原文地址:https://blog.csdn.net/fly_yr/article/details/49633099
序
最近做一个项目需要用到OpenCL,由于之前没有接触过,所以在环境配置第一关就遇到了一些问题,查阅很多资料才配置完成,现在记录如下,希望给一些童鞋一些帮助。
整个步骤也很简单:
- 了解系统配置,选择合适的安装包
- 安装CUDASDK
- 更新驱动
- VS2013下新建C++项目配置环境:
- 项目右键属性VC++目录,添加包含目录、库目录
- 项目右键属性连接器->输入,添加附加依赖项
- 添加测试代码,测试安装完成。
详细操作如下所示!
了解系统配置
首先,你需要了解自己电脑的硬件配置,显卡是哪个厂商出产的啊,支持不支持OpenCL等。这个方面,我们可以利用GPU-Z的工具来查看。
GPU-Z下载地址
这是我主机配置截图:
可以看到我的主机显卡是 英伟达 厂商 NVIDIA GetForce GTX 950 ,在最下面一栏 Computing中显示 支持OpenCL,CUDA。
安装CUDA SDK
查阅资料,发现对于NVIDIA的显卡,并没有单独的OpenCL SDK供安装使用,它是被CUDA SDK Tookits包含的,所以我们只需要下载安装CUDA Tookit即可,我安装的是目前的最新版本CUDA Tookit 7.5下载地址。
选择与自己系统相匹配的版本,安装即可。
安装完成后,所在目录默认路径为:C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v7.5\
更新显卡驱动
根据你的系统选择更新为最新的显卡驱动!
首先,检查当前显卡驱动版本:
控制面板—>设备管理器—>显卡—>(右键更新..)
当前我的显卡是最新版本,因此结果为:
此时,即可进行下一步,配置VS环境。
如若你的版本不是最新版,需到官网下载更新驱动!
配置VS环境
- 打开VS,新建普通控制台C++项目,test。
项目属性—>选择VC++目录,分别在包含目录和库目录下添加:
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v7.5\include
库目录根据版本选择,32位系统则选择win32
C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v7.5\lib\x64项目属性—>链接器—>输入,添加opencl.lib
确定,配置完成!
编写测试程序,验证
(1). HelloWorld.cl
__kernel void hello_kernel(__global const float *a,
__global const float *b,
__global float *result)
{
int gid = get_global_id(0);
result[gid] = a[gid] + b[gid];
}
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(2). main.cpp
//
// Book: OpenCL(R) Programming Guide
// Authors: Aaftab Munshi, Benedict Gaster, Timothy Mattson, James Fung, Dan Ginsburg
// ISBN-10: 0-321-74964-2
// ISBN-13: 978-0-321-74964-2
// Publisher: Addison-Wesley Professional
// URLs: http://safari.informit.com/9780132488006/
// http://www.openclprogrammingguide.com
//
// HelloWorld.cpp
//
// This is a simple example that demonstrates basic OpenCL setup and
// use.
#include <iostream>
#include <fstream>
#include <sstream>
#ifdef __APPLE__
#include <OpenCL/cl.h>
#else
#include <CL/cl.h>
#endif
///
// Constants
//
const int ARRAY_SIZE = 1000;
///
// Create an OpenCL context on the first available platform using
// either a GPU or CPU depending on what is available.
//
cl_context CreateContext()
{
cl_int errNum;
cl_uint numPlatforms;
cl_platform_id firstPlatformId;
cl_context context = NULL;
// First, select an OpenCL platform to run on. For this example, we
// simply choose the first available platform. Normally, you would
// query for all available platforms and select the most appropriate one.
errNum = clGetPlatformIDs(1, &firstPlatformId, &numPlatforms);
if (errNum != CL_SUCCESS || numPlatforms <= 0)
{
std::cerr << "Failed to find any OpenCL platforms." << std::endl;
return NULL;
}
// Next, create an OpenCL context on the platform. Attempt to
// create a GPU-based context, and if that fails, try to create
// a CPU-based context.
