main
#include <stc15.h>
#include "sys.h"
void All_Init()
{
P2=(P2&0x1f)|0x80;
P0=0xff;
P2=(P2&0x1f)|0xa0;
P0=0x00;
P2=(P2&0x1f)|0xc0;
P0=0x00;
}
void main()
{
All_Init();
while(1)
{
SaoMiao();
smg_show();
Key_Scan();
Key_Press();
}
}
key.c
#include "sys.h"
sbit H1 = P3^0;
sbit H2 = P3^1;
sbit H3 = P3^2;
sbit H4 = P3^3;
sbit L4 = P3^4;
sbit L3 = P3^5;
sbit L2 = P4^2;
sbit L1 = P4^4;
u8 keyflag[4][4]={{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}};
u8 keyback[4][4]={{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}};
u8 num;
void Key_Scan()
{
static u8 keybuff[4][4]={{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}};
static u8 hang=0; u8 i;
keybuff[hang][0]= ( keybuff[hang][0] << 1) |L1;
keybuff[hang][1]=(keybuff[hang][1]<<1)|L2;
keybuff[hang][2]=(keybuff[hang][2]<<1)|L3;
keybuff[hang][3]=(keybuff[hang][3]<<1)|L4;
for(i=0;i<4;i++)
{
if(keybuff[hang][i]==0x00)
{
keyflag[hang][i]=1; //anxia
}
else if(keybuff[hang][i]==0xff)
{
keyflag[hang][i]=0;
}
}
hang++;
hang=hang&0x03;
switch(hang)
{
case 0:H4=1;H1=0;break;
case 1:H1=1;H2=0;break;
case 2:H2=1;H3=0;break;
case 3:H3=1;H4=0;break;
default:break;
}
}
void Key_Press()
{
u8 i,j;
for(i=0;i<4;i++)
{
for(j=0;j<4;j++)
{
if(keyflag[i][j]!=keyback[i][j])
{
if(keyback[i][j]==0)
{
Key_Drive(i,j);
}
keyback[i][j]=keyflag[i][j];
}
}
}
}
void Key_Drive(u8 h,u8 l)
{
num=h*4+l;
}
/*******************************************************************************
* ???:key.c
* ? ?:
* ? ?:??haa
* ???:v1.0
* ? ?: 2019?1?28?
* ? ?:????????
*
*******************************************************************************/
//#include "sys.h"
//u8 keyflag[4][4] = {{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}}; //??????
//u8 keyback[4][4] = {{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}};
//u8 num;
//sbit KEY_IN_1 = P4^4;
//sbit KEY_IN_2 = P4^2;
//sbit KEY_IN_3 = P3^5;
//sbit KEY_IN_4 = P3^4;
//sbit KEY_OUT_1 = P3^0;
//sbit KEY_OUT_2 = P3^1;
//sbit KEY_OUT_3 = P3^2;
//sbit KEY_OUT_4 = P3^3;
///*******************************************************************************
//* ??? :Key_Scan
//* ??? :?
//* ??? :?
//* ?? :??haa
//* ?? :2019?1?29?
//* ????:??????
//* ?? :??????,???????????,?????1ms
//*******************************************************************************/
//void Key_Scan(void)
//{
// u8 i;
// static u8 hang = 0; //??????????
// static u8 keybuff[4][4]={{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}};
//
// keybuff[hang][0] = (keybuff[hang][0] << 1) | KEY_IN_1; //?????4?????????
// keybuff[hang][1] = (keybuff[hang][1] << 1) | KEY_IN_2;
// keybuff[hang][2] = (keybuff[hang][2] << 1) | KEY_IN_3;
// keybuff[hang][3] = (keybuff[hang][3] << 1) | KEY_IN_4;
//
// //?????????
// for (i = 0;i < 4;i ++)
// {
// if (keybuff[hang][i] == 0x00)
// keyflag[hang][i] = 1; //??4??????0,?4×4s???????,?????????
// else if (keybuff[hang][i]== 0xff)
// keyflag[hang][i] = 0; //??4??????1,?4×4s???????,?????????
// }
//
// //??????????
// hang ++;
// hang = hang & 0x03; //????4???
// switch (hang) //????,????????,?????????
// {
// case 0: KEY_OUT_4 = 1; KEY_OUT_1 = 0; break;
// case 1: KEY_OUT_1 = 1; KEY_OUT_2 = 0; break;
// case 2: KEY_OUT_2 = 1; KEY_OUT_3 = 0; break;
// case 3: KEY_OUT_3 = 1; KEY_OUT_4 = 0; break;
// default:break;
// }
//}
//void Key_Press()
//{
// u8 i,j;
// for(i=0;i<4;i++)
// {
// for(j=0;j<4;j++)
// {
// if(keyflag[i][j]!=keyback[i][j])
// {
// if(keyback[i][j]==1)
// {
// Key_Drive(i,j);
// }
// keyback[i][j]=keyflag[i][j];
// }
// }
//
// }
//}
//void Key_Drive(u8 h,u8 l)
//{
// num=h*4+l;
//
//}
smg.c
#include "sys.h"
u8 Nixie[]={0xc0, 0xf9, 0xa4, 0xb0, 0x99, 0x92, 0x82, 0xf8,
0x80, 0x90, 0x88, 0x83, 0xc6, 0xa1, 0x86, 0x8e,
0xff, 0xbf}; //0-15&off&-
u8 WeiMa[]={0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
u8 Nixiebuff[] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
u8 smg1,smg2,smg3,smg4,smg5,smg6,smg7,smg8;
//u8 Mode_Led;
void SaoMiao()
{
static u8 i=0;
P2=(P2&0x1f)|0xc0; // open weima
P0=0x01<<i;
P2=(P2&0x1f)|0xe0;
P0=0xff;
P0=Nixiebuff[i];
i++;
i&=0x07;
}
void smg_show()
{
smg1=smg2=smg3=smg4=smg5=smg6=smg7=smg8=num;
Nixiebuff[0] = Nixie[smg1];
Nixiebuff[1] = Nixie[smg2];
Nixiebuff[2] = Nixie[smg3];
Nixiebuff[3] = Nixie[smg4];
Nixiebuff[4] = Nixie[smg5];
Nixiebuff[5] = Nixie[smg6];
Nixiebuff[6] = Nixie[smg7];
Nixiebuff[7] = Nixie[smg8];
}