GUI学习

GUI

1. 简介

GUI核心技术:Swing AWT

学习的目的:

  1. 可以写出自己心中想要的小工具
  2. 工作时候,也可能需要维护到swing界面,概率极小
  3. 了解MVC架构,了解监听

2. AWT

在这里插入图片描述

2.1 Frame

//GUI第一个界面
public class TestFrame01 {
    public static void main(String[] args) {
        //Frame
        Frame frame=new Frame("My first frame window");
        //设置可见性
        frame.setVisible(true);
        //设置窗口大小
        frame.setSize(400,400);
        //设置窗口位置
        frame.setLocation(200,200);
        //设置背景颜色
        frame.setBackground(Color.red);
        //设置大小固定
        frame.setResizable(false);
        //要设置鼠标点击事件,不然关不掉窗口
    }
}

结果:

在这里插入图片描述

尝试封装

package com.duan.study.gui;

import java.awt.*;

public class TestFrame02 {
    public static void main(String[] args) {
        Frame myFrame1=new MyFrame(100,100,200,200,Color.red);
        Frame myFrame2=new MyFrame(100,300,200,200,Color.yellow);
        Frame myFrame3=new MyFrame(300,100,200,200,Color.blue);
        Frame myFrame4=new MyFrame(300,300,200,200,Color.black);
    }
}
class MyFrame extends Frame{
    static int id=0;
    public MyFrame(int x, int y, int w, int h, Color color){
        super("我的Frame"+(++id));
        setBackground(color);
        setBounds(x,y,w,h);
        setVisible(true);
    }
}

在这里插入图片描述

2.2 Panel

面板

package com.duan.study.gui;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestPanel01 {
    public static void main(String[] args) {
        Frame frame=new Frame("frame");
        Panel panel=new Panel();
        frame.setLayout(null);
        frame.setBounds(200,200,400,400);
        panel.setBounds(50,50,40,40);
        frame.setBackground(new Color(158, 158, 77));
        panel.setBackground(new Color(98, 156, 85));
        frame.add(panel);
        frame.setVisible(true);
        //监听事件,监听窗口关闭事件,System.exit(0)
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}

在这里插入图片描述

2.3 布局管理器

  1. 流式布局

    package com.duan.study.gui;
    
    import java.awt.*;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    
    public class TestFlowLayout01 {
        public static void main(String[] args) {
            Frame frame = new Frame();
            /*可以设置流式布局,居中,居左,居右等*/
            //frame.setLayout(new FlowLayout());
            frame.setLayout(new FlowLayout(FlowLayout.LEFT));
            Button button1=new Button("button1");
            Button button2=new Button("button2");
            Button button3=new Button("button3");
            frame.add(button1);
            frame.add(button2);
            frame.add(button3);
            frame.setBounds(200,200,400,400);
            frame.addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
            frame.setVisible(true);
        }
    }
    
    
  2. 东西南北中

    package com.duan.study.gui;
    
    import java.awt.*;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    
    public class TestBorderLayout01 {
        public static void main(String[] args) {
            Frame frame=new Frame();
            Button east=new Button("East");
            Button west=new Button("West");
            Button south=new Button("South");
            Button north=new Button("North");
            Button center=new Button("Center");
            frame.add(east,BorderLayout.EAST);
            frame.add(west,BorderLayout.WEST);
            frame.add(south,BorderLayout.SOUTH);
            frame.add(north,BorderLayout.NORTH);
            frame.add(center,BorderLayout.CENTER);
            frame.setBounds(200,200,400,400);
            frame.addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
            frame.setVisible(true);
        }
    }
    
    
  3. 表格布局

    package com.duan.study.gui;
    
    import java.awt.*;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    
    public class TestGridLayout01 {
        public static void main(String[] args) {
            Frame frame=new Frame();
            Button btn1=new Button("btn1");
            Button btn2=new Button("btn2");
            Button btn3=new Button("btn3");
            Button btn4=new Button("btn4");
            Button btn5=new Button("btn5");
            Button btn6=new Button("btn6");
            frame.setLayout(new GridLayout(3,2));
            frame.add(btn1);
            frame.add(btn2);
            frame.add(btn3);
            frame.add(btn4);
            frame.add(btn5);
            frame.add(btn6);
            frame.pack();
            frame.setBounds(200,200,400,400);
            frame.addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
            frame.setVisible(true);
        }
    }
    
