结构图:
通俗解释:MM最爱听的就是“我爱你”这句话了,见到不同地方的MM,要能够用她们的方言跟她说这句话哦,我有一个多种语言翻译机,上面每种语言都有一个按键,见到MM我只要按对应的键,它就能够用相应的语言说出“我爱你”这句话了,国外的MM也可以轻松搞掂,这就是我的“我爱你”builder。(这一定比美军在伊拉克用的翻译机好卖)
建造模式:将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。建造模式使得产品内部表象可以独立的变化,客户不必知道产品内部组成的细节。建造模式可以强制实行一种分步骤进行的建造过程。
相关模式:Abstract Factory 与B u i l d e r相似,因为它也可以创建复杂对象。主要的区别是B u i l d e r模式着重于一步步构造一个复杂对象。而Abstract Factory着重于多个系列的产品对象(简单的或是复杂的)。B u i l d e r在最后的一步返回产品,而对于Abstract Factory来说,产品是立即返回的。C o m p o s i t e通常是用B u i l d e r生成的。
可变方面:如何创建一个组合对象。
源码示例:
#include <iostream>
using namespace std;
class Lunch
{
public:
Lunch(){};
~Lunch(){};
public:
virtual void Createstaplefood(void){}; //主食
virtual void CreatMousse(int nNum){}; //甜点
virtual void CreatSoup(int nNum){}; //汤
virtual int GetResult(void){return 0;};
};
class ChineseLunch: public Lunch
{
public:
ChineseLunch(){};
~ChineseLunch(){};
public:
virtual void Createstaplefood(void);
virtual void CreatSoup(int nNum);
virtual int GetResult(void);
};
void ChineseLunch::Createstaplefood()
{
cout<<"Create Rice for ChineseLunch"<<endl;
}
void ChineseLunch::CreatSoup(int nNum)
{
cout<<"Create "<<nNum<<" tomato Soup for ChineseLunch"<<endl;
}
int ChineseLunch::GetResult(void)
{
cout<<"ChineseLunch be done"<<endl;
return 0;
}
class UsLunch: public Lunch
{
public:
UsLunch();
~UsLunch();
public:
virtual void Createstaplefood(void);
virtual void CreatMousse(int nNum);
virtual void CreatSoup(int nNum);
virtual int GetResult(void);
};
void UsLunch::Createstaplefood()
{
cout<<"Create Beaf for UsLunch"<<endl;
}
void UsLunch::CreatMousse(int nNum)
{
cout<<"Create "<<nNum<<" ice cream for UsLunch"<<endl;
}
void UsLunch::CreatSoup(int nNum)
{
cout<<"Create "<<nNum<<" potato Soup for UsLunch"<<endl;
}
int UsLunch::GetResult(void)
{
cout<<"UsLunch be done"<<endl;
return 0;
}
class FranceLunch: public Lunch
{
public:
FranceLunch();
~FranceLunch();
public:
virtual void Createstaplefood(void);
virtual void CreatMousse(int nNum);
virtual int GetResult(void);
};
void FranceLunch::Createstaplefood(void)
{
cout<<"Create Beaf for FranceLunch"<<endl;
}
void FranceLunch::CreatMousse(int nNum)
{
cout<<"Create "<<nNum<<" ice cream for FranceLunch"<<endl;
}
int FranceLunch::GetResult(void)
{
cout<<"FranceLunch be done"<<endl;
return 0;
}
class Cook
{
public:
Cook();
~Cook();
public:
int CreateThreemealsChildrenLunch(Lunch& lunch);
int CreateFourmealsChildrenLunch(Lunch& lunch);
int CreateAdultFranceLunch(Lunch& lunch);
};
Cook::Cook()
{
}
Cook::~Cook()
{
}
int Cook::CreateThreemealsChildrenLunch(Lunch& lunch)
{
lunch.CreatMousse(1);
lunch.Createstaplefood();
lunch.CreatSoup(1);
return lunch.GetResult();
}
int Cook::CreateFourmealsChildrenLunch(Lunch& lunch)
{
lunch.CreatMousse(1);
lunch.Createstaplefood();
lunch.CreatSoup(1);
return lunch.GetResult();
}
int Cook::CreateAdultFranceLunch(Lunch& lunch)
{
lunch.Createstaplefood();
lunch.CreatMousse(4);
return lunch.GetResult();
}
int main()
{
Cook Join;
ChineseLunch chineselunch;
Join.CreateThreemealsChildrenLunch(chineselunch);
Join.CreateFourmealsChildrenLunch(chineselunch);
return 0;
}