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GPU Pro 360 Guide to Lighting.pdf
This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have
been made to publish reliable data and information, but the author and publisher cannot assume responsibility
for the validity of all materials or the consequences of their use. The authors and publishers have attempted to
trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if
permission to publish in this form has not been obtained. If any copyright material has not been acknowledged
please write and let us know so we may rectify in any future reprint.
Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted,
or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented,
including photocopying, microfilming, and recording, or in any information storage or retrieval system, without
written permission from the publishers.
2019-08-29
GPU Pro 360 Guide to GPGPU.pdf
This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have
been made to publish reliable data and information, but the author and publisher cannot assume responsibility
for the validity of all materials or the consequences of their use. The authors and publishers have attempted to
trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if
permission to publish in this form has not been obtained. If any copyright material has not been acknowledged
please write and let us know so we may rectify in any future reprint.
Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted,
or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented,
including photocopying, microfilming, and recording, or in any information storage or retrieval system, without
written permission from the publishers.
2019-08-29
Game+AI+Pro+2_+Collected+Wisdom+of+Game+AI+Professionals
Game+AI+Pro+2_+Collected+Wisdom+of+Game+AI+Professionals
2015-06-10
Focus.On.3D.Terrain
Trent Polack is a high school student currently attending Kalkaska
High School. He has been programming in various languages since he
was nine years old, when his cousin showed him the joys of QBASIC.
Trent is an active contributor to the programming community, contributing
several tutorials to GameDev.net and its affiliates. He has a
passion for game programming, namely graphics, databases, and,
most of all, engine coding. When Trent is not programming, he takes
a large interest in reading (especially books by the late Douglas
Adams), basketball, playing guitar, and listening to music.
2008-12-03
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