    

    总结:

    1. Frame是一个顶级窗口
    2. Panel无法单独显示,必须添加到某个容器中
    3. 布局管理器
      1. 流式布局
      2. 东西南北中
      3. 表格布局
    4. 大小 定位 背景颜色 可见性 监听事件
    package com.duan.study.gui;
    
    import java.awt.*;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    
    public class TestDemo {
        public static void main(String[] args) {
            //总的frame
            Frame frame=new Frame("Demo");
            frame.setBounds(200,200,300,400);
            frame.setVisible(true);
            frame.setBackground(Color.BLACK);
            frame.setLayout(new GridLayout(2,1));
            frame.addWindowListener(new WindowAdapter() {
                @Override
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
            //四个面板
            Panel p1=new Panel(new BorderLayout());
            Panel p2=new Panel(new GridLayout(2,1));
            Panel p3=new Panel(new BorderLayout());
            Panel p4=new Panel(new GridLayout(2,2));
            //上面的
            p1.setBackground(Color.RED);
            p1.add(new Button("East-1"),BorderLayout.EAST);
            p1.add(new Button("West-1"),BorderLayout.WEST);
            p2.add(new Button("p2-btn-1"));
            p2.add(new Button("p2-btn-2"));
            p1.add(p2,BorderLayout.CENTER);
            //下面的
            p3.add(new Button("East-2"),BorderLayout.EAST);
            p3.add(new Button("West-2"),BorderLayout.WEST);
            p4.add(new Button("p4-btn-1"));
            p4.add(new Button("p4-btn-2"));
            p4.add(new Button("p4-btn-3"));
            p4.add(new Button("p4-btn-4"));
            p3.add(p4,BorderLayout.CENTER);
            //添加面板
            frame.add(p1);
            frame.add(p3);
        }
    }
    
    

在这里插入图片描述

2.4 事件监听

package com.duan.study.gui;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent {
    public static void main(String[] args) {
        Frame frame=new Frame();
        frame.setLayout(new BorderLayout());
        frame.setBounds(200,200,400,400);
        Button btn1=new Button("btn1");
        Button btn2=new Button("btn2");
        //因为addActionListener()需要一个ActionListener,所以我们构造一个ActionListener
        MyActionListener myActionListener=new MyActionListener();
        MyActionListener2 myActionListener2=new MyActionListener2();
        btn1.addActionListener(myActionListener);
        btn2.addActionListener(myActionListener2);
        frame.add(btn1,BorderLayout.EAST);
        frame.add(btn2,BorderLayout.WEST);
        WindowsClose(frame);//关闭窗口
        frame.setVisible(true);
    }
    private static void WindowsClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}
class  MyActionListener implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("xxx好帅!");
    }
}
class  MyActionListener2 implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("xxx好丑!");
    }
}

多个按钮共享一个事件

package com.duan.study.gui;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestActionTwo {
    public static void main(String[] args) {
        Frame frame=new Frame("开始-结束");
        Button btn1=new Button("Start");
        Button btn2=new Button("End");
        MyAction myAction=new MyAction();
        btn1.addActionListener(myAction);
        btn2.addActionListener(myAction);
        frame.add(btn1,BorderLayout.NORTH);
        frame.add(btn2,BorderLayout.SOUTH);
        WindowsClose.WindowsClose(frame);
        frame.setVisible(true);
    }
}
class MyAction implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        if(e.getActionCommand().equals("Start")){
            System.out.println("msg->"+e.getActionCommand());
        }else if(e.getActionCommand().equals("End")){
            System.out.println("msg->"+e.getActionCommand());

