Hibernate 表自身映射多对多关系,用户对多朋友

17 篇文章 0 订阅

Entity:

package com.spring.model;

import java.util.List;

import javax.persistence.CascadeType;
import javax.persistence.Column;
import javax.persistence.Entity;
import javax.persistence.FetchType;
import javax.persistence.GeneratedValue;
import javax.persistence.GenerationType;
import javax.persistence.Id;
import javax.persistence.JoinColumn;
import javax.persistence.ManyToMany;
import javax.persistence.Table;

@Entity
@Table(name="person")
public class Person {

	private int id;

	private String name;

	private int age;

	private List<Person> friends;

	@Column(name = "age", length = 3)
	public int getAge() {
		return age;
	}

	@Id
	@GeneratedValue(strategy = GenerationType.IDENTITY)
	@Column(name = "ID")
	public int getId() {
		return id;
	}

	@Column(name = "name", length = 50)
	public String getName() {
		return name;
	}

	@ManyToMany(cascade = CascadeType.ALL, fetch = FetchType.EAGER, targetEntity = Person.class)
	@JoinColumn(referencedColumnName = "id",updatable=true, nullable = true)
	public List<Person> getFriends() {
		return friends;
	}

	public void setAge(int age) {
		this.age = age;
	}

	public void setId(int id) {
		this.id = id;
	}

	public void setName(String name) {
		this.name = name;
	}

	public void setFriends(List<Person> friends) {
		this.friends = friends;
	}

}

DAO层需要用到marge这个方法:

	public void addFriends(final int[] ids, final int id) {

		Person p = this.template.get(Person.class, id);// p
		List<Person> flist = p.getFriends();// 原有的朋友
		List<Person> list = new ArrayList<Person>();// new friends
		for (int fId : ids) {
			if (fId != id) {
				Person f = this.template.get(Person.class, fId);
				if (!flist.contains(f))
					list.add(f);
			}
		}

		p.setFriends(list);
		this.template.merge(p);
	}

解释:

ids: 是前台传过来的药添加的朋友们的ID

id:用户

思路:

1.自己不能添加自己为朋友;

2.看原来朋友链表里包含要添加的朋友?

3.合并到持久层

评论 3
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值