蓝桥杯 矩阵键盘

main

#include <stc15.h>
#include "sys.h"

void All_Init()
{
	P2=(P2&0x1f)|0x80;
	P0=0xff;
	P2=(P2&0x1f)|0xa0;
	P0=0x00;
	P2=(P2&0x1f)|0xc0;
	P0=0x00;
}

void main()
{
	All_Init();
	while(1)
	{
		SaoMiao();
    smg_show();
     Key_Scan();
     Key_Press();
	
	}

}

key.c

#include "sys.h"

sbit H1 = P3^0;
sbit H2 = P3^1;
sbit H3 = P3^2;
sbit H4 = P3^3;
sbit L4 = P3^4;
sbit L3 = P3^5;
sbit L2 = P4^2;
sbit L1 = P4^4;

u8 keyflag[4][4]={{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}};
u8 keyback[4][4]={{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}};
u8 num;

void Key_Scan()
{
	static u8 keybuff[4][4]={{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}};
  static u8 hang=0; u8 i;
	keybuff[hang][0]= ( keybuff[hang][0] << 1) |L1;
	keybuff[hang][1]=(keybuff[hang][1]<<1)|L2;
	keybuff[hang][2]=(keybuff[hang][2]<<1)|L3;
	keybuff[hang][3]=(keybuff[hang][3]<<1)|L4;
	
	for(i=0;i<4;i++)
	{
		if(keybuff[hang][i]==0x00)
		{
			keyflag[hang][i]=1;      //anxia
		}
		else if(keybuff[hang][i]==0xff)
		{
			keyflag[hang][i]=0;
		}
	}
      hang++;
		hang=hang&0x03;
		switch(hang)
		{
			case 0:H4=1;H1=0;break;
			case 1:H1=1;H2=0;break;
			case 2:H2=1;H3=0;break;
			case 3:H3=1;H4=0;break;
			default:break;
		}
}
void Key_Press()
{
	u8  i,j;
	for(i=0;i<4;i++)
	{
		for(j=0;j<4;j++)
		{
			if(keyflag[i][j]!=keyback[i][j])
			{
				if(keyback[i][j]==0)
				{
					Key_Drive(i,j);
				}
				keyback[i][j]=keyflag[i][j];
			}
		}
	
	}
}

void Key_Drive(u8 h,u8 l)
{
	 num=h*4+l;
	

}







/*******************************************************************************
* ???:key.c
* ?  ?:
* ?  ?:??haa
* ???:v1.0
* ?  ?: 2019?1?28?
* ?  ?:????????
*         
*******************************************************************************/
//#include "sys.h"
//u8 keyflag[4][4] = {{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}};			//??????
//u8 keyback[4][4] = {{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}};

//u8 num;

//sbit KEY_IN_1 = P4^4;
//sbit KEY_IN_2 = P4^2;
//sbit KEY_IN_3 = P3^5;
//sbit KEY_IN_4 = P3^4;
//sbit KEY_OUT_1 = P3^0;
//sbit KEY_OUT_2 = P3^1;
//sbit KEY_OUT_3 = P3^2;
//sbit KEY_OUT_4 = P3^3;

///*******************************************************************************
//* ???	:Key_Scan
//* ???	:?
//* ???	:?
//* ??		:??haa
//* ??		:2019?1?29?
//* ????:??????
//* ??		:??????,???????????,?????1ms        
//*******************************************************************************/
//void Key_Scan(void)
//{
//	u8 i;
//	static u8 hang = 0;		//??????????
//	static u8 keybuff[4][4]={{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}};
//	
//	keybuff[hang][0] = (keybuff[hang][0] << 1) | KEY_IN_1;		//?????4?????????
//	keybuff[hang][1] = (keybuff[hang][1] << 1) | KEY_IN_2;
//	keybuff[hang][2] = (keybuff[hang][2] << 1) | KEY_IN_3;
//	keybuff[hang][3] = (keybuff[hang][3] << 1) | KEY_IN_4;
//		
//	//?????????
//	for (i = 0;i < 4;i ++)
//	{
//		if (keybuff[hang][i] == 0x00)
//			keyflag[hang][i] = 1;		//??4??????0,?4×4s???????,?????????
//		else if (keybuff[hang][i]== 0xff)
//			keyflag[hang][i] = 0;		//??4??????1,?4×4s???????,?????????
//	}
//	
//	//??????????
//	hang ++;
//	hang = hang & 0x03;		//????4???
//	switch (hang)						//????,????????,?????????
//	{
//		case 0: KEY_OUT_4 = 1; KEY_OUT_1 = 0; break;
//		case 1: KEY_OUT_1 = 1; KEY_OUT_2 = 0; break;
//		case 2: KEY_OUT_2 = 1; KEY_OUT_3 = 0; break;
//		case 3: KEY_OUT_3 = 1; KEY_OUT_4 = 0; break;
//		default:break;
//	}
//}
//void Key_Press()
//{
//	u8  i,j;
//	for(i=0;i<4;i++)
//	{
//		for(j=0;j<4;j++)
//		{
//			if(keyflag[i][j]!=keyback[i][j])
//			{
//				if(keyback[i][j]==1)
//				{
//					Key_Drive(i,j);
//				}
//				keyback[i][j]=keyflag[i][j];
//			}
//		}
//	
//	}
//}

//void Key_Drive(u8 h,u8 l)
//{
//	 num=h*4+l;
//	

//}

smg.c

#include "sys.h"

u8 Nixie[]={0xc0, 0xf9, 0xa4, 0xb0, 0x99, 0x92, 0x82, 0xf8,
										0x80, 0x90, 0x88, 0x83, 0xc6, 0xa1, 0x86, 0x8e,
										0xff, 0xbf}; //0-15&off&-

u8 WeiMa[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
u8 Nixiebuff[] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};

u8 smg1,smg2,smg3,smg4,smg5,smg6,smg7,smg8;

//u8 Mode_Led;

void SaoMiao()
{
	static u8 i=0;
	P2=(P2&0x1f)|0xc0;  // open weima
	P0=0x01<<i;
	
	P2=(P2&0x1f)|0xe0;
	P0=0xff;
	P0=Nixiebuff[i];
	
	i++;
	i&=0x07;

}

void smg_show()
{
	
			smg1=smg2=smg3=smg4=smg5=smg6=smg7=smg8=num;
	
	Nixiebuff[0] = Nixie[smg1];
	Nixiebuff[1] = Nixie[smg2];
	Nixiebuff[2] = Nixie[smg3];
	Nixiebuff[3] = Nixie[smg4];
	Nixiebuff[4] = Nixie[smg5];
	Nixiebuff[5] = Nixie[smg6];
	Nixiebuff[6] = Nixie[smg7];
	Nixiebuff[7] = Nixie[smg8];



}




  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值