        }
    }
}

2.5 TextField文本输入框监听

package com.duan.study.gui;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestText01 {
    public static void main(String[] args) {
//        new MyFrame2();
        WindowsClose.WindowsClose(new MyFrame2());
    }
}
class MyFrame2 extends Frame{
    public MyFrame2() {
        TextField textField=new TextField();
        add(textField);
        //监听文本框输入的文字
        MyActionListener02 myActionListener02=new MyActionListener02();
        //按下enter键就会触发这个输入框的事件
        textField.addActionListener(myActionListener02);
        //设置替换编码
        textField.setEchoChar('*');
        setVisible(true);
        pack();
    }
}
class MyActionListener02 implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        //获得一些资源,返回的一个对象
        TextField field=(TextField) e.getSource();
        //获得输入板的内容
        System.out.println(field.getText());
        field.setText("");
    }
}

2.6 计算器 组合+内部类

package com.duan.study.gui;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {
        new calculator().loadFrame();
    }
}
class calculator extends Frame{
    //属性
    TextField num1,num2,num3;
    //方法
    public void loadFrame(){
        num1=new TextField(10);
        num2=new TextField(10);
        num3=new TextField(20);
        Button btn1=new Button("=");
        Label label=new Label("+");
        btn1.addActionListener(new MyAction02());
        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(btn1);
        add(num3);
        pack();
        setVisible(true);
        WindowsClose.WindowsClose(this);
    }
    //监听器类
    //内部类最大的好处就是,可以畅通无阻的使用外部类的属性和方法
    private class MyAction02 implements ActionListener{

        @Override
        public void actionPerformed(ActionEvent e) {
            //获得加数和被加数
            //将这两个值+法运算后,放到第三个框
            //清楚前两个框
            int n1=Integer.parseInt(num1.getText());
            int n2=Integer.parseInt(num2.getText());
            num3.setText(""+(n1+n2));
            num1.setText("");
            num2.setText("");
        }
    }
}

2.7 画笔

package com.duan.study.gui;

import java.awt.*;

public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().loadFrame();
    }
}
class MyPaint extends Frame{
    public void loadFrame(){
        setBounds(200,200,600,500);
        setVisible(true);
        WindowsClose.WindowsClose(this);
    }

    @Override
    public void paint(Graphics g) {
        //设置画笔颜色,使画笔能够画画
        g.setColor(Color.RED);
        //画空心的是,draw(),实心的是fill()
        g.drawOval(100,100,200,200);
        g.setColor(Color.BLUE);
        g.fillOval(200,200,20,20);
        //养成习惯,画笔画完还原成他开始的颜色
    }
}

2.8 鼠标监听

思路:

在这里插入图片描述

package com.duan.study.gui;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;

//鼠标监听事件
public class TestMouseListener {
    public static void main(String[] args) {
        new MyMouse("画板");
    }

}
class MyMouse extends Frame{
    ArrayList points;
    public MyMouse(String title){
        super(title);
        setBounds(200,200,600,500);
        //存鼠标点击的点
        points=new ArrayList<>();
        //鼠标监听器,对应这个窗口
        this.addMouseListener(new MyMouseListener());
        setVisible(true);
        WindowsClose.WindowsClose(this);
    }

    @Override
    public void paint(Graphics g) {
        //画画,监听鼠标的事件
        Iterator iterator=points.iterator();
        while (iterator.hasNext()){
            Point point=(Point) iterator.next();
            g.setColor(Color.BLUE);
            g.fillOval(point.x,point.y,10,10);
        }
    }
    //添加一个点到界面上
    public void addPoint(Point point){
        points.add(point);
    }
    //适配器模式
    public class MyMouseListener extends MouseAdapter{
        @Override
        public void mousePressed(MouseEvent e) {
            MyMouse myMouse=(MyMouse) e.getSource();
            //我们点击的时候,就会在界面上产生一个点,这个点就是鼠标的点
            myMouse.addPoint(new Point(e.getX(),e.getY()));
            //每次点击鼠标都需要重新画一遍
            myMouse.repaint();
        }
    }
}

2.9 窗口监听

package com.duan.study.gui;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;

public class TestWindows {
    public static void main(String[] args) {
        new MyWindowsListener();
    }
}
class MyWindowsListener extends Frame{
    public MyWindowsListener(){
        setBackground(Color.blue);
        setBounds(200,200,400,400);
        setVisible(true);
        //匿名内部类,最好的方式
        addWindowListener(new WindowAdapter() {
            //主要使用的两个方法,正在关闭和被激活
            @Override
            public void windowClosing(WindowEvent e) {
                System.out.println("windowClosing");
                System.exit(0);
            }