cl_context_properties contextProperties[] =
{
CL_CONTEXT_PLATFORM,
(cl_context_properties)firstPlatformId,
0
};
context = clCreateContextFromType(contextProperties, CL_DEVICE_TYPE_GPU,
NULL, NULL, &errNum);
if (errNum != CL_SUCCESS)
{
std::cout << "Could not create GPU context, trying CPU..." << std::endl;
context = clCreateContextFromType(contextProperties, CL_DEVICE_TYPE_CPU,
NULL, NULL, &errNum);
if (errNum != CL_SUCCESS)
{
std::cerr << "Failed to create an OpenCL GPU or CPU context." << std::endl;
return NULL;
}
}
return context;
}
///
// Create a command queue on the first device available on the
// context
//
cl_command_queue CreateCommandQueue(cl_context context, cl_device_id *device)
{
cl_int errNum;
cl_device_id *devices;
cl_command_queue commandQueue = NULL;
size_t deviceBufferSize = -1;
// First get the size of the devices buffer
errNum = clGetContextInfo(context, CL_CONTEXT_DEVICES, 0, NULL, &deviceBufferSize);
if (errNum != CL_SUCCESS)
{
std::cerr << "Failed call to clGetContextInfo(...,GL_CONTEXT_DEVICES,...)";
return NULL;
}
if (deviceBufferSize <= 0)
{
std::cerr << "No devices available.";
return NULL;
}
// Allocate memory for the devices buffer
devices = new cl_device_id[deviceBufferSize / sizeof(cl_device_id)];
errNum = clGetContextInfo(context, CL_CONTEXT_DEVICES, deviceBufferSize, devices, NULL);
if (errNum != CL_SUCCESS)
{
delete[] devices;
std::cerr << "Failed to get device IDs";
return NULL;
}
// In this example, we just choose the first available device. In a
// real program, you would likely use all available devices or choose
// the highest performance device based on OpenCL device queries
commandQueue = clCreateCommandQueue(context, devices[0], 0, NULL);
if (commandQueue == NULL)
{
delete[] devices;
std::cerr << "Failed to create commandQueue for device 0";
return NULL;
}
*device = devices[0];
delete[] devices;
return commandQueue;
}
///
// Create an OpenCL program from the kernel source file
//
cl_program CreateProgram(cl_context context, cl_device_id device, const char* fileName)
{
cl_int errNum;
cl_program program;
std::ifstream kernelFile(fileName, std::ios::in);
if (!kernelFile.is_open())
{
std::cerr << "Failed to open file for reading: " << fileName << std::endl;
return NULL;
}
std::ostringstream oss;
oss << kernelFile.rdbuf();
std::string srcStdStr = oss.str();
const char *srcStr = srcStdStr.c_str();
program = clCreateProgramWithSource(context, 1,
(const char**)&srcStr,
NULL, NULL);
if (program == NULL)
{
std::cerr << "Failed to create CL program from source." << std::endl;
return NULL;
}
errNum = clBuildProgram(program, 0, NULL, NULL, NULL, NULL);
if (errNum != CL_SUCCESS)
{
// Determine the reason for the error
char buildLog[16384];
clGetProgramBuildInfo(program, device, CL_PROGRAM_BUILD_LOG,
sizeof(buildLog), buildLog, NULL);
std::cerr << "Error in kernel: " << std::endl;
std::cerr << buildLog;
clReleaseProgram(program);
return NULL;
}
return program;
}
///
// Create memory objects used as the arguments to the kernel
// The kernel takes three arguments: result (output), a (input),
// and b (input)
//
bool CreateMemObjects(cl_context context, cl_mem memObjects[3],
float *a, float *b)
{
memObjects[0] = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR,
sizeof(float)* ARRAY_SIZE, a, NULL);
memObjects[1] = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR,
sizeof(float)* ARRAY_SIZE, b, NULL);
memObjects[2] = clCreateBuffer(context, CL_MEM_READ_WRITE,
sizeof(float)* ARRAY_SIZE, NULL, NULL);
if (memObjects[0] == NULL || memObjects[1] == NULL || memObjects[2] == NULL)
{
std::cerr << "Error creating memory objects." << std::endl;
return false;
}
return true;
}
///
// Cleanup any created OpenCL resources
//
void Cleanup(cl_context context, cl_command_queue commandQueue,
