class Program
{
static void Main(string[] args)
{
MyText myText = new MyText();
//将事件处理添加到事件的调用列表中(既事件布线)
myText.Changed += new MyText.ChangeEventHandler(myText_Changed);
string str = "";
while(str!="quit")
{
Console.WriteLine("please enter a string:");
str = Console.ReadLine();
myText.Text = str;
}
}
//对Change事件处理的程序
private static void myText_Changed(object sender,EventArgs e)
{
Console.WriteLine("text has been changed :{0}\n",((MyText)sender).Text);
}
}
public class MyText
{
private string _text="";
//定义事件的委托
public delegate void ChangeEventHandler(object sender,EventArgs s);
//定义一个事件
public event ChangeEventHandler Changed;
//用以触发Change事件
protected virtual void OnChanged(EventArgs e)
{
if(this.Changed!=null)
this.Changed(this,e);
}
//Text 属性
public string Text
{
get{return this._text;}
set
{
this._text = value;
//文本改变触发Change事件
this.OnChanged(new EventArgs());
}
}
}
{
static void Main(string[] args)
{
MyText myText = new MyText();
//将事件处理添加到事件的调用列表中(既事件布线)
myText.Changed += new MyText.ChangeEventHandler(myText_Changed);
string str = "";
while(str!="quit")
{
Console.WriteLine("please enter a string:");
str = Console.ReadLine();
myText.Text = str;
}
}
//对Change事件处理的程序
private static void myText_Changed(object sender,EventArgs e)
{
Console.WriteLine("text has been changed :{0}\n",((MyText)sender).Text);
}
}
public class MyText
{
private string _text="";
//定义事件的委托
public delegate void ChangeEventHandler(object sender,EventArgs s);
//定义一个事件
public event ChangeEventHandler Changed;
//用以触发Change事件
protected virtual void OnChanged(EventArgs e)
{
if(this.Changed!=null)
this.Changed(this,e);
}
//Text 属性
public string Text
{
get{return this._text;}
set
{
this._text = value;
//文本改变触发Change事件
this.OnChanged(new EventArgs());
}
}
}