            @Override
            public void windowActivated(WindowEvent e) {
                setTitle("被激活了!");
                System.out.println("windowActivated");
            }
        });
    }
}

2.10 键盘监听

package com.duan.study.gui;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame();
    }
}
class KeyFrame extends Frame{
    public KeyFrame(){
        setBackground(Color.BLUE);
        setBounds(1,2,400,400);
        setVisible(true);
        addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                //获得键盘的键对应的码
                int keycode=e.getKeyCode();
                System.out.println(keycode);
                if(keycode==KeyEvent.VK_UP){
                    System.out.println("你按了上键!");
                }else if(keycode==KeyEvent.VK_LEFT){
                    System.out.println("你按了左键!");
                }else if(keycode==KeyEvent.VK_RIGHT){
                    System.out.println("你按了右键!");
                }else if(keycode==KeyEvent.VK_DOWN){
                    System.out.println("你按了下键!");
                }
            }
        });
        WindowsClose.WindowsClose(this);
    }
}

3. Swing

3.1 窗口、面板

package com.duan.study.gui.swing;

import javax.swing.*;
import java.awt.*;

public class JFrameDemo {
    //init()初始化
    public void init(){
        JFrame jFrame=new JFrame("我的JFrame");
        jFrame.setVisible(true);
        jFrame.setBounds(100,100,200,200);
        //获得一个容器
        Container container=jFrame.getContentPane();
        container.setBackground(Color.WHITE);
        JLabel jLabel=new JLabel("阿超学java");
        jFrame.add(jLabel);
        //让标签居中
        jLabel.setHorizontalAlignment(SwingConstants.CENTER);
        //关闭窗口事件
        jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JFrameDemo().init();
    }
}

3.2 弹窗

弹窗可以使用主窗口的关闭事件,不用多写
package com.duan.study.gui.swing;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class DialogDemo extends JFrame {
    //主窗口
    public DialogDemo() {
        this.setBounds(200,200,500,600);
        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        //JFrame放东西的容器
        Container container=this.getContentPane();
        //绝对布局
        container.setLayout(null);
        //按钮
        JButton jButton=new JButton("我是一个小按钮");
        jButton.setBounds(100,100,200,200);
        //点击这个按钮的时候,弹出一个弹窗
        jButton.addActionListener(new AbstractAction() {
            @Override
            public void actionPerformed(ActionEvent e) {
                new MyDialog();
            }
        });
        container.add(jButton);
    }

    public static void main(String[] args) {
        new DialogDemo();
    }
}
//弹出的窗口
class MyDialog extends JDialog{
    public MyDialog() {
        this.setVisible(true);
        this.setBounds(100,100,500,500);
        Container container=this.getContentPane();
        container.setLayout(null);
        JButton jButton=new JButton("阿超努力学Java");
        jButton.setBounds(50,50,250,250);
        jButton.setBackground(Color.GREEN);
        container.add(jButton);
        jButton.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                new MyDialog();
            }
        });
    }
}

3.3 标签

new JLabel()
图标Icon
package com.duan.study.gui.swing;

import javax.swing.*;
import java.awt.*;
//图标标签,需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {
    private int width;
    private int height;
    public IconDemo(){
    }
    public IconDemo(int width,int height){
        this.width=width;
        this.height=height;
    }
    public void init(){
        IconDemo iconDemo = new IconDemo(15, 15);
        //图标放在标签上,也可以放在其他东西上
        JLabel jLabel=new JLabel("A icon",iconDemo,SwingConstants.CENTER);
        jLabel.setBounds(200,200,50,50);
        Container container=this.getContentPane();
        container.add(jLabel);
        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new IconDemo().init();
    }
    @Override
    public void paintIcon(Component c, Graphics g, int x, int y) {
        g.fillOval(x,y,width,height);
    }