cl_program program, cl_kernel kernel, cl_mem memObjects[3])
{
for (int i = 0; i < 3; i++)
{
if (memObjects[i] != 0)
clReleaseMemObject(memObjects[i]);
}
if (commandQueue != 0)
clReleaseCommandQueue(commandQueue);
if (kernel != 0)
clReleaseKernel(kernel);
if (program != 0)
clReleaseProgram(program);
if (context != 0)
clReleaseContext(context);
}
///
// main() for HelloWorld example
//
int main(int argc, char** argv)
{
cl_context context = 0;
cl_command_queue commandQueue = 0;
cl_program program = 0;
cl_device_id device = 0;
cl_kernel kernel = 0;
cl_mem memObjects[3] = { 0, 0, 0 };
cl_int errNum;
// Create an OpenCL context on first available platform
context = CreateContext();
if (context == NULL)
{
std::cerr << "Failed to create OpenCL context." << std::endl;
return 1;
}
// Create a command-queue on the first device available
// on the created context
commandQueue = CreateCommandQueue(context, &device);
if (commandQueue == NULL)
{
Cleanup(context, commandQueue, program, kernel, memObjects);
return 1;
}
// Create OpenCL program from HelloWorld.cl kernel source
program = CreateProgram(context, device, "HelloWorld.cl");
if (program == NULL)
{
Cleanup(context, commandQueue, program, kernel, memObjects);
return 1;
}
// Create OpenCL kernel
kernel = clCreateKernel(program, "hello_kernel", NULL);
if (kernel == NULL)
{
std::cerr << "Failed to create kernel" << std::endl;
Cleanup(context, commandQueue, program, kernel, memObjects);
return 1;
}
// Create memory objects that will be used as arguments to
// kernel. First create host memory arrays that will be
// used to store the arguments to the kernel
float result[ARRAY_SIZE];
float a[ARRAY_SIZE];
float b[ARRAY_SIZE];
for (int i = 0; i < ARRAY_SIZE; i++)
{
a[i] = (float)i;
b[i] = (float)(i * 2);
}
if (!CreateMemObjects(context, memObjects, a, b))
{
Cleanup(context, commandQueue, program, kernel, memObjects);
return 1;
}
// Set the kernel arguments (result, a, b)
errNum = clSetKernelArg(kernel, 0, sizeof(cl_mem), &memObjects[0]);
errNum |= clSetKernelArg(kernel, 1, sizeof(cl_mem), &memObjects[1]);
errNum |= clSetKernelArg(kernel, 2, sizeof(cl_mem), &memObjects[2]);
if (errNum != CL_SUCCESS)
{
std::cerr << "Error setting kernel arguments." << std::endl;
Cleanup(context, commandQueue, program, kernel, memObjects);
return 1;
}
size_t globalWorkSize[1] = { ARRAY_SIZE };
size_t localWorkSize[1] = { 1 };
// Queue the kernel up for execution across the array
errNum = clEnqueueNDRangeKernel(commandQueue, kernel, 1, NULL,
globalWorkSize, localWorkSize,
0, NULL, NULL);
if (errNum != CL_SUCCESS)
{
std::cerr << "Error queuing kernel for execution." << std::endl;
Cleanup(context, commandQueue, program, kernel, memObjects);
return 1;
}
// Read the output buffer back to the Host
errNum = clEnqueueReadBuffer(commandQueue, memObjects[2], CL_TRUE,
0, ARRAY_SIZE * sizeof(float), result,
0, NULL, NULL);
if (errNum != CL_SUCCESS)
{
std::cerr << "Error reading result buffer." << std::endl;
Cleanup(context, commandQueue, program, kernel, memObjects);
return 1;
}
// Output the result buffer
for (int i = 0; i < ARRAY_SIZE; i++)
{
std::cout << result[i] << " ";
}
std::cout << std::endl;
std::cout << "Executed program succesfully." << std::endl;
Cleanup(context, commandQueue, program, kernel, memObjects);
return 0;
}
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运行结果
tips
在MacOS X 10.6中,OpenCL的头文件是存在OpenCL目录中,也就是
#include <OpenCL/opencl.h>
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但是在Windows下(以及可能所有其它的OS下),都是
#include <CL/cl.h>
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因此,如果想要让同一个程序,可以同时在各种OS下都能编译的话,在include头文件时,建议写成:
#ifdef __APPLE__
#include <OpenCL/opencl.h>
#else
#include <CL/cl.h>
#endif
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这样就可以同时在MacOS X 10.6下,以及其它的OS下使用。