绘制6个小球,旋转,放大到缩小,水波纹展开。视频未录制好,后续补上。
一共3个点:
1、绘制小球,让其旋转两周。ValueAnimation LinearInterpolator
2、让其向外扩散,然后聚合。ValueAnimation OvershootInterpolator 反向执行reverse
3、水波纹效果。绘制白色的圆,STROKE型。圆半径逐渐变大。
代码附上:
package com.cyh.ui.splash;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.LinearInterpolator;
import android.view.animation.OvershootInterpolator;
import com.cyh.ui.R;
public class SplashView extends View {
//旋转圆的画笔
private Paint mPaint;
//扩散圆的画笔
private Paint mHolePaint;
//属性动画
private ValueAnimator mValueAnimator;
//背景图
private int mBackgroundColor = Color.WHITE;
private int[] mCircleColors;
//表示旋转圆的中心坐标
private float mCenterX;
private float mCenterY;
//表示斜对角线长度的一半,扩散圆最大的半径
private float mDistance;
//6个小球的半径
private float mCircleRadius = 18;
//旋转大圆的半径
private float mRotateRadius = 90;
//当前大圆的旋转角度
private float mCurrentRotateAngle = 0F;
//当前大圆的半径
private float mCurrentRotateRadius = mRotateRadius;
//扩散圆的半径
private float mCurrentHoleRadius = 0F;
//表示旋转动画的时长
private int mRotateDuration = 1200;
public SplashView(Context context) {
this(context, null);
}
public SplashView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
private void init(Context context) {
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mHolePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mHolePaint.setStyle(Paint.Style.STROKE);
mHolePaint.setColor(mBackgroundColor);
mCircleColors = context.getResources().getIntArray(R.array.splash_circle_colors);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mCenterX = w * 1f / 2;
mCenterY = h * 1f / 2;
mDistance = (float) (Math.hypot(w, h) / 2);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mState == null) {
mState = new RotateState();
}
mState.drawState(canvas);
}
private SplashState mState;
private abstract class SplashState {
abstract void drawState(Canvas canvas);
}
//旋转
private class RotateState extends SplashState {
public RotateState() {
mValueAnimator = ValueAnimator.ofFloat(0, (float) (Math.PI * 2));
mValueAnimator.setRepeatCount(2);
mValueAnimator.setDuration(mRotateDuration);
mValueAnimator.setInterpolator(new LinearInterpolator());
mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mCurrentRotateAngle = (float) animation.getAnimatedValue();
invalidate();
}
});
mValueAnimator.addListener(new AnimatorListenerAdapter() {
/**
* {@inheritDoc}
*
* @param animation
*/
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
mState = new MerginState();
}
});
mValueAnimator.start();
}
@Override
void drawState(Canvas canvas) {
//绘制背景
drawBackground(canvas);
//绘制6个小球
drawCircles(canvas);
}
}
private void drawCircles(Canvas canvas) {
float rotateAngle = (float) (Math.PI * 2 / mCircleColors.length);
for (int i = 0; i < mCircleColors.length; i++) {
float angle = i * rotateAngle + mCurrentRotateAngle;
float cx = (float) (Math.cos(angle) * mCurrentRotateRadius + mCenterX);
float cy = (float) (Math.sin(angle) * mCurrentRotateRadius + mCenterY);
mPaint.setColor(mCircleColors[i]);
canvas.drawCircle(cx, cy, mCircleRadius, mPaint);
}
}
private void drawBackground(Canvas canvas) {
if (mCurrentHoleRadius > 0) {
//绘制空心圆
float strokeWidth = mDistance - mCurrentHoleRadius;
float radius = strokeWidth / 2 + mCurrentHoleRadius;
mHolePaint.setStrokeWidth(strokeWidth);
canvas.drawCircle(mCenterX, mCenterY, radius, mHolePaint);
} else {
canvas.drawColor(mBackgroundColor);
}
}
//扩散聚合
private class MerginState extends SplashState {
private MerginState() {
mValueAnimator = ValueAnimator.ofFloat(mCircleRadius, mRotateRadius);
mValueAnimator.setDuration(mRotateDuration);
mValueAnimator.setInterpolator(new OvershootInterpolator(10f));
mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mCurrentRotateRadius = (float) animation.getAnimatedValue();
invalidate();
}
});
mValueAnimator.addListener(new AnimatorListenerAdapter() {
/**
* {@inheritDoc}
*
* @param animation
*/
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
mState = new ExpandState();
}
});
mValueAnimator.reverse();
}
@Override
void drawState(Canvas canvas) {
drawBackground(canvas);
drawCircles(canvas);
}
}
//水波纹效果
private class ExpandState extends SplashState {
public ExpandState() {
mValueAnimator = ValueAnimator.ofFloat(mCircleRadius, mDistance);
mValueAnimator.setDuration(mRotateDuration);
mValueAnimator.setInterpolator(new LinearInterpolator());
mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mCurrentHoleRadius = (float) animation.getAnimatedValue();
invalidate();
}
});
mValueAnimator.start();
}
@Override
void drawState(Canvas canvas) {
drawBackground(canvas);
}
}
}