    @Override
    public int getIconWidth() {
        return this.width;
    }

    @Override
    public int getIconHeight() {
        return this.height;
    }
}

图片Icon
package com.duan.study.gui.swing;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class ImageIconDemo extends JFrame {
    public ImageIconDemo(){
        JLabel jLabel=new JLabel("ImageIcon");
        //获得图片的地址
        URL url = ImageIconDemo.class.getResource("1.jpg");
        ImageIcon imageIcon=new ImageIcon(url);
        jLabel.setIcon(imageIcon);
        jLabel.setBounds(100,100,200,200);
        Container container=this.getContentPane();
        container.add(jLabel);
        this.setBounds(200,200,400,400);
        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new ImageIconDemo();
    }
}

3.4 面板

JPanel
package com.duan.study.gui.swing;

import javax.swing.*;
import java.awt.*;

public class JPanelDemo extends JFrame {
    public JPanelDemo() {
        //容器
        Container container=this.getContentPane();
        //布局,2行1列,上下间距10
        container.setLayout(new GridLayout(2,1,10,10));
        //面板及布局
        JPanel jPanel1=new JPanel(new GridLayout(2,1));
        JPanel jPanel2=new JPanel(new GridLayout(1,2));
        JPanel jPanel3=new JPanel(new GridLayout(2,3));
        JPanel jPanel4=new JPanel(new GridLayout(1,3));
        //第一个面板
        jPanel1.add(new JButton("1"));
        jPanel1.add(new JButton("1"));
        //第二个面板
        jPanel2.add(new JButton("2"));
        jPanel2.add(new JButton("2"));
        //第三个面板
        jPanel3.add(new JButton("3"));
        jPanel3.add(new JButton("3"));
        jPanel3.add(new JButton("3"));
        jPanel3.add(new JButton("3"));
        jPanel3.add(new JButton("3"));
        jPanel3.add(new JButton("3"));
        //第四个面板
        jPanel4.add(new JButton("4"));
        jPanel4.add(new JButton("4"));
        jPanel4.add(new JButton("4"));
        //将面版添加到容器中
        container.add(jPanel1);
        container.add(jPanel2);
        container.add(jPanel3);
        container.add(jPanel4);
        //设置可见
        this.setVisible(true);
        //设置大小边界
        this.setBounds(200,200,400,400);
        //设置关闭事件
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JPanelDemo();
    }
}

JScrollPanel(带滚动框的面板)
package com.duan.study.gui.swing;

import javax.swing.*;
import java.awt.*;

public class JScrollDemo extends JFrame {
    public JScrollDemo(){
        Container container=this.getContentPane();
        //文本域 设置长宽
        JTextArea jTextArea=new JTextArea(20,50);
        //设置默认文字
        jTextArea.setText("阿超学Java!");
        //Scroll面板
        JScrollPane jScrollPane=new JScrollPane(jTextArea);
        container.add(jScrollPane);
        this.setVisible(true);
        this.setBounds(100,100,200,200);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JScrollDemo();
    }
}

3.5 按钮

图片按钮
package com.duan.study.gui.swing;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.net.URL;

public class JButtonDemo extends JFrame {
    public JButtonDemo(){
        Container container=this.getContentPane();
        //获取图片位置,并将图片设置为图标
        URL url=JButtonDemo.class.getResource("2.jpg");
        Icon icon=new ImageIcon(url);
        JButton jButton=new JButton();
        jButton.setIcon(icon);
        jButton.setToolTipText("A chao Icon");
        jButton.setSize(30,30);
        jButton.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                System.out.println("我是一个漂亮的按钮!");
            }
        });
        this.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.out.println("窗口正在关闭....");
            }
        });
        container.add(jButton);
        this.setBounds(200,200,400,400);
        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo();
    }
}

