.
  20. boolean focusTaken = false;
  21. if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
  22. focusTaken = requestFocus();
  23. }

即view可点击进入switch判断具体DOWN、UP等事件,重点看下这个


 
 
  1. public boolean performClick() {
  2. final boolean result;
  3. final ListenerInfo li = mListenerInfo;
  4. if (li != null && li.mOnClickListener != null) {
  5. playSoundEffect(SoundEffectConstants.CLICK);
  6. li.mOnClickListener.onClick( this);
  7. result = true;
  8. } else {
  9. result = false;
  10. }
  11. sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
  12. notifyEnterOrExitForAutoFillIfNeeded( true);
  13. return result;
  14. }

根据代码我们知道只要我们通过setOnClickListener()为控件View注册1个点击事件,那么就会给mOnClickListener变量赋值(即不为空),则会往下回调onClick() & performClick()返回true。即调用onTouch事件要调用performClick事件,当这些执行完才能执行我们常见的onClick事件,至此,事件分发结束。

核心结论

事件逐层分发,判断是否拦截,拦截就本层消费,否则向下分发,直至被消费。

写在最后

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