解题思路:基础的广度优先算法, 需要创建的node 类型应该
包括该位置腐化的时间min, 下一轮腐化的时间等于原有基础上+1;
另外初始化队列时应轮询整个数组,全部放入;
四个方向的坐标需要注意方向。
typedef struct {
int x;
int y;
int min;
} node_t;
#define MAX_DIRECTION 4
node_t g_direction[MAX_DIRECTION] = {{0, 1}, {-1, 0}, {0, -1}, {1, 0}};
int bfs(int** nums, int row, int col)
{
node_t queue[3000] = {0};
int num = 0;
int front = 0;
int rear = 0;
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
if(nums[i][j] == 2) {
node_t tmp;
tmp.x = i;
tmp.y = j;
tmp.min = 0;
queue[front++] = tmp;
}
}
}
while (rear < front) {
node_t node = queue[rear++];
for (int i = 0; i < MAX_DIRECTION; i++) {
node_t tmp;
tmp.x = node.x + g_direction[i].x;
tmp.y = node.y + g_direction[i].y;
if (tmp.x < 0 || tmp.x >= row || tmp.y < 0 || tmp.y >= col) {
continue;
}
if (nums[tmp.x][tmp.y] == 1) {
nums[tmp.x][tmp.y] = 2;
tmp.min = node.min + 1;
num = tmp.min > num ? tmp.min : num;
queue[front++] = tmp;
}
}
}
return num;
}
int orangesRotting(int** grid, int gridSize, int* gridColSize)
{
if (grid == NULL || gridSize <= 0 || *gridColSize <= 0) {
return -1;
}
int ret = bfs(grid, gridSize, *gridColSize);
for (int i = 0; i < gridSize; i++) {
for (int j = 0; j < *gridColSize; j++) {
if (grid[i][j] == 1) {
return -1;
}
}
}
return ret;
}