单选框按钮
package com.duan.study.gui.swing;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.net.URL;

public class JButtonDemo02 extends JFrame{
    public JButtonDemo02(){
        Container container=this.getContentPane();
        //单选框
        JRadioButton jRadioButton01=new JRadioButton("jRadioButton01");
        JRadioButton jRadioButton02=new JRadioButton("jRadioButton02");
        JRadioButton jRadioButton03=new JRadioButton("jRadioButton03");
        //放入同一个组中才能实现单选
        ButtonGroup buttonGroup=new ButtonGroup();
        buttonGroup.add(jRadioButton01);
        buttonGroup.add(jRadioButton02);
        buttonGroup.add(jRadioButton03);
        //添加到容器中
        container.add(jRadioButton01,BorderLayout.NORTH);
        container.add(jRadioButton02,BorderLayout.CENTER);
        container.add(jRadioButton03,BorderLayout.SOUTH);
        jRadioButton01.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                System.out.println("我是jRadioButton01,你选了我!");
            }
        });
        jRadioButton02.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                System.out.println("我是jRadioButton02,你选了我!");
            }
        });
        jRadioButton03.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                System.out.println("我是jRadioButton03,你选了我!");
            }
        });
        this.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.out.println("窗口正在关闭....");
            }
        });
        this.setBounds(200,200,400,400);
        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo02();
    }
}

复选框按钮
package com.duan.study.gui.swing;

import javax.swing.*;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class JButtonDemo03 extends JFrame {
    public JButtonDemo03(){
        Container container=this.getContentPane();
        JCheckBox jCheckBox01=new JCheckBox("jCheckBox01");
        JCheckBox jCheckBox02=new JCheckBox("jCheckBox02");
        container.add(jCheckBox01,BorderLayout.NORTH);
        container.add(jCheckBox02,BorderLayout.SOUTH);
        this.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.out.println("窗口正在关闭....");
            }
        });
        this.setBounds(200,200,400,400);
        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo03();
    }
}

3.6 列表

下拉框
package com.duan.study.gui.swing;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.util.ConcurrentModificationException;

public class TestComboBox extends JFrame {
    public TestComboBox(){
        Container container=this.getContentPane();
        JPanel jPanel=new JPanel();
        JComboBox jComboBox=new JComboBox();
        jComboBox.addItem("");
        jComboBox.addItem("正在热映!");
        jComboBox.addItem("已下架!");
        jComboBox.addItem("还未上映!");
        jComboBox.addItemListener(new ItemListener() {
            @Override
            public void itemStateChanged(ItemEvent e) {
                Object msg = e.getItem();
                System.out.println(msg);
                if(msg.equals("正在热映!")){
                    System.out.println("正在热映的有:A B C D");
                }else if(msg.equals("已下架!")){
                    System.out.println("已下架!的有:E F G");
                }else if(msg.equals("还未上映!")){
                    System.out.println("还未上映!的有:H I J K");
                }else if(msg.equals("")){
                    System.out.println("请选择类别");
                }
            }
        });
        jPanel.add(jComboBox);
        container.add(jPanel);
        this.setVisible(true);
        this.setBounds(200,200,400,400);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboBox();
    }
}

列表框
package com.duan.study.gui.swing;

import javax.swing.*;
import java.awt.*;
import java.util.Vector;

public class TestComboBox02 extends JFrame {
    public TestComboBox02(){
        Container container=this.getContentPane();
        Vector contents=new Vector();
        contents.add("段");
        contents.add("啊");
        contents.add("超");
        contents.add("学");
        contents.add("Java");
        contents.add("Java");
        contents.add("Java");
        contents.add("Java");
        contents.add("Java");
        contents.add("Java");
        JList jList=new JList(contents);
        JScrollPane jScrollPane=new JScrollPane(jList);
        container.add(jScrollPane);
        this.setVisible(true);
        this.setBounds(100,100,200,200);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboBox02();
    }
}

3.7 文本框

文本框
new JTextFiled()
密码框
new JPasswordFiled()
文本域
new JTextArea()

4. 贪吃蛇

帧 时间片,连起来是动画,停下来时图片

键盘监听

定时器Timer

游戏启动类
package com.duan.study.gui.snake;

import javax.swing.*;

//游戏启动类
public class GameStart {
    public static void main(String[] args) {
        JFrame jFrame=new JFrame();
        jFrame.setBounds(10,10,900,720);
        jFrame.setResizable(false);//设置窗口大小不可变
        jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        //正常的游戏界面在面板上
        jFrame.add(new GamePanel());
        jFrame.setVisible(true);
    }
}

游戏面板类
package com.duan.study.gui.snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;


//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
    //定义蛇的数据结构
    int lenth; //蛇的长度
    int[] snakeX = new int[600];  //蛇的坐标x
    int[] snakeY = new int[500];  //蛇的坐标y
    String fx = "R"; //蛇的方向 : R:右  L:左  U:上  D:下
    boolean isStart = false; //游戏是否开始
    Timer timer = new Timer(100, this); //定时器:第一个参数,就是定时执行时间
    //食物
    int foodx;
    int foody;
    Random random = new Random();
    boolean isFail = false; //游戏是否结束
    int score; //游戏分数!
    //构造方法
    public GamePanel() {
        init();//初始化
        this.setFocusable(true); //获取焦点事件
        this.addKeyListener(this); //键盘监听事件
        timer.start();
    }
    //初始化方法
    public void init() {
        lenth = 3;//初始小蛇有三节,包括小脑袋
        //初始化开始的蛇,给蛇定位,
        snakeX[0] = 100;
        snakeY[0] = 100;
        snakeX[1] = 75;
        snakeY[1] = 100;
        snakeX[2] = 50;
        snakeY[2] = 100;
        //初始化食物数据
        foodx = 25 + 25 * random.nextInt(34);
        foody = 75 + 25 * random.nextInt(24);
        score = 0; //初始化游戏分数
    }
    /**
     * 一开始我们进来我们需要绘制面板
     * Alt+ins Overrid 里面有个paintComponent方法用来绘制组件
     * 画组件
     *
     * @param g 游戏中的所有东西,都用这只g画笔来画就够了
     */
    public void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        //绘制静态面板
        this.setBackground(Color.pink); //设置面板的背景色
        GameData.header.paintIcon(this, g, 25, 11); //绘制头部广告栏
        g.fillRect(25, 75, 850, 600); //绘制游戏区域
        //把小蛇画上去
        if (fx.equals("R")) { //蛇的头通过方向变量来判断
            GameData.right.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (fx.equals("L")) {
            GameData.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (fx.equals("U")) {
            GameData.up.paintIcon(this, g, snakeX[0], snakeY[0]);
        } else if (fx.equals("D")) {
            GameData.down.paintIcon(this, g, snakeX[0], snakeY[0]);
        }
        for (int i = 1; i < lenth; i++) {
            GameData.body.paintIcon(this, g, snakeX[i], snakeY[i]); //蛇的身体长度根据lenth来控制
        }
        //画食物
        GameData.food.paintIcon(this, g, foodx, foody);
        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑", Font.BOLD, 18));
        g.drawString("长度 " + lenth, 750, 35);
        g.drawString("分数 " + score, 750, 50);
        //游戏提示
        if (isStart == false) {
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("按下空格开始游戏!", 300, 300);
        }
        //失败判断
        if (isFail) {
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("失败, 按下空格重新开始", 200, 300);
        }
    }
    @Override
    public void keyTyped(KeyEvent e) {
    }
    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode(); //获取按下的键盘
        if (keyCode == KeyEvent.VK_SPACE) { //如果是空格
            if (isFail) { //如果游戏失败,从头再来!
                isFail = false;
                init(); //重新初始化
            } else { //否则,暂停游戏
                isStart = !isStart;
            }
            repaint();
        }
        //键盘控制走向
        if (keyCode == KeyEvent.VK_LEFT) {
            fx = "L";
        } else if (keyCode == KeyEvent.VK_RIGHT) {
            fx = "R";
        } else if (keyCode == KeyEvent.VK_UP) {
            fx = "U";
        } else if (keyCode == KeyEvent.VK_DOWN) {
            fx = "D";
        }
    }
    @Override
    public void keyReleased(KeyEvent e) {
    }
    //定时执行的操作
    @Override
    public void actionPerformed(ActionEvent e) {
        //如果游戏处于开始状态,并且没有结束,则小蛇可以移动
        if (isStart && isFail == false) {
            //右移:即让后一个移到前一个的位置即可 !
            for (int i = lenth - 1; i > 0; i--) { //除了脑袋都往前移:身体移动
                snakeX[i] = snakeX[i - 1]; //即第i节(后一节)的位置变为(i-1:前一节)节的位置!
                snakeY[i] = snakeY[i - 1];
            }
            //通过方向控制,头部移动
            if (fx.equals("R")) {
                snakeX[0] = snakeX[0] + 25;
                if (snakeX[0] > 850) snakeX[0] = 25;
            } else if (fx.equals("L")) {
                snakeX[0] = snakeX[0] - 25;
                if (snakeX[0] < 25) snakeX[0] = 850;
            } else if (fx.equals("U")) {
                snakeY[0] = snakeY[0] - 25;
                if (snakeY[0] < 75) snakeY[0] = 650;
            } else if (fx.equals("D")) {
                snakeY[0] = snakeY[0] + 25;
                if (snakeY[0] > 650) snakeY[0] = 75;
            }
            //吃食物:当蛇的头和食物一样时,算吃到食物!
            if (snakeX[0] == foodx && snakeY[0] == foody) {
                //1.长度加一
                lenth++;
                //每吃一个食物,增加积分
                score = score + 10;
                //2.重新生成食物
                foodx = 25 + 25 * random.nextInt(34);
                foody = 75 + 25 * random.nextInt(24);
            }
            //结束判断,头和身体撞到了
            for (int i = 1; i < lenth; i++) {
                //如果头和身体碰撞,那就说明游戏失败
                if (snakeX[i] == snakeX[0] && snakeY[i] == snakeY[0]) {
                    isFail = true;
                }
            }
            repaint(); //需要不断的更新页面实现动画
        }
        timer.start();//让时间动起来!
    }
游戏数据类
package com.duan.study.gui.snake;

import javax.swing.*;
import javax.xml.crypto.Data;
import java.awt.*;
import java.net.URL;

//数据中心
public class GameData {
    //头部图片
    public  static URL headerURl= GameData.class.getResource("header.png");
    public  static ImageIcon header=new ImageIcon(headerURl);
    //头部:上下左右
    public static URL upUrl = GameData.class.getResource("up.png");
    public static ImageIcon up = new ImageIcon(upUrl);

    public static URL downUrl = GameData.class.getResource("down.png");
    public static ImageIcon down = new ImageIcon(downUrl);

    public static URL leftUrl = GameData.class.getResource("left.png");
    public static ImageIcon left = new ImageIcon(leftUrl);

    public static URL rightUrl =GameData.class.getResource("right.png");
    public static ImageIcon right = new ImageIcon(rightUrl);
    //身体
    public static URL bodyUrl =GameData.class.getResource("body.png");
    public static ImageIcon body = new ImageIcon(bodyUrl);
    //食物
    public static URL foodUrl =GameData.class.getResource("food.png");
    public static ImageIcon food = new ImageIcon(foodUrl);
}

游戏失败
if (snakeX[i] == snakeX[0] && snakeY[i] == snakeY[0]) {
isFail = true;
}
}
repaint(); //需要不断的更新页面实现动画
}
timer.start();//让时间动起来!
}


#### 游戏数据类

~~~java
package com.duan.study.gui.snake;

import javax.swing.*;
import javax.xml.crypto.Data;
import java.awt.*;
import java.net.URL;

//数据中心
public class GameData {
    //头部图片
    public  static URL headerURl= GameData.class.getResource("header.png");
    public  static ImageIcon header=new ImageIcon(headerURl);
    //头部:上下左右
    public static URL upUrl = GameData.class.getResource("up.png");
    public static ImageIcon up = new ImageIcon(upUrl);

    public static URL downUrl = GameData.class.getResource("down.png");
    public static ImageIcon down = new ImageIcon(downUrl);

    public static URL leftUrl = GameData.class.getResource("left.png");
    public static ImageIcon left = new ImageIcon(leftUrl);

    public static URL rightUrl =GameData.class.getResource("right.png");
    public static ImageIcon right = new ImageIcon(rightUrl);
    //身体
    public static URL bodyUrl =GameData.class.getResource("body.png");
    public static ImageIcon body = new ImageIcon(bodyUrl);
    //食物
    public static URL foodUrl =GameData.class.getResource("food.png");
    public static ImageIcon food = new ImageIcon(foodUrl